It was DAZ3D latest version. Here are the steps:
1) Create a new Cameras
2) Select the the Camera and go to Parameters -> Lens -> Lens Distortion Type and select
spherical
3) On Lens Stereo Offset (mm), set 30 for the first image and -30 for the second image
4) On the render settings, set the Aspect Ration to 2:1 and the resolution to 4000x2000. Can be 2000x1000, but less then that the image will be blurried
Then, use the photoshop to create an image with 4000x4000 (or 2000x2000 depending how you rendered) and joint the 2 images together. The left image is on the top, the right image is on the bottom.
When you set the Lens Stereo Offset (mm), the image will be rendered shifted to the left/right depending how much milimeters you have set. The average distance between eyes center is 60mm, so you must render 30mm -30mm and this will emulate the distortion.
If you compare the two renders, the
left eye image (top) will be shifted to the
right and the
right eye image will be shifted to the left.
On the main view of DAZ you will not see the spherical distorion or the shift. Only when you are rendering or using Iray Preview.
Open your image on your prefered 360 viewer and enjoy!!!!
Nice.
I'm working on some stereoscopic VR stuff myself.
What did you use to render these in? AFAIK Daz studio has no option for stereoscopic 360's yet.
I am using Blender, which looks promising and I've managed to convert the models and materials but I have trouble getting the poses to work correctly. (Using Diffeomorphic Daz importer 1.2)
Just a few pointers:
- I don't think you need to distribute a PNG's, JPEG's at 80% quality look fine and the files are less than 1/10th the size.
- Not sure if it's intentional, and perhaps my Gear VR is to blame, but the girls look bigger than life.
- Adding noise reduction to the end of your render process will improve the stereoscopic effect.