One thing I found strange during my messing about is that certain choices don't seem to get locked in/remembered, like the reason for your scar during the bat medical exam, or where you originate from when you talk to the girl in the merchant's guild. I'm assuming this was done because Caretaker wanted to allow you to view all the reactions in a single sitting, or perhaps a limitation with HTML? Either way, I'm not a fan of it, as to me, it makes the world seem less cohesive, and borders on making interactions feel like having a conversation with a person with dementia. Dialogue interactions are so important in text-based games, and seeing stuff like that makes me feel like there's not going to be any sort of progression with NPCs, and that's a bad feeling.
I didn't try to do any of the quests/story stuff yet, but I'll give it a go later and report back on that.
The different characters is an interesting idea, though personally, I still think CoC1 set the bar on character creation being kind of integral to a text-based game. I am aware it's kind of hard to deal with all those variables as a solo writer, though, since CoC1 had several different writers, and also several years in development to get to that point.
My major, selfish gripe with the character system: There's no way to access the SPH content without playing as the fox, and I'd personally rather play as a human with SPH content. I know that the characters have unique content, so just giving the Human Fighter an acquirable small penis debuff/transformation would cheapen that, so it would have to be a different human character/class, perhaps something like a bard, or a merchant. This is the part where I make the dev cringe by suggesting a Leisure Suit Larry bullshitter-type character, to differentiate him from the more bottom-focused style the Fox mage seems to be, you could even add to the fact that people don't expect him to lacking downstairs to further distance the characters writing wise. Obviously that's way more work, so if the only option was a race-swap of the mage, or a debuff/choice, that's understandable.
As with what the other person said, I think different races having different assumptions/biases about penises is also a good way to avoid the fetish getting stale. This is another thing CoC1 did very well IMO.