The game does not control very well. Half the keyboard controls don't do anything, rendering combat impossible.
Meanwhile, the mouse controls require keyboard (even though they don't need to) like the radial menu which could be easily delegated to right mouse button (which the game currently disallows).
It's also very clicky. Unlike most games with mouse control, you can't just click and hold to move continuously and have to repeatedly violate your mouse just to get anywhere.
I think that requires some priority work. How the game interfaces with the player is almost more important than what the game contains. It's not only the player's first impression of the game but something they have to engage with constantly throughout the entire experience. Ideally, the player must altogether forget that they're sitting behind a keyboard.