Others Daily Life with My Roommate Luna! [v0.3.0] [CottaDev]

4.80 star(s) 4 Votes

Random123G

Member
Apr 8, 2020
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Really good. But needs some kind of 'hands free' design so I can open doors without the mouse. Also would be cool to have variant scenes for if you fail a mini-game. Great job so far, keep at it
 
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lowblow83

Newbie
Mar 26, 2025
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I take it since more girls are planned for the future, one of the girls that will be added will be Luna's mom? Would be cool having a milf character even taller than Luna.
 
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Jul 5, 2017
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can't start

___________________________________________
############################################################################################
ERROR in
action number 1
of Create Event
for object obj_MainMenuManager:

buffer_read argument 1 invalid reference to (buffer) - requested -1 max is 32
at gml_Object_obj_MainMenuManager_Create_0
############################################################################################
gml_Object_obj_MainMenuManager_Create_0 (line -1)
 

CottaDev

Newbie
May 11, 2025
25
153
28
can't start

___________________________________________
############################################################################################
ERROR in
action number 1
of Create Event
for object obj_MainMenuManager:

buffer_read argument 1 invalid reference to (buffer) - requested -1 max is 32
at gml_Object_obj_MainMenuManager_Create_0
############################################################################################
gml_Object_obj_MainMenuManager_Create_0 (line -1)
Try this:
It's a version without any buffers in menu. It says v0.4.0 in game window but content is up to v0.3.0 (besides updated dialogue avatars)
 
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Jan 21, 2022
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Love the scenes but the gameplay mostly feels like it's there for the sake of being there. Gameplay sections are usually far in between and I wouldn't call them meaningful or fun or even relevant. Although I will say I did not try to fail the fan minigame so I do not know if anything changes there if you do badly.
 

Penniless Degenerate

Active Member
Jan 16, 2020
907
3,084
438
1756808619080.png
Haven't even started the game and I crashed already lol
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But aside from all that, the game was overall pretty promising like everyone else said.
It's more or less Nagatoro but with a more exaggerated dynamic, and I like that. Although some of the art look a little off with finer line details or face structure (especially when further away), those are easily fixable.
 
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Penniless Degenerate

Active Member
Jan 16, 2020
907
3,084
438
This is one of the most ridiculous things I've played through. Fruit genes? What?
Honestly the dev doesn't even need to justify it but somehow they did as if the narrator came straight from the world of Baki or Jojo.

For the next update, Luna will use the secret handjob technique she learned in her past life from a Tibetan monk.
1756812855074.jpeg
(After images included)
 
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Random123G

Member
Apr 8, 2020
126
186
86
Love the scenes but the gameplay mostly feels like it's there for the sake of being there. Gameplay sections are usually far in between and I wouldn't call them meaningful or fun or even relevant. Although I will say I did not try to fail the fan minigame so I do not know if anything changes there if you do badly.
Yea I tried and you can't fail any mini game. No variant scenes therefore.
It would be nice to get a 'reward' for winning the mini game and a 'punishment' for failing.
 

CottaDev

Newbie
May 11, 2025
25
153
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View attachment 5210785
Haven't even started the game and I crashed already lol
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But aside from all that, the game was overall pretty promising like everyone else said.
It's more or less Nagatoro but with a more exaggerated dynamic, and I like that. Although some of the art look a little off with finer line details or face structure (especially when further away), those are easily fixable.
I'm terribly sorry for all these bugs you've encountered. You can't imagine how awkward and stomach-twisting it makes me feel as a game developer. I wish I had more than one person and my VM to test it, but unfortunately, in both cases, everything works just fine. Here's the link to the special version that after selecting Scene 3 in scene selection will take you straight to room with yoga scene: Since it was the door's fault you couldn't progress, I removed them.
Love the scenes but the gameplay mostly feels like it's there for the sake of being there. Gameplay sections are usually far in between and I wouldn't call them meaningful or fun or even relevant. Although I will say I did not try to fail the fan minigame so I do not know if anything changes there if you do badly.
I know that as a developer, I should know best what I want to add to my game, but I'd really appreciate an outside opinion: Would the game be better if I ditched the idea of adding shitty, gamejam style minigames and focused on the art and story instead? Would the gameplay be more engaging if it was mostly about the choices the player makes? And since this game doesn't really have any gameloop, should I just focus on the cutscenes?
I believe I haven't mentioned this before, but I don't have much experience playing NSFW games (last one I played was that old, crazy VN called euphoria), let alone making them. To me, every bit of feedback is incredibly valuable, especially when it comes from my own questions. I'm having fun working on this project, so I want to make it the best it can be for others.
 
Jan 21, 2022
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I do not feel qualified to say whether or not the game would be better without any gameplay parts at all but I am usually on the side that gameplay can work if it's done right. In the end I suppose it comes down to what purpose the gameplay part will serve. Usually in femdom games I see it as a way to immerse players mostly through fights but that's mostly for games whose selling point is having scenes depending on whether you win or lose. This game isn't exactly one of them but maybe it could follow a similar principle. For example a scene variation for failing the fan minigame or a minigame part for when you fight Luna in the video game section with another scene variation if you resist her seduction could work.

So I guess what I'm trying to say is, the gameplay part works if it serves a purpose in the story or is directly relevant to some of the scenes. If for example you want to make a wrestling practice part later where Luna wants to "teach" us some wrestling moves you could give the player a choice of fighting her seriously or just giving up either in the form of making it a VN style choice or you could make a minigame for it and have different scenes depending on the player's performance. I think in this specific example gameplay would be better than just VN because it does a better way of immersing the player and putting him in the character's shoes so to speak.
 
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Jun 22, 2025
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I believe I haven't mentioned this before, but I don't have much experience playing NSFW games (last one I played was that old, crazy VN called euphoria), let alone making them.
-Anime-фэндомы-hasshaku-sama-4795184.jpeg

I met her a year and a half ago. Bonus content was unlocked 100%
In some scenes I cried out loud, in others I laughed heartily, somewhere I was sad, and somewhere I jerked off... a masterpiece of a visual novel :sneaky: :coffee:
 
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Kanley Stubrick

New Member
Apr 24, 2022
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I know that as a developer, I should know best what I want to add to my game, but I'd really appreciate an outside opinion: Would the game be better if I ditched the idea of adding shitty, gamejam style minigames and focused on the art and story instead? Would the gameplay be more engaging if it was mostly about the choices the player makes? And since this game doesn't really have any gameloop, should I just focus on the cutscenes?
I believe I haven't mentioned this before, but I don't have much experience playing NSFW games (last one I played was that old, crazy VN called euphoria), let alone making them. To me, every bit of feedback is incredibly valuable, especially when it comes from my own questions. I'm having fun working on this project, so I want to make it the best it can be for others.

I have an embarrassing amount of time sunk into NSFW games, I hope this info can be of some use even though a lot of it will be personal preference as many things are.

The gameplay in the game right now is not bad, I feel the important part is it's not tedious (like many games where you grind the same thing over and over are) and doesn't take too long. Also preferably able to do one handed for obvious reasons.

Basically it shouldn't take you out of the flow of the steamy action. If you spend 20 minutes between scenes doing wario ware minigames with both hands and if you fail you either get stuck repeating it or a game over people will be taken out of the mood.

However I think what you have right now is good, with the small minigames that help flesh out the story and are just actions the character does add a bit of charm to it and help it stand out from your standard VN style games.

So in my personal opinion, I say keep going for the gamejam style minigames but always keep in mind that they shouldn't be too long or complicated else players will start asking for ways to skip or cheat them just so they can get the scenes they want to see. For players the scenes and story will most of the time always be the important part of NSFW games, and the gameplay is there to embelish that.

Lastly what I think in my personal opinion is important: NEVER tie a scene directly to a minigame that needs your focus, it's an absolute shame to have a great scene in a game but not being able to fully appreciate it because you are busy juggling or something.
 
4.80 star(s) 4 Votes