Unity Cyber Rift [v0.2.8b] [Cyber Owl Games]

4.40 star(s) 5 Votes

molitar

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Sep 22, 2016
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0.1.9.7c is EVEN more buggy than 0.1.97a as phone is totally fucked up in 0.1.97c so not sure how the hell you can call it less buggy. Shop icon is completely missing.. phone opens to upper right which makes it small and hard to see. At this time still not worth playing as it's unplayable. Check it out in future but right now it appears to be getting worst than better.

Pinups are awful the ONLY decent one is the one that says future. All the others I have no interest in finding they are just awful pinups and don't even have an interest in finding any of the pinups in all honesty. It has so much potential so I'll check back later when there is something actually new. Just looks like too much wasted time on anything but the story as the bugs were few like being stuck with pinups in inventory and octopus toy that did not disappear from inventory.
I really needed to update this old post as it has changed immensely and really improved. I have found the developer to be very understanding and really listed to the critique and even contacted me in Discord and we had a great discussion.

1. UI is really improving and don't be afraid to give advice to developer his a cool person to speak with unlike many out there. (Now due to this we might see a few new bugs in the UI so just be aware but I think you all will like the changes that I have had a chance to sneak peek)
2. Quests have improved and inventory has also and now when you give an item it's not stuck in your inventory still
3. Inventory bug where it is not popping down resolved
4. H-Scenes are not the focus of the game so if your hear for that than come back at a later date. The game story is really getting intriguing and is the focus of this game with a bit of scenes or flashes occassionally

Story: 4/5 (still early to give it a full 5/5 but it is progressing at it's current phase almost think of it as the prologue so still gauging it)
Art: 5/5 (big upgrade coming where clothing can be changed by developer which will be nice to see game where clothes change and not always same clothes)
Sound: 4/5 (Again tied to the new UI actions can trigger sounds another big improvement coming)

USB is still single pictures but developer has to balance budget out if game picks up in the future maybe we can see a few more pin up pictures. I wouldn't mind seeing some real oldies in there too.

Game is shaping up and if you want to see sneak peeks for yourself need to join the Discord.

To sum the game up though is if your here for the Porn than this is not the game for you there is many of them out there.. If your here for a good story game with some smatter of humor than this game is definitely for you.
 
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ZeRAWDOG

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0.1.9.7c is EVEN more buggy than 0.1.97a as phone is totally fucked up in 0.1.97c so not sure how the hell you can call it less buggy. Shop icon is completely missing.. phone opens to upper right which makes it small and hard to see. At this time still not worth playing as it's unplayable. Check it out in future but right now it appears to be getting worst than better.

Pinups are awful the ONLY decent one is the one that says future. All the others I have no interest in finding they are just awful pinups and don't even have an interest in finding any of the pinups in all honesty. It has so much potential so I'll check back later when there is something actually new. Just looks like too much wasted time on anything but the story as the bugs were few like being stuck with pinups in inventory and octopus toy that did not disappear from inventory.
EDIT: We mentioned with the patch notes that you should use a new save due to the changes with the code. This would also be related to not seeing the Shop Icon at all since there would be no method to update it without talking to Everie during the scene. We highly suggest making a new save to play this version.

Did you set your resolution correctly? The Phone UI will scale with that and it might have rescaled incorrectly. I can understand having issues and getting frustrated, but currently you're the only one I've seen have these issues so I'd love to learn more on how they happened. The shop icon appears after you hit a progression point with Everie, so that's actually working as intended since we wanted to gate progression until you have access to getting money from Junky.

Pinups were meant as a method to create NSFW content that doesn't impact the main story, but allows for more stuff for people to look at. No issues with you not liking it, but not gonna lie that is quite harsh feedback for extra content we include alongside the game. We've been doing a lot of work under the hood and fixing issues with the way the dialogue system works but we're still a small developer so we really need feedback to figure out what needs to be fixed. The fact is the game still has issues, and we're trying to improve upon it while art is still being created for the update.

If you want to know where we're at for Cyberia that's currently going very well and writing wise we're aiming for about 50 pages worth of dialogue. I hope you stick around, but it doesn't like you're particularly happy with things and that's alright. The Cyberia update will include these:
-3 New backgrounds
-2-3 New songs
-2-3 NSFW scenes
-New character sprites for each of the main cast
-New Elsie character
-Whole new dialogue and interaction system
 
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ZeRAWDOG

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Just posted a new Public News update!


Public News Update: Cyberia and Fixing Core Issues

TL;DR: Update has been expanded, systems needed to changed to make this happen, no firm ETA but one more small update before Cyberia.

So development for the Cyberia update has been pretty productive so far, and we've actually been expanding our goals towards it. Initially it was going to be a bit smaller, but we realized we really wanted to go all out for the newer content. So these past few updates to the game have been focused on fixing core issues throughout, and also slowly building the foundation towards what we'll be talking about today. The Cyberia update is going to bring some very significant changes to the game besides overall content, and we wanted to go into a bit of detail on what we've working on to make this happen.


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New interface streamlined to remove any of unnecessary buttons and make the game feel a lot more cohesive

The current version we've released to patrons has been focused on completely uprooting the UI, and fixing a lot of the issues with overall interface cohesion with the previous versions. Each of subsequent updates have been on making sure the UI was working as intended, as well as streamline the experience to feel a lot more enjoyable. One big aspect was removing all the extra buttons, and consolidating them into 4 total buttons for the screen. We now have a dedicated Settings/Pause menu in the top left, and on the top right we have the Map button, Inventory button, and finally reworked Phone button.

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Phone can be accessed over gameplay without going to a whole different menu. We'll be expanding this with new apps in the future too!

The Phone is actually a much more expanded feature than before, where previously it was only used to buy a single item. We've added a proper interface which includes a few highly requested features. The Objectives Menu now has a new interface and allows for easier access during gameplay with proper descriptions and information for each objective. The Pinup Gallery is a whole new gallery devoted to each of the pinups you collect throughout the game. And finally there's a Scene Gallery which can be used to replay the NSFW scenes throughout the game. We're most likely going to be expanding this to include more than just the NSFW scenes, but we wanted to have an easy way for people to repeat them. Finally we now have a proper shop interface which allows you to buy items with the money you get from doing work for Junky, and will be used for a lot more fun stuff in the future (like outfits to buy for the girls).

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Even though it looks the same, it's actually built entirely with the new system which is much faster and responsive. This is also the newly reworked Everie sprite in action!

One of the biggest issues with the game has been the dialogue system. When the initial reboot happened we had switched to Naninovel, and though it had a lot of benefits, we realized the Adventure Creator tool was a much better fit for the game. However, because the Nani tool was still the game and used for a lot of the dialogue it wasn't as simple as just removing it. So we went back to the drawing board a bit to figure out a method to completely remove it from the game. In a great bit of news with that is we've finally figured out how to do so, and we're currently focused on converting all the older scripts to get the game ready to remove it. This has been a bit of a greater endeavor than we were expecting though, and we have figured it out but it's going to require rebuilding and remaking the sprites for each of the characters.

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An example of how we're working on the new interaction dialogue and what you can expect in the interaction update.

Since this will take a while and we're still working on the art for the Cyberia update, we've decided we're going to have one more smaller update to increase the amount of interactions throughout the game. These new interactions will be built with the new dialogue system, and pretty much every interactable object in the game will finally be able to be clicked and have dialogue. This is actually doubled when you include using DD-9 as an item on stuff, and we're going to try and make a lot of fun dialogue with the characters to expand the game. Since this will be built with the new dialogue system you'll be able to get a preview on how much faster it feels, as well as get a preview on what we're aiming for.

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The landing area is one of three backgrounds for the update but it's actually more than double the size of any of our previous ones to work with the new panning tech

We're also going to be updating the Newgrounds/Public versions the stable version once the Cyberia update has released. We wanted to create a staggered release schedule for at least all of Chapter 1, and let people experience new stuff with the option to see more if they subscribe. If all goes according to plan we might have something playable next month with unfinished art, but we want to make sure you guys are well informed before that. We still have a lot of work to do but we think this update is gonna be a pretty dramatic improvement overall. That's it for today, and we'll be adding a character preview for Elsie for our Cyber Owl tier patrons in the next few days.
 

somebodynobody

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ZeRAWDOG Windows Defender thinks Cyber-Rift-v0.1.9.7c_PC_LESS_BUGGY_Build.rar contains a Wacatac.B!ml trojan. This is a false positive, but being most systems have that as a virus scanner, you should probably figure out why and try to fix that.
 
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ZeRAWDOG

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ZeRAWDOG Windows Defender thinks Cyber-Rift-v0.1.9.7c_PC_LESS_BUGGY_Build.rar contains a Wacatac.B!ml trojan. This is a false positive, but being most systems have that as a virus scanner, you should probably figure out why and try to fix that.
Yeah thanks for the heads up, unfortunately this has been an issue a lot of devs have been dealing with but there isn't really a fix on our end. Because it's an issue on Windows Defender's end I can't do much about it, but you can see earlier in the thread there were people experiencing a very similar issue.

EDIT: here's the thread discussing it

https://f95zone.to/threads/recent-influx-of-virus-detections.153322/
 
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Pepe_the_frog

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ZeRAWDOG Windows Defender thinks Cyber-Rift-v0.1.9.7c_PC_LESS_BUGGY_Build.rar contains a Wacatac.B!ml trojan. This is a false positive, but being most systems have that as a virus scanner, you should probably figure out why and try to fix that.
I'd let ZeRAWDOG infect my computer if you know what I mean :sneaky: I don't know what I mean
 
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ZeRAWDOG

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Figured I'd might as well give a status update. So games actually in a much better place now and we've been actively working on ripping out Naninovel. In this process though we realized we could drastically improve the overall player experience, but also add a lot more small improvements at the same time. When the update is ready (no ETA yet but we'll have a firm date by the end of the month) we'll be posting both the improved Part 1 build for public and the Cyberia update as the patron/itch build. We're very excited to show it off but still needs some more cooking before we can.
 

ZeRAWDOG

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cyberia_preview2.png
Public News Update: Release Date for Cyberia

So we got some very good news to announce today and we wanted to go into detail on what to expect, as well as what we've been up to. But first of all the Cyberia Update will be releasing on the 27th of September. This update has definitely been a long time coming, and we wanted to go into a bit of detail on what's really caused this to take so long, as well as give a detail on the future of the game. Originally when we had released the rebooted version to Newgrounds things had actually been going very smoothly. We had a plan on how we were going to approach Cyberia, but due to unforeseen circumstances (not to go into too much detail but they were pretty significant IRL events for our team) we had to push stuff back a lot longer than we had originally wanted. During this period of time we did put a lot of effort into really figuring out the direction for the game, and also what really made it tick and where we could improve.

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One of the new backgrounds we're adding in the Cyberia Update.

This update when fully stable will actually be Cyberia Part 1 of 3. Our goal is to release the updates in a faster pace than what we were doing before, but we had to get the groundwork done in order for it to work. Our new dialogue tool now allows us to instantly code interactions through raw scripts, and will end up saving us an enormous of time getting new scenarios into the game. The new sprite system we've developed is also going to allow us to switch out outfits very easily, and we're aiming to have a lot more outfits/accessories for all the characters. We'll also allow patrons/fans to vote on new outfits to earn in game in the future!

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Concept of our brand new Elsie character we're introducing in this update



To give a bit of detail on what to expect in the Cyberia Update:
-New planet Cyberia
-3 New backgrounds
-3 NSFW scenes
-Brand new character: Elsie
-All character sprites redone in new sprite format
-New panning backgrounds
-New dialogue system that's more responsive
-New sprite system (blinking sprites as well!)
-Tons of new interactions throughout (double if you use DD-9 on them!)
-2-3 New music tracks
-and much more...


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Everie's new sprite is complete and has a bunch of new poses and expressions!

Once this update is released and stable we'll be updating our public/Newgrounds build with the updated experience. This will not include the Cyberia update since we want to make that waas Patron only for now, but when Part 2 of Cyberia is released we'll be updating accordingly. Our plan is to keep each version with fresh features at least until the end of Chapter 1. Chapter 1 will be split into 4 parts, and Cyberia is going to be parts 2 through 4. Our overall plan for Cyber Rift is for the game to be a full 7 chapters, so you guys are going to have a lot of content to look forward to! We've already got all the events planned for the next two updates, so hope you guys are excited for some brand new content!
 
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ZeRAWDOG

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cyb_preview.png

Cyber Rift Chapter 1 Part 2 (v0.2.1.1a Buggy Alpha Version)


We want to preface this by saying it is an UNFINISHED version. Even though the performance and overall feel is miles ahead of before, not all the character sprite poses are done or in game. We’ll rapidly improve the build every 2-3 days for the 3 weeks minimum.

Been a little while! From our initial release of Cyber Rift we’ve been very keen on adding brand new content and planets to explore, new girls to meet, and brand new story content to the game. Due to issues with our initial implementation we were slowed to a crawl, and we really had to dig deep and comb through the build to make sure everything was up to snuff. We can happily say the build is now better, faster, and full of brand new content!


Big Changes and Fixes:

Naninovel has been removed

-With our initial build since we weren’t as confident in our skills we used a tool called Naninovel for all of the dialogue throughout the game. After realizing that this was a big mistake since it created a ton of conflicts with how the engine ran on top of our Adventure Creator tool, as well as slowed down the game dramatically, we decided enough was enough and now was the time to remove. We can confidently say with its removal the game is dramatically faster and overall much better feel

Character Sprites have been improved

-In our old format for sprites they were originally just a solid piece with the face as masks. This wasn’t an awful way of doing things, but we realized we could do so much more. Our brand new sprites are built from the ground up for easy movements and changes during dialogue. Each character has several arms, eyes, eyebrows and mouth poses to allow for much better expression during dialogue. They’re also now layered characters with all the pieces on top, which will let us give players the ability to change outfits in the future. This build does not have any alternative outfits besides the Cyberia jackets, but we’re excited to be adding whole new ones in the future.

Whole new dialogue system

-Even though we’ve built the primary way of talking in Adventure Creator we actually went one step further! Our new tool is able to directly convert text into usable gameplay in seconds. What this means is when we’re creating brand new content it’s a hell of a lot faster and it’ll make future updates take a lot less time. To put it in perspective, pretty much all the dialogue for the Cyberia update (all 41 pages of it) was built using the new tool and was implemented into the game in 3 days. We had to take the time to make sure everything was working correctly and wouldn’t mess up with the initial versions, but now we’re extremely confident for future content.

UI has been improved

-With the old build we were bouncing between Naninovel and Adventure Creator for the dialogue, but now it’s a unified and cohesive experience. Every single interaction and menu in the game is built in Adventure Creator. This makes everything much faster and smoother overall, and we’re hoping people enjoy the new UI elements.

Title Screen has been improved

-We wanted to improve the overall feeling of the game by fixing up our title screen and making everything feel smoother. We’ve also added a new “Start from Patch'' option to let people not have to play through the entire game just to see new content. This button will be up to date every single update so you’ll constantly be able to skip ahead if you just want to see the new stuff. You’ll be able to experience for yourself, but we really do think these new improvements to the menu will feel better the moment you start the game

All of the NSFW scenes have been converted to the tool

-These were a bit more of a pain compared to a lot of the fixes, but now you can view the replays anywhere on the ship (or offworld) and it’ll look exactly the same as if you were experiencing it like the normal story. We’re going to be adding all the new scenes once they’re ready to replays as well, and with each update this will continue to get added.

Transitions between Scenes have been improved

-Previously there was a jarring effect when you switched rooms. Now we’ve updated the game so each time you switch rooms there’s this smooth transition. We’re hoping it’ll improve the overall game feel for people but we definitely want to hear what you guys think!

Brand new Junky Minigame!

-In the earlier build Junky used to say he’ll have work and then just give you money. Not anymore! Fly up into Jukarya’s atmosphere and shoot some junk to find all the valuable bits.

Improved Shop

-The shop used to be more of a suggestion than a functional store. Now we have a much better implementation that’ll be very expanded upon in the future. Purchase the jackets and get started with the update!

Windowed Mode!

-Previously the game forced fullscreen in order to keep resolutions consistent. Not anymore! Now you can play the game and resize the window to your heart's content (definitely need feedback tho!)


New Content:

-New planet Cyberia
-3 New backgrounds
-Brand new character: Elsie
-All character sprites redone in new sprite format
-New panning background (this will be expanded on as well!)
-New dialogue system that's more responsive
-New sprite system (blinking sprites as well!)
-Tons of new interactions throughout (double if you use DD-9 on them!)
-3 New music tracks
-New Junky minigame
-and much more...


Features that are still WIP that will be added in the next 3 weeks:
-3 NSFW scenes (Planned for initial but the sprites took much longer to fix and will be added once they’re ready)
-Music tracks will be improved a bit
-Smalls bits of dialogue needed to be added after NSFW scenes are implemented
-Windowed mode has small issues resizing (fixed by toggling fullscreen in options)
-Notifications for everything game related (pinups, objectives, items, etc…)

Known Issues and Stuff we’re going to fix

-During conversations with characters in scenes it is still possible to play certain animations
-Not all character portraits/poses are in every scene and will be fixed quickly
-Fae sprite has not been fully implemented
-Player name during specific dialogue sections does not show up correctly
-Animations for blinking with all the characters is still being fixed and added
-Various character positioning during dialogues will be improved

Since there are so many changes to the game we really need your help to make it the best game we can make! Please try and break the game, do weird stuff, just do whatever you can to mess with it and tell us how you did it. We want to fix as many of the issues as possible. If you have any feedback on the game, or simply want to let us know what you think just comment here or tell us directly on our discord!

We’ve really appreciated everyone giving the game a chance, and even though this version isn’t perfect we wanted to give you guys an experience sooner than later. After the build is fully polished and all the assets are in, we’ll be updating our public builds to have all the improvements. The public will remain one version behind gameplay/story wise, and you’ll have either buy the game on Itch or subscribe on our Patreon/SubscribeStar to get the latest content. Our plan is to do a staggered release at least until the end of Chapter 1 (each chapter is 4 parts), and we’re hoping everyone will enjoy the new content. Welcome to our refined vision Cyber Rift and hope you’ll join us on the ride!
 

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cyb_preview.png
Cyber Rift Chapter 1 Part 2 (v0.2.1.1b Bugfix Version)

So far feedback has been incredibly helpful! The build is definitely progressing pretty well, but we need your feedback as much as possible to make the game the best it can be.

Here's the fixes we've done in the past few days based on initial feedback:

Bug Fixes:
-Fixed an issue which prevent progression by talking to Junky
-Fixed an issue that caused Fae to disappear after informing her on the generator situation.
-"Snacks!" objective has now been made clearer
-Fixed expressions in Fae's lab interactions
-Fixed an issue where Fae would remain in her lab despite telling you to meet her in the cockpit for Cyberia
-Fixed an issue with narration when picking up Weird Rock
-Fixed expressions during Fae bathroom slipup
-Fixed an issue with Fae not appearing correctly with the "Go to Jukarya" dialogue
-Fixed an issue which caused the Fae bathroom slipup scene to play every time you went inside the bathroom
-Sprite during the Fae doctor checkup has been cleaned up a little bit
-Expressions during Fae doctor checkup have been adjusted
-Fixed an issue that allowed all replays to be played from very beginning
-Fixed an issue when pressing the "Back" button in the load screen that could cause a softlock.
-Icons in the map screen have been adjusted to match between floors
-Fixed an issue that would cause infinite Fae's to spawn when talking to her after fixing the wires in the recroom
-Fixed an issue that cause the "Gift of Warmth" objective to stay when giving the jackets to the girls
-Fixed an issue that could cause the intro to replay when starting from patch
-Faces during Fae doctor scene are unnecessary and should be replaced with narration
-DD now disappears from his charger when he goes to help Everie
-Intro has been changed so ship turns on after the lights are fixed
-A fade out has been added to when the player sleeps on the couch
-Fixed an issue that caused the wrong expression to play during Everie's hallway conversation
-Dialogue with Everie's door scene has been adjusted to give better context
-Dialogue when clicking Inner lab door on Forgaris has been slightly adjusted
-disable inventory and phone buttons during Junky minigame
-Nameless versions of both Elsie and Everie have been added to make the scenes feel more natural
-Fixed an issue where Everie would still appear in her room even though she's working around the ship
-Fixed an issue that caused Fae to spawn in Recroom when starting from patch
-Fixed Fae spawning after Retrieve Warmth starts
-Added characters and transition for Everie room tour
-Fixed an issue where inventory would get locked off after wire minigame in Player’s Room
-Fixed an issue with how Pinups are unlocked. You no longer get pinup prints but just pictures directly to phone now
-Fixed an issue where camera would get locked leaving Elsie's cabin after finishing progression

Known Issues:
-During conversations with characters in scenes it is still possible to play certain animations
-Not all character portraits/poses are in every scene and will be fixed quickly
-Fae sprite has not been fully implemented
-Player name during specific dialogue sections does not show up correctly
-Animations for blinking with all the characters is still being fixed and added
-Various character positioning during dialogues will be improved

Features that are still WIP that will be added in the next 3 weeks:
-3 NSFW scenes (Planned for initial but the sprites took much longer to fix and will be added once they’re ready)
-Music tracks will be improved a bit
-Smalls bits of dialogue needed to be added after NSFW scenes are implemented
-Windowed mode has small issues resizing (fixed by toggling fullscreen in options)
-Notifications for everything game related (pinups, objectives, items, etc…)

Thanks again for all the feedback and we're looking forward to hearing what you guys think! If you guys find any issues whatsoever, or if there's places you think we could improve just let us know!
 
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ZeRAWDOG

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Hopefully the new update comes out soon
So the update is out for Patreon/SubscribeStar/Itch in a buggy but functional state. The plan is to polish it for the whole month and then release an updated Chapter 1 Part 1 (Part 2 will be Patreon only) as the new public build. We're doing a staggered release from now on and the public version will always be one update behind current Patreon version.

We're currently waiting on the updated Fae sprite as well as the NSFW scenes, so that's why we haven't posted about the update on our pages super vocally yet. The update has a ton of new dialogue, new sprites, and new music, so we hope everyone is excited for it! All the improvements like the better UI, better sprites, and better cohesion progression wise will be in the public version though!
 
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Cyber Rift Chapter 1 Part 2 (v0.2.1.1c Bugfix Version)

This build is mostly focused on fixing a lot of the portraits throughout the early part of the game as well as improving things like the Fae conversations after you head back from Jukarya. We're currently still working on the Fae sprite, and we might potentially even have a new background before the end of the month! The NSFW scenes are the next priority after the Fae sprite is done, and so far polishing has been pretty smooth based on the feedback submitted so far!

Here's the fixes we've done in the past few days based on initial feedback:

Bug Fixes:
-Fixed an issue where Fae's sprite would remain after informing her of the generator fix
-Fixed an issue with Fae's sprite where it would it remain after informing her of the generator issues
-Changed Fae coffee wakeup scene to have the correct background
-Fixed an issue with layering for the various stuff in the Recroom during the Fae couch conversation
-Fixed portraits with various conversations in Cockpit
-Fixed portraits in the Forgaris Landing dialogue
-Fixed portraits in the Forgaris Base dialogue
-Fixed portraits in the Forgaris Workshop dialogue
-Fixed an issue where the wrong dialogue was playing during Fae Doctor Checkup scene
-Added Everie during the "Everie said you have a plan?" dialogue
-Added Player during the "Everie said you have a plan?" dialogue
-Adjust minigame controls to feel heavier but more responsive
-Adjusted spawnrate on minigame for asteroids
-Changed the time of minigame from 40 seconds to 60 seconds.
-Increased max size asteroids can spawn as
-Fixed portraits during Junky Dialogue
-Properly fixed the Fae bathroom scene so it won't replay every time you go back in there
-Fixed an issue where the "Ancient Oddity" quest item was able to be picked up when starting from patch

Known Issues:
-During conversations with characters in scenes it is still possible to play certain animations
-Not all character portraits/poses are in every scene and will be fixed quickly
-Fae sprite has not been fully implemented
-Player name during specific dialogue sections does not show up correctly
-Animations for blinking with all the characters is still being fixed and added
-Various character positioning during dialogues will be improved

Features that are still WIP that will be added in the next 3 weeks:
-3 NSFW scenes (Planned for initial but the sprites took much longer to fix and will be added once they’re ready)
-Music tracks will be improved a bit (Cabin music has just been improved!)
-Smalls bits of dialogue needed to be added after NSFW scenes are implemented
-Windowed mode has small issues resizing (fixed by toggling fullscreen in options)
-Notifications for everything game related (pinups, objectives, items, etc…)

Just to give a bit of a preview we had been experimenting with different potential looks for Fae. We'll be keeping to the original but more than likely you'll be able to buy this alternative outfit for Fae in the future!



Thanks again for all the feedback and we're looking forward to hearing what you guys think! If you guys find any issues whatsoever, or if there's places you think we could improve just let us know!
 

ZeRAWDOG

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roadmap_preview2.png
Public News: Part 2's Progress and Current Status

So last month we released the alpha version of Cyber Rift Chapter 1 Part 2 and the feedback has been incredibly helpful and supportive! So far we've squashed tons of bugs, and lately have been extra focused on improving based on the feedback we've received so far. Because there were so many changes compared to 0.1.9.6, we've been taking the extra time to make sure everything has been working perfectly before we release an updated Part 1 to the public. There's still a fair amount of work needed to fully finish Part 2, and today we wanted to give a bit of info on what we're working towards right now with the current build.

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New and improved Player Sprite!

everie_beforeafter.png
New and improved Everie Sprite!

One of the biggest changes compared to the older versions besides the new dialogue system was the change in character sprites. Right now we have Everie, the player, and Elsie's sprites fully finished in the new system. One issue however is that due to the sprites having so much more ability for expression, this also meant that each piece of the expressions during dialogue has to be adjusted accordingly. The sprites are broken down into these parts: Mouth, Eyes, Eyebrows and Arms. For every single line of dialogue that involves a character on the screen we'll have to be changing these parts of the character to match the words. This process is quite tedious, but in order to really perfect the build completely we're currently going through the entirety of the game and matching each piece accordingly. We're honestly super happy with the progress, but in the meantime our artist has been cooking up the last character sprite before he gets started on the last pieces of needed art for Part 2.


fae_imp.png
Fae's sprite has been taking a bit more time than expected, but she's had quite the glow up with the new sprite system!

Two other things we're working on adding to the build right now are sounds for the UI, and different camera angles to match dialogue. These are features we've been wanting to add for a long time but didn't have a realistic method of doing them until very recently. Luckily compared to the sprites their implementation has been pretty straightforward, but for camera angles it has to be decided on a per scene basis to make sure they look correct for the dialogue. UI sound wise currently the main menu has sound effects along with the pause menu, and the phone UI. The goal is to eventually have them everywhere across the game to make everything feel much more responsive for players. We're aiming for this specific improvement to also be in the Part 1 build which we want to talk about today.

camera_rpeview.png
Close-ups! Along with moving the camera during key dialogue moments we want to have fun zoom ins and character close-ups during conversations.

The last things that are currently needed for Part 2 are the Fae sprite, 3 NSFW scenes and hopefully a final background. The Fae sprite in particular is very important right now since we need it to fully finish off Chapter Part 1 along with Part 2. The 3 NSFW scenes will be included along with some new dialogue sections to accompany them, and finally a last dialogue section to fully cap off the update that'll lead into Part 3. The aim for the final background is a picture of where Part 3 is going to be headed, and we're hoping to be able to include that pretty soon. We're expecting the Fae sprite to be done in the next 1-2 weeks, and ideally if things go smoothly we'll have an ETA on the NSFW scenes very soon as well.

Screenshot_1.jpg
Everie's jacket is now properly in the game along with player's one for their journey to Cyberia!

Cyber Rift Chapter 1 Part 1 will be the new and improved demo version going forward. This build will have the same story progression as the previous demo, but we'll be adding every single improvement that has been made in the latest build. This includes all the new sprites, the dialogue system, the new responsive UI, and all the various improvements that we've been making for the past few months. It'll be released on Newgrounds, Itch, and our Patreon pages as a new free version. Our new release strategy from now on will be to update in a staggered fashion. What this means is when Part 3 is released we'll be making Part 2 the new public version. Our plan is to do this at least until the end of Chapter 1, but depending on people's reception we may extend this to the end of Chapter 2.

roadmap_2023.jpg
Updated Roadmap! The Cyberia updated ballooned quite a bit and it's now going to be Parts 2 through 4 as separate and equally sized updates.

We just want to make it very clear that with all these new improvements future development on updates will be a lot smoother compared to before. Pretty much every major issue that was slowing down development has been addressed in some way and we're really aiming to get content out a lot more consistently and at a higher quality bar than before. We're extremely excited for the future of Cyber Rift and hope you guys will tag along for the ride!
 
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ZeRAWDOG

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Mar 5, 2021
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cyb_preview.png
Cyber Rift Chapter 1 Part 2 (v0.2.2a Build)

Since the last build was fairly stable we mostly focused on fixing smaller issues like portraits in dialogue scenes and properly implementing expression changes with the Player character. This build does include a fun new feature: Sound effects for menus! We're still pretty focused on finishing off the Fae sprite (outfit is now fully made it's just the final touches and implementing into the game) and that will 100% be in the next build. This build was also a lot more focused specifically on the Player character so Everie, Elsie, and Fae's expressions haven't been changed yet.

Small note we switch from .rar to .zip to make it easier for users to deal with builds


Added Features:
-New updated Everie sprite
-Sound effects for UI and menus (still WIP and need feedback)
-Camera movement during dialogue (only in intro for now but will be used throughout)
-Animations for blinking with all the characters have been added
-Cabin music has been improved slightly
-Dialogue tool can now use proper fade transitions (only in intro but will be added in key points of dialogue in the future)

Bug Fixes:
-Fixed various portraits throughout every section using dialogue tool
-Fixed issue with DD-9 being used before they've been picked up for dialogue
-Fixed numerous sections with missing fonts for dialogue
-Fixed Player model's pieces to work properly in new expression
-Fixed issue with some dialogue tool pieces that would prevent animations from being played
-Fixed issue with sound effects not always keeping to the same volume in scenes

Known Issues:

-During conversations with characters in scenes it is still possible to play certain animations
-Not all character portraits/poses are in every scene and will be fixed quickly
-Fae sprite has not been fully implemented
-Player name during specific dialogue sections does not show up correctly (we've found a fix but need more time to implement)

Features that are still WIP that will be added in the next few weeks:

-3 NSFW scenes (Fully concepted just waiting on Fae sprite to be finished)
-Smalls bits of dialogue needed to be added after NSFW scenes are implemented
-Windowed mode has small issues resizing (fixed by toggling fullscreen in options)
-Notifications for everything game related (pinups, objectives, items, etc…)
-More sound effects throughout the game
-Sound effects for the minigame


fae_preview.png
Fae's rocking a new outfit and we're excited to show her off in the next build!

As always thank you so much for all the feedback and we're getting very close to finishing off the build. Once the NSFW scenes are finished we'll be adding a bit more dialogue throughout, so hope you guys are excited to cap off Part 2!
 
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ZeRAWDOG

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Game Developer
Mar 5, 2021
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169
Thread just got updated with the new build I see! Just wanted to mention that there will be 3 NSFW scenes in Part 2, but currently the first one we're adding (Elsie's Warm Welcome) is almost finished and will be adding it into the build in next patch.

elsie_preview_censored.png
We're already at the coloured stage, and we're doing a few variations to make the scene interesting. Did a more in depth preview on our Patreon for Cyber Owl tier patrons :)
 
Last edited:

beh123234

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Dec 11, 2018
77
166
Hi, just wanted to stop by and say this is the very first time I've seen a porn game on this site that doesn't actually advertise any of the porn in the screenshots. Gave me a solid 3 straight minutes of giggles once I figured that out. It's just so damn ballsy I have to try it out.
 
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ZeRAWDOG

Member
Game Developer
Mar 5, 2021
172
169
Hi, just wanted to stop by and say this is the very first time I've seen a porn game on this site that doesn't actually advertise any of the porn in the screenshots. Gave me a solid 3 straight minutes of giggles once I figured that out. It's just so damn ballsy I have to try it out.
Thanks for giving it a shot! Though we're a nsfw game we've always treated the lewd scenes as a "bonus" rather than the focus. A lot of lewd games tend to overly rely on it rather than trying to make a decent story or change up the gameplay, so we're trying to strike that balance.
 
May 30, 2019
62
30
Decent quality game, but the minigame where you shoot meteors & collect junk is so damned drifty it feels like I'm piloting a greased pig on wheels, which makes getting any cash incredibly difficult.

And i need 1500 dollars just to progress, which makes me think it may be intentionally difficult just to use grind to introduce playtime for some reason.

If it's not, then this is definitely an issue that needs fixing.

edit: apologies if that came off as rude, i get frustrated with difficult games/controls easily. >-<'
 
Last edited:
May 30, 2019
62
30
Followup: when I went to give Fae her jacket, she was missing her face until i swapped screens between the shop and her lab.
might be my end, not sure:
Cyberift_Noface_Glitch.png
 
4.40 star(s) 5 Votes