- Nov 28, 2022
- 404
- 4,689
Almost finished. I'm gonna need testers though.Hey MurrayMods How is it going?
How is the progress going?still not finished?
Almost finished. I'm gonna need testers though.Hey MurrayMods How is it going?
How is the progress going?still not finished?
That is exactly the reason for the delay.just wait bro, maybe because this game have complex sandbox so it takes longer.
Feel free to DM me the mod when it's done and i'll play the game from the beginning to see if everything is goodAlmost finished. I'm gonna need testers though.
I volunteer as tribute.Almost finished. I'm gonna need testers though.
If you need more people to test the mod, I can test it too if you want.Almost finished. I'm gonna need testers though.
Sure. I'll publish an alpha version here in a bit.If you need more people to test the mod, I can test it too if you want.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/episodes/episode1.rpy", line 5053, in script
menu:
File "game/screens.rpy", line 229, in execute
File "game/screens.rpy", line 229, in execute
File "game/screens.rpy", line 235, in execute
File "game/screens.rpy", line 236, in execute
File "game/screens.rpy", line 237, in execute
File "game/screens.rpy", line 238, in execute
NameError: Name 'mod1' is not defined.
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/episodes/episode1.rpy", line 5053, in script
menu:
File "renpy/ast.py", line 1688, in execute
choice = renpy.exports.menu(choices, self.set, args, kwargs, item_arguments)
File "renpy/exports.py", line 1060, in menu
rv = renpy.store.menu(new_items)
File "renpy/exports.py", line 1296, in display_menu
rv = renpy.ui.interact(mouse='menu', type=type, roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3325, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3737, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 436, in visit_all
callback(self)
File "renpy/display/core.py", line 3737, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/screen.py", line 447, in per_interact
self.update()
File "renpy/display/screen.py", line 637, in update
self.screen.function(**self.scope)
File "game/screens.rpy", line 229, in execute
File "game/screens.rpy", line 229, in execute
File "game/screens.rpy", line 235, in execute
File "game/screens.rpy", line 236, in execute
File "game/screens.rpy", line 237, in execute
File "game/screens.rpy", line 238, in execute
File "renpy/text/text.py", line 1574, in __init__
self.set_text(text, scope, substitute)
File "renpy/text/text.py", line 1693, in set_text
i, did_sub = renpy.substitutions.substitute(i, scope, substitute)
File "renpy/substitutions.py", line 270, in substitute
s = formatter.vformat(s, (), kwargs)
File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 563, in vformat
File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 585, in _vformat
File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 646, in get_field
File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 605, in get_value
File "renpy/substitutions.py", line 228, in __getitem__
raise NameError("Name '{}' is not defined.".format(key))
NameError: Name 'mod1' is not defined.
Windows-10-10.0.22621
Ren'Py 7.4.11.2266
Cybernetic Seduction Ep5_1
Wed Aug 14 23:27:33 2024
Rodrigo,Found something annoying. If you choose the MOD option to dream about everyone the second time it appears(i think), the game just loops back to the start of the previous day. From there things can potentially break, the free roams get weird because you technically already did them, for now i would advise picking something other than the MOD option for that particular choice.
which decision exactly?, I'm having the same bug now.Rodrigo,
Thank you very much for testing the Mod and for your feedback. Could I ask you for an image of this decision? To be able to locate it in the code. Thanks again.
Best regards,
Murray.
Yes, found it, thank you. There is a dream sequence in Episodes 1, 2 and 3. This image is from Ep.2I'll send my save too.
View attachment 3933899
No problem, thanks for the MOD. I just finished playing the game, no other errors.Yes, found it, thank you. There is a dream sequence in Episodes 1, 2 and 3. This image is from Ep.2
When you select 'Dream of Val' then there is another option that allows you to go back (Back Out) and select another dream and in the 'Mod: All' option you could also 'Back Out'. I fixed the Mod so you can't 'Back Out' when you choose 'All'.
If that's all you found, for now, I think we could move on to the beta phase of the Mod.
Rodrigo, thank you very much again for your contribution.
Best regards,
Murray.
Excellent news. So I'm going to make it a little neater and put it into Production.No problem, thanks for the MOD. I just finished playing the game, no other errors.
Thank you for making the mod, even though it was an alpha version and there were these unforeseen issues that were discussed in previous messages, it worked for me to finish it too.Excellent news. So I'm going to make it a little neater and put it into Production.
I'm going to generate my own thread in the Mods forum so we can definitively close this post.
Thank you very much, the truth is that I had my doubts how this Mod would turn out due to the sandbox. I'm glad it serves the community.
Best regards,
Murray.
Thank you very much for taking the time to test it.Thank you for making the mod, even though it was an alpha version and there were these unforeseen issues that were discussed in previous messages, it worked for me to finish it too.
Thanks. I think you should remove the abandoned tag for this since you have taken over..Thank you very much for taking the time to test it.
Worked just fine actually.- This Mod is not a continuation of IAmAB's Mod and has no relation to said development. Therefore, old Saves made with IAmAB's Mod will surely not work. My tests of Saves (very old ones without any Mod) worked well with my version of the Mod.
Technically the moderation team COULD give him control of the thread and remove the tag, but the way it's generally done is that the new modder makes their own separate thread and the old one remains marked abandoned. That's what Murray said he would do here, and I'm sure when it's ready he'll post a link here.Thanks. I think you should remove the abandoned tag for this since you have taken over..