whats the changelog my good sir
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System
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- Added time system
- Added night raid system
- Added daily random item system
- Added trap system
- Added attack visual effects
- Added negative status effects
- Added hair dyeing system
- Added crafting system
- Added auto-save mechanism
- Storage boxes, campfires, and cauldrons are now crafted items
- Fixed some dialogues and quest conditions
- Partially implemented adult record system
- Fixed indoor space detection logic for scene objects
- Enhanced NPC vision module
- Fixed bug causing sluggish NPC AI
- Improved NPC chase path distribution
- Improved NPC patrol logic when fleeing
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NPC
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- Added horses
- Added rabbits
- Added slimes (with H-scenes, in three colors)
- Added mysterious electronic frog
- Added goblin traitor
- Added NPCs in Ravendert Environs
- Added the Dark Cultist trio
- Added more shops and crafting blueprint items
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Regions
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- Added Ravendert Environs
- Added new catacomb
- Added Dark Cultists’ Pilgrimage Path
- Added Gloomy Tunnels
- Added Traitor's Camp
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Quests
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- Added goblin-related quests; only the tunnel-digging quest is completed. Others will be hinted by special characters.
- If inflicted with a negative status by the Injured Monocular Guardian at the start, players can seek help from the widow.
- Added goblin tunnel-digging quest. Completing it triggers a story where Dark Cultists help eliminate slimes (requires the player to be parasitized and the cultists to be alive).
- Added salt delivery quest at the Traitor's Camp, rewards a ring upon completion.
- Added questline related to the nameless woman, rewards a ring upon completion.
- Added continuation of the widow’s storyline, includes H-scene with the Arcane Wolf.
sorry, I was absorbed in the game and didn't read your message