The idea about violating enemies is already existing. I just don't use ,,reverse rape" tag because personally I see it just as a ,,rape" (this is why You don't see it in planned tags). But to clear up the confusion, Enemies can rape MC AND MC can rape enemies. Futa is not planned in this one, unfortunately, but the second game is going to contain trap as OPTIONAL, so it's something I believe. This is not my very first game (I was working on MMORPG in the past
) and actually the only difficulty I might feel is with the art since here I'm still learning (I'm a 3D artist by trade, not 2D). Planned types of enemies so far are two per map with 2x solo sex animation and 1x multiple. So far. I've had to take the amount of time I can spend for this project into consideration, so I would like to keep it really small right now. But truth be told I'm usually an ambitious person, so of course I've planned some additional enemies, too, but those are more like a bonus and I think I would focus on them in some late updates.
I clearly stated ,,planned tags" in Genre and in previous comment. But I can understand the thought. As I said, this is just a tech demo, so I won't have to suddenly change too many things at once in case of releasing more content and failing with it, because people wouldn't like it too much. Be patient, next update is going to contain the stuff You want
Menu control is planned to use keyboard only and it's going to be added in the next update. This combo attack is something that seemed fine to me at first, since there is going to be Stamina and cooldowns added later. But I will look into it yet. And about the conversation, I'm well awared of that. Being honest, it was but a detail to us so We just ignored it for now and it will be fixed in next update. And about the game over screen: I was pretty much sure I was using dark enough colors for it, but it won't hurt to lower the value yet. I will take it to consideration
1. This was actually unexpected
added to fixes.
2. Hmm, yes, this might look not as intended at this point. Added to fixes.
3. Yes, zooming out and in shouldn't occur at this point. Another fix added to the list. But I agree the camera might be too close as it is on the screens I provided. This was one of the things I really wanted to get a feedback about, so thanks for that
4. Enemy patrol script is not yet finished. He will act a little more differently and will use line of sight. Right now he has a Trigger Collider around him so he can attack when You are behind him when You enter it.
5. That happens because You're being bumped by default. Tho it's not really finished yet, because next time it will push You away, too
So if You meant that now it's possible to use it to get to some higher place, I believe it won't be able to do so in the next update. But what is worrying me is why You got fired up so high, since the bump value is much lower itself... Yes, We will take a closer look to this case. Added to the list!
Text will be displayed instantly when You press Z next time. But for more RPG-like feeling I believe an option for text speed won't hurt either, so I will add it to the list. And about the second suggestion, this is the thing I was struggling with... Because I didn't want for MC to receive damage just because of physical contact, but on the other hand this might be really too easy. Enemies are going to use at least 2 different attacks, in case of this one it's going to be a kick, so I might just add an addition to use it as soon as the player gets too close, independently on currently using action. I will surely look into it, yet! Thank You very much for this excelent and detailed list of bugs, I do really appreciate it!
That being said, taking all the comments into consideration, it's clear that I will have to modify the updates list pretty much, tho it's not that surprising. Thank You all for Your help and I hope I can count on You in the future!