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Fan Art Dating My Daughter: Fan Art

5.00 star(s) 2 Votes

ErikD

New Member
Jun 5, 2017
4
2
Nice.

I'm working on some stereoscopic VR stuff myself.

What did you use to render these in? AFAIK Daz studio has no option for stereoscopic 360's yet.
I am using Blender, which looks promising and I've managed to convert the models and materials but I have trouble getting the poses to work correctly. (Using Diffeomorphic Daz importer 1.2)

Just a few pointers:
- I don't think you need to distribute a PNG's, JPEG's at 80% quality look fine and the files are less than 1/10th the size.
- Not sure if it's intentional, and perhaps my Gear VR is to blame, but the girls look bigger than life.
- Adding noise reduction to the end of your render process will improve the stereoscopic effect.
 

przewodo

Active Member
May 10, 2017
602
1,423
It was DAZ3D latest version. Here are the steps:

1) Create a new Cameras
2) Select the the Camera and go to Parameters -> Lens -> Lens Distortion Type and select spherical
cfg_001.jpg


3) On Lens Stereo Offset (mm), set 30 for the first image and -30 for the second image
cfg_002.jpg
cfg_003.jpg

4) On the render settings, set the Aspect Ration to 2:1 and the resolution to 4000x2000. Can be 2000x1000, but less then that the image will be blurried
cfg_004.jpg

Then, use the photoshop to create an image with 4000x4000 (or 2000x2000 depending how you rendered) and joint the 2 images together. The left image is on the top, the right image is on the bottom.

When you set the Lens Stereo Offset (mm), the image will be rendered shifted to the left/right depending how much milimeters you have set. The average distance between eyes center is 60mm, so you must render 30mm -30mm and this will emulate the distortion.

If you compare the two renders, the left eye image (top) will be shifted to the right and the right eye image will be shifted to the left.

On the main view of DAZ you will not see the spherical distorion or the shift. Only when you are rendering or using Iray Preview.

Open your image on your prefered 360 viewer and enjoy!!!!

Nice.

I'm working on some stereoscopic VR stuff myself.

What did you use to render these in? AFAIK Daz studio has no option for stereoscopic 360's yet.
I am using Blender, which looks promising and I've managed to convert the models and materials but I have trouble getting the poses to work correctly. (Using Diffeomorphic Daz importer 1.2)

Just a few pointers:
- I don't think you need to distribute a PNG's, JPEG's at 80% quality look fine and the files are less than 1/10th the size.
- Not sure if it's intentional, and perhaps my Gear VR is to blame, but the girls look bigger than life.
- Adding noise reduction to the end of your render process will improve the stereoscopic effect.
 
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greeto332

Newbie
Nov 30, 2017
19
28
Have you guys seen the 3D comic: YD3F - Sabotage 1-4? Incest story F-D, M-S. The main character there Tania kind of fits D, looks very much the same blond, tiny, big breasted, but much more corrupted daddy lover (yet) :)
 
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Mescalino

Active Member
Aug 20, 2017
948
6,711
I like the idea and positions but the skin looks verry glossy (almost plastic like) im not sure if its a style choice or you tried wet/sweaty skin but that is the only thing that doesn't apeal to me but technically the renders look awsome in terms of lighting and positioning

Keep it up.
 

drowsy

Member
Nov 23, 2017
380
621
The skin and renders look good but the scales are way off, imo. Daughter's head being proportionally large makes sense because her build is very petite, so when the guy is the same small scale, his head becomes tiny in comparison. Looks pretty funny.
 

przewodo

Active Member
May 10, 2017
602
1,423
I like the idea and positions but the skin looks verry glossy (almost plastic like) im not sure if its a style choice or you tried wet/sweaty skin but that is the only thing that doesn't apeal to me but technically the renders look awsome in terms of lighting and positioning

Keep it up.
I had choosed the wet with this settings on my first test render and it was good at the time. I didn't checked the images because I only was changing the position, so everything "must be alright" :coldsweat::coldsweat::coldsweat:. Than I made a bunch of files with the position ready to be rendered, than I ran the batch render on all of them.

But yes, I agree with you. It ts way too glossy... :cryingface::cryingface::cryingface:. If I want to change it, i have to open all the sources and render again everything. It takes about 6~15 minutes to render each. Depending what is apearing :'(.
 
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przewodo

Active Member
May 10, 2017
602
1,423
The skin and renders look good but the scales are way off, imo. Daughter's head being proportionally large makes sense because her build is very petite, so when the guy is the same small scale, his head becomes tiny in comparison. Looks pretty funny.
I agree with you too. This was my first render and I didn't had checked it and compared her with others. When I have seen, the images was already rendered :':)':)'(.
 
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5.00 star(s) 2 Votes