- Jul 21, 2017
- 144
- 77
The game looks good, I have not read much of what the others in this thread have said, but here is my feedback and advice.
First, general advice which your team might be aware of but good to say anyway just in case.
Advice:
First, general advice which your team might be aware of but good to say anyway just in case.
- Focus on what you want to make, both for the sake of understanding the subject but also so it does not become boring making it for years. Making stuff or removing stuff due to outside influence kills motivation.
- Make a rough plan so you know if you are ahead or behind schedule, the time frame should be at most, monthly, and at the lowest yearly. Any lower and that and you run the risk of moving at a snail's pace (to possible feature creep) and any higher than monthly will cause unnecessary stress or rushed jobs.
- Set features that are hard features and will show up (both so you can show them to us, but also to have a list for all team members) and then a loose list that can be added if time is there but not guaranteed. Early projects are all about planning and then sticking to them
- Open up other ways to get money than just Patreon. SubscribeStar, itch.io, and any other site that allows beast and "weird" content should be added. Both as a way to reduce dependencies on one source and also to allow those that hate one platform to pick.
- Do not have 2 versions of the game, one on a paid site and one here or somewhere. It pisses users off. Instead, have x-build come 1-4 months earlier depending on what lvl you pay. And have y-supporter build become free. (X = new, Y = old)
Advice:
- Plan major variables such as faction favor, hp, lewd, etc, and make a doc of them. These need to be added as early as possible into the game or have a high chance of making the code too spaghetti and causing issues later making a rewrite of the code mandatory.
- Focus first on adding the core game, such as the already mentioned variables that will be used during the game, even stuff that is not yet out. The earlier you have the groundwork laid, the easier it will be later. Do not add stuff as you go, it will introduce excessive spaghetti code and cause bugs and other problems, worst case a rework of the entire code will be needed.
- What are the core things here? Well, to me it seems like: Dialogue, Variables that can't be seen, Slavery, and Quests. So starting off I would say to focus on the village and make temporary (or not if you can figure out how) quests or actions that might show up later in the game but not present in the first village to play test. Here you add complex quests (or at least the code for it, the text can just be "test1, test2, etc") and test variables that might not be used until mid or late-game. And for slavery, since it seems the goblins are just next door, have all of the tests on them. Try to make the slavery system modular so all you need to do is some small name changes and it will work for bandits, orcs, etc.
- I forgot some stuff I wanted to say, if I remember them I will come back.
- Make most quests solvable with lewds, if not all.
- Prostitution
- RNG camp lewds
- Reactions to the state of your dress
- Slavery (but if I understand right, that is something that is planned?)
- Post slavery escape, i.e not game over from it
- To keep monster/animal stuff even if Patreon comes breathing down your necks
- Keep it grim dark, with gore (not excessive gore, but do not remove it 100%. I.e no guro levels, but a missing foot or a pool of blood is okay)
- Better combat, maybe look into BG3/divinity or Pathfinders time manipulation where you can pause mid-combat but otherwise its real-time.
- For now that is all I can come up with, anything else I would want you seem to already have in here or consider.
- Randomly the camera during sex scenes would just go elsewhere.
- Just as I was about to finish and just tried to see if there was anything I missed with the other routes, the same problem as the first thing happened but in the intro. I press new game and I see the first area "special" tree and can't move.
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