Raindrops400

Newbie
Jan 6, 2022
41
36
141
Are each of the characters feature complete, or are they gonna be expanded further?

Also, which character has the most watersports/piss/urination scenes? I love those <3
 

Oliz82

Active Member
Mar 15, 2021
966
938
217
Hello.

The summary and possible bi path made me come. But the result isn't for me (too furry centered).

The wordlbuilding is limited.
The characters are few and different.
The plot is interesting.
The artistic side is simple and basic but do the job.

The protagonist explores a fantasy world and interact with those he encounters.
The flow of event seems all right.
The characters have diverse personalities, though they are all welcoming, which is strange. Some should be more reserved or distant, even gruff or unpleasant (the only time with the yellow strippes is quickly dissolved when Ethan speaks). Some presentations are too short (like "this is Herrold" or when visiting the baroness lands the first time (what is supposed to be a baroness in this world? why would she even want to meet him while he hasn't done any feat yet?)). It's often too succinct when an explaination is brought.
The artistic side is limited to some portraits and character builds, plus a background. The ? on the portraits are annoying. The writing style is too uniform and lack colors. Having the name of the person talking in dialog boxes would be nice.

Overall, I did every locations to know who we were able to meet and stopped after that. I thought that with a human MC we could have some human NPC but it's a furry only game, unfortunately. The rest seemed good though.

Good continuation.
 
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Caretaker17

Newbie
Game Developer
Jul 25, 2022
25
152
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Hello.
But the result isn't for me (too furry centered).

Some should be more reserved or distant, even gruff or unpleasant
Thank you for your comment! I would like to eventually add some more humans, elves, orcs and more conventional fantasy races as options for encounters but my priority especially at the start here is anthros.

As for everyone being too pleasant and forthcoming, I think that stems from me playing too many tabletop games where everyone you run into is an asshat who doesn't want anything to do with you. I find that sort of interation really tiring and annoying - but I do think I may have overcorrected in the other direction.

Thank you everyone else for your various comments, and the surprising amount of pleasant words about the art. I am trying my best. Art is quite limited. With only a select few pictures here and there.
 
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nackedsnake

Engaged Member
Jan 29, 2019
3,439
5,099
717
I did not read that title correctly. Its Dewclaws not Deathclaws. I was wondering what this had to do with Fallout.
No shit. Didn't realise until now (The Dagger in front also doesn't help).
Now instead of giving a post-apocalypse vibe, it sorta gives a comfy vibe (Stardew...)

Also didn't realise my "Arts kinda rough" comment stirred quite a bit.
Caretaker17 you don't really need to address it in such negative manner. This is a text-based game, good arts are nice addition but not expected. Focusing on things that matters.
I'd avoid shoehorn in half-assed arts / AI arts that doesn't really fit into the game world.
Also, allow players to add their own images will go a long way.
 
Mar 8, 2020
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"Anthro Retriever"
:love:
"Anthro boy Retriever"
Oof, boo I say, Caretaker!
Joking aside, while I'm happy for the other side of the bread getting their happy-go-lucky dog, will there be dog-girls in the future?
 

Lun_0

New Member
Feb 8, 2023
13
31
47
Released a new version 0.9.3
New scenes:
Teach Clarissa, the courier girl, your chosen skillset. Choose to teach her improperly, or set her up for success.
Visit the Tappahannock library to learn more about the world, and speak to an older human about the city's history and himself.
A new outcome when working for Ava, allowing the bum to see her several times triggers a new scene under certain circumstances.
Investigate an outpost on behalf of the baroness, including multiple outcomes, points of contention, and a femboy boar in leather.
Lay the femboy boar by helping him thoroughly with his problem, and decide if you want to be his keyholder.

Changes:
Added corruption tracking for sex had while being a Bunnymask cultist. This will be used later.
Iventory re-ordered and improved.
Changes to how Yellow Stripe meetings are handled. This will be used later.
Malice and Mayhem given dialogue portraits.
Baratier given a dialogue portrait.
Seraphina given a dialogue portrait.

Fixes:
Edits to wizard's version of hyena encounter, Bunnymasks.

Online:
Mega:
 
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Mar 8, 2020
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One thing I found strange during my messing about is that certain choices don't seem to get locked in/remembered, like the reason for your scar during the bat medical exam, or where you originate from when you talk to the girl in the merchant's guild. I'm assuming this was done because Caretaker wanted to allow you to view all the reactions in a single sitting, or perhaps a limitation with HTML? Either way, I'm not a fan of it, as to me, it makes the world seem less cohesive, and borders on making interactions feel like having a conversation with a person with dementia. Dialogue interactions are so important in text-based games, and seeing stuff like that makes me feel like there's not going to be any sort of progression with NPCs, and that's a bad feeling.
I didn't try to do any of the quests/story stuff yet, but I'll give it a go later and report back on that.


The different characters is an interesting idea, though personally, I still think CoC1 set the bar on character creation being kind of integral to a text-based game. I am aware it's kind of hard to deal with all those variables as a solo writer, though, since CoC1 had several different writers, and also several years in development to get to that point.

My major, selfish gripe with the character system: There's no way to access the SPH content without playing as the fox, and I'd personally rather play as a human with SPH content. I know that the characters have unique content, so just giving the Human Fighter an acquirable small penis debuff/transformation would cheapen that, so it would have to be a different human character/class, perhaps something like a bard, or a merchant. This is the part where I make the dev cringe by suggesting a Leisure Suit Larry bullshitter-type character, to differentiate him from the more bottom-focused style the Fox mage seems to be, you could even add to the fact that people don't expect him to lacking downstairs to further distance the characters writing wise. Obviously that's way more work, so if the only option was a race-swap of the mage, or a debuff/choice, that's understandable.
As with what the other person said, I think different races having different assumptions/biases about penises is also a good way to avoid the fetish getting stale. This is another thing CoC1 did very well IMO.
 
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Mar 8, 2020
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Okay, this must be a bug, because this transition makes absolutely no sense. How did no one notice this until now?
This is the Online version, for what it's worth.
 

acewolf

New Member
Mar 12, 2018
1
0
185
I cannot for the life of me figure out where I'm supposed to meet Clarissa for the new scene, after meeting her for the first time during the random city walk.
 
Mar 8, 2020
441
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161
I cannot for the life of me figure out where I'm supposed to meet Clarissa for the new scene, after meeting her for the first time during the random city walk.
i'll double check this myself and edit if it doesn't work, but I believe you have to follow her path to the other nation, then go back and look under "find a certain person" submenu back in the starting town.
 
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Venatussy

New Member
Feb 18, 2023
2
9
54
Really like it so far, even if it's at an early stage of development. Two things though: the Plaza and getting the Writ thing lead to nowhere, getting me stuck there with no option to continue. Another thing is Ava: she's by far my favorite for my human warrior, and I really hope there will be a way to romace her, or at the very least "look through her inventory".
 
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