How I got dForce Dynamic Surface Add-On working with polygons
@Mada posted several dForce Dynamic Surface Add-On tips in this thread, and she also used the technique in her House Brownie Outfit I purchased that outfit, and it was a good example of what dForce Dynamic Surface Add-On polygons should look like and how they should be positioned. She used them to hold a shirt closed, at the button locations, as if the shirt were really buttoned. This is a summary of what I learned from her generous tips. There may be better ways. I used Blender, and I am NOT a Blender expert, so I might have made things harder than necessary. These steps assume some basic knowledge of exporting and importing OBJ files in Daz Studio, using a modeler like Blender, and using the Transfer Utility.
- Open the garment/object that you want to add the dForce Dynamic Surface Add-On to. In my case, I used the dForce Dynamic Surface Add-On to hold a shirt front closed, like Mada did in House Brownie.
- Change the Mesh Resolution of the object to Base and turn off Smoothing.
- Export the object as OBJ. I used the same export settings that I would use if creating morphs for the object.
- Import the OBJ in your modeler. I used Blender. I used the same import settings that I would use if morphing the object.
- In Blender, select the imported object, go to edit mode and vertex selection method.
- Select a vertex in one side of the shirt (e.g. the right side near the button).
- Shift-Select a vertex on the other side of the shirt (e.g. the left side of the shirt near the button hole).
- Shift-Select another vertex on the second side of the shirt (e.g. the left side of the shirt near the button hole).
- Shift-Select another vertex on the first side of the shirt (e.g. the right side near the button).
- Now you have four vertices of the shirt selected, two on one side of the shirt and two on the other side. Hit the F key to create a new polygon from these 4 vertices.
- Switch to face selection mode. Select ONLY the new polygon that you created.
- Hit Ctrl I to invert your selection. Now you have the entire garment selected and your new polygon is NOT selected.
- Delete all of the selected faces.
- Now you have only your new polygon left.
- Export that new polygon as an OBJ file. I used the same export settings I would use if exporting a modified mesh for morph creation.
- Return to Daz Studio and import the OBJ file containing your new polygon. I used the same import settings that I would use if importing a mesh for creating a morph (the same scale as used for exporting, etc.).
- Use the Transfer Utility to conform the new polygon to the original garment (Source: original garment, Target: new polygon object).
- With the polygon object selected in the Scene pane, Add dForce Modifier: Dynamic Surface Add-On (Edit/Geometry menu).
- If the original garment didn't already have dForce Dynamic Surface(s), add dForce Modifier: Dynamic Surface to it (Edit/Geometry menu).
- Return the Mesh Resolution to its original setting if you changed if from High Resolution to Base in step 2.
- Simulate and you should see that the new polygon dForce Dynamic Surface Add-On holds the two sides of the shirt together, because two vertices were on one side and two vertices are on the other side, preventing it from falling open at that location.
- Turn Smoothing on for the original garment if you wish.
I did this from memory. I hope I didn't forget any critical steps!
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