v0.2.6.1
Like many other games present on this site Daily Lives of My Countryside falls under the "porn with extra steps" category. It is in my honest opinion one of the most overrated games on this site as of right now.
Let's start with the obvious. Yes, the art and environment design are top notch and deserve the praise. The game is very easy on the eyes. However that's where the positives end.
Everything else apart from the aforementioned art ranges from lackluster to downright horrible. The game is essentially a one big checklist of chores which rewards you with some smut at the end.
If the author was willing to hire people to work on areas of the game he has no experience nor talent in, as in everything else except the art it could grow into something decent. But considering the development history I'm not too hopeful.
It's quite frustrating really, people criticized the flaws such as the time progression and quest system very, very early on. The dev could have gone back and addressed these properly when the game was still taking its baby steps. Instead we got half-assed band-aid fixes which can only hold the game together for so long.
Like many other games present on this site Daily Lives of My Countryside falls under the "porn with extra steps" category. It is in my honest opinion one of the most overrated games on this site as of right now.
Let's start with the obvious. Yes, the art and environment design are top notch and deserve the praise. The game is very easy on the eyes. However that's where the positives end.
Everything else apart from the aforementioned art ranges from lackluster to downright horrible. The game is essentially a one big checklist of chores which rewards you with some smut at the end.
- The writing is plagued with grammatical errors and feels "uncanny" for lack of a better word.
- Character designs while not bad are quite bland and generic.
- Way the game handles passing of time effectively kills off exploration entirely. It's not plausible to play the game without a guide, no one is going to check each location 16 times every single day.
- A lot of quest progression is counter intuitive or simply is not there at all. Which ties in with the previous point.
- UI/Menu navigation has a lot of unnecessary extra clicks which makes it slow. This is an issue considering how much time you spend in there.
If the author was willing to hire people to work on areas of the game he has no experience nor talent in, as in everything else except the art it could grow into something decent. But considering the development history I'm not too hopeful.
It's quite frustrating really, people criticized the flaws such as the time progression and quest system very, very early on. The dev could have gone back and addressed these properly when the game was still taking its baby steps. Instead we got half-assed band-aid fixes which can only hold the game together for so long.