RPGM - Completed - Damsels of Vice [Final] [SubSupreme]

  1. 2.00 star(s)

    Karl Speidel

    This game is an improvement over his previous games plus an okay-ish setting, still thats expected since he had more time and probably got slightly better at making what he calls games,however alot of his games suffer from the same fundamental flaws like
    - restricted freedom of movement and action which are very arbitrary and the game is build like a sandbox but isnt
    -loose and bad lore where it does exist,it is mostly a formality
    -bad system of combat which could be so much more
    -items are darn useless
    -bad characterization,no reason to get attached to them or anything to make them original and likable.Big bad bimbos who make you almost scream at the monitor like at Dora the explorer.
  2. 4.00 star(s)

    Cloud73

    Hm. An RPGM game. How uncommon.

    Sarcasm aside, this is competently done. Okay, yes, people complain about the art, but the worst offenders are the game over CGs. The scenes are kind of boring, and they have the worst artwork of anything else in the game. For many, that's a dealbreaker, but I enjoyed the mid-combat artwork more than the game over ones anyways, and those are still good enough to wet my whistle.

    The gameplay is very similar to games by LipuCD in that there are mid-fight "peril" effects that can be put on your two heroines, which essentially function to remove most of their fighting capability and put them in sexy bondage situations. They can rescue one another, and there are even some attacks that can still be used, but it's in your best interest to make sure that they are rescued sooner rather than later. Otherwise, they'll enter a "getting fucked" stage that slowly damages them over time.

    In addition, many of the attacks in the game can be dodged or negated entirely by virtue of the quick-time dodge events that come with them. The game is made somewhat tricky at first as you learn the rules of those quick-time events; some events have multiple button prompts, some require you to press a button OTHER than the displayed one, and there's even an attack that demands you press nothing at all despite the prompt. It can catch you off guard, especially if you don't make an effort to talk to the girl who explains new enemy patterns near the shop.

    But it does play nicely with other aspects of the game, such as the erotic theme of falling into tricks and traps, and you do start to feel that your mistakes have serious consequences. Running into traps on the map and failing those quick-time events mid-fight enough will net you a game over really quickly. This game has a good challenge thanks to that, which is something many RPGM games lack.

    The balancing is quite good, too, and I faced one game over at each location in my playthrough until the very last one, with little to no grinding necessary on the normal play through. I suspect the only reason I did fine at the last base is that I went back to collect the strange chest weapons, which are quite significant power upgrades, although they did not remove the challenge from that last base's exploration or even the final boss.

    All this having been said, I'll probably play through the Mode: Climax and see what the new attacks of each enemy are like, and then put this down. It's fun, but despite the "getting fucked" stage in mid-combat having sexual penetration in it, there aren't any actual men to fight or have game over scenes with. There's only a couple futas and a hard focus on the bondage and mind-control. I'm fine with it, but not exactly over the moon that they can't get topped at least once by a dude.
  3. 4.00 star(s)

    karen13

    the art is odd and stylized, but not unappealing
    as an rpg it is quite competent and i never really got lost
    the grapple is frustrating to deal with, but there are items to alleviate this

    overall its not the best rpg ive seen on this site, but it is far from the worst
  4. 2.00 star(s)

    Restipa

    TL DR
    All-in-all a down step from all previous released titles from this group. It's not the worst out there, but frankly don't waste your time.

    This game is a prime example of when game developers get too successful. From a lack of distinct mid-transformation CGs to lack of sprite variety, this game comes across as bland and disappointing.

    The fighting mechanics are average, I did like the fact that mp was tied to resistance so you can't just spam special moves willy-nilly. However, due to the game being quite easy, it became dull to just do a few fights and then go to the healing station and repeat ad nauseum.

    The characters are decent if anything, though due to the aforementioned lack of transformation the was usual to the developer, they became samey quite fast.

    The reason for two-stars is that I like of this art style and the fighting mechanics are interesting(the first 5 out of 50 times you see them due to grind necessities ), but if you don't like repeated fights and this art style, this game is just not for you.

    Unless you like futa, then the disctrict lack of futa games lately may persuade you but don't get your hopes up. They are only a few scenes (I found only 1 scene that was futa and it's a game over cg so >.>)
  5. 2.00 star(s)

    Az~Hina

    Quite grindy, not a lot of scenes, what you see in the preview is basically it, the battle scenes are constantly repeated, there isnt much else to say about this game.
    Just a few more battle scenes and/or defeat scenes would have made this game much better, especially considering i like the art style.
    The battles get stale after the first 'level.'