Unity - Cyber Rift [v0.2.6a] [Cyber Owl Games]

  1. 5.00 star(s)

    beh123234

    Still early in development as I write this review, but this game has so much potential wrapped up here. The characters are hot as hell, the art is unique, and the soundtrack is godly. The only complaints I have is that sometimes the writing feels a bit rushed and isn't taking enough time to advance the plot, the minigame honestly sucks, but quite frankly most do, and of course, there's not much content for a 0.2 release. All in all, I'd recommend following this one along for the journey; I don't think we'll be disappointed with this one.
  2. 5.00 star(s)

    molitar

    The story is really fleshing out and really getting interesting. The developer keeps improving on little features in the game for the art like facial expressions, arm poses, and will be adding clothes.

    First this is a story with porn just being an added bonus.

    1. Story: 5/5 (can't wait to see more of the story)
    2. Art: 5/5 (it's an actual artist drawing and has just kept improving)
    3. Sound 3/5 (could use more audio but it's getting there story first)
    4. UI 5/5 (it went through some major changes save is there to save game but it's not fleshed out as every new game you really need to start from new content due to all the changes in the game itself.

    The mini asteroid game is actually fun not too hard and you earn quite a bit of money from doing the game. I suggested to increase it to 2 minutes 1 minute is too short when you just get into the groove of the game. First mini game I found fun in a game.

    The fuse box game will improve but developer is focusing on the story and art which I rather have him focus on for now. He can flesh out the fuse game later.

    This is what the artist describes a 2D Adventure game with a bit of nudity and sex scenes but the story is what matters here.
  3. 4.00 star(s)

    Az_To

    review of v0.1.9.5f

    quite a good introduction all things considered, the art is plesant to look at, the writing is fine, the characters are interesting.

    fingers crossed for the next update.
    also, a gallery would be a good idea.
  4. 3.00 star(s)

    monk_56

    TL/DR: Click hundreds of times to navigate your way through this silly space smut story. Fresh colorful artistic design, middling tropey plot. Annoying kiddo MC teams up with Tsun scientist to find a heartwarming android in a pile of junk :p.

    note: pretty new project or I'd likely rate it lower. But I can see some potential here and it could upscale a lot if the developer made a few QoL improvements.

    Pros:
    + Fae looks ah-mazing.
    +Fae slowly being more provocative- but also being super Tsun is pretty hot.
    + Some nice Ui elements. I get up in arms when a VN is made in unity but it has no game-play elements. Glad the creator is using the engine to actually do some of that.
    +Tiny Robo helper is adorable. *Beeps Happily*.
    +Writing is decent- but porny and cartoonish.
    +Everie is adorable.


    Neutral:
    ~Fuse-box mini game was a lil uninteresting. That sorta thing would be a real brain teaser If I was like five.
    ~Music far too short of a loop to be played the entire game- but sounds okay otherwise.
    ~Heavy handed with pop-culture references in various items found throughout the game. If the game took itself more seriously this would piss me off- but its a bit silly in the first place.


    Cons:
    - MC kinda looks like a dumb-ass Asian 15 y/o. He is also a bit of a slob. I don't really like him. Maybe the idea is he grows throughout the course of the game, but he definitely comes off like a little annoying loser in the early game.
    - Navigating the ship is really clunky. It could use a mini-map overlay or something. No one wants to click this much. Or maybe a button to take you to the elevator from wherever you are.
    - Black ui box on mouse-click of a non intractable item
    -Cannot name the character- and the in game characters refer to him as "player." Not very immersive.
    -Plot is very linear. It'd be nicer if it just jumped to the subsequent event instead of forcing you to do like 5 clicks through the ship each time you need to go somewhere. If there were more sandbox elements I'd say differently- but there aren't really branching paths yet.


    Bugs:
    * The dialogue for clicking on the lander after you have found Everie is bugged and does not display properly.
    * "Find a way to open the pod" tooltip does not go away after you open the pod.