Fan Art Dating My Daughter: Fan Art

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panzerj

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Jun 9, 2021
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Why I render Dee a lot, instead of say the BB characters, etc.

'Cuz she's just so friggin' cute!



The other reason is that I feel a little less intimidated in this thread to share my renders. I'm pretty good, but there are rendering gods in say the Dreams of Desire and Big Brother and Milfy City fanart threads, which intimidates me. The other reason is that people respond to my art a bit more here. That being said, there are others here that are much better at rendering than I am, say Carlos Silva and Zeroboy as examples...

And the other games I like, say Katie's Corruption and Babysitter, well nobody is bothering with fanart, which is why those fanart threads can go for months at a time between fanart posts. So likes wise, it's not really worth the effort. Plus I have Enthralled to showcase those characters if I want, and on another note I love doing random crossovers...



I should have more patience with lighting probably, but I still struggle with it, I just want to share my silliness, not make 'perfect' renders all the time!

Lol, Thunderbirds are GO!
 
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panzerj

Newbie
Jun 9, 2021
26
24
The thing is, my players loved to read the crit results. I wasn't a GM that insisted on keeping the crit charts to myself, so the players had their own crit charts to use. For the most part, this was fine, but for 'hordes of baddies' I did shorthand, i.e. if the percentile crit was 66 D or E, or above a certain threshold (75?), I'd just say the creature died. A couple of players still insisted on reading the crit results though!

Also, Irgaaks are awesome!

I still remember the 'big controversy' when a particular crit result was changed from 'Arrow keeps sailing' to 'Arrow is stuck in reeling foe'...
:eek:

Leveling up was a bit of a chore, but at the time I had no problem walking the players through character generation, and to find the character class they REALLY wanted (I had a lot of the companion books). Once you had the skill points on the character sheet though, this went pretty smoothly. Also, I had each player keep a diary of what they had killed, so that we could figure out the 'first time/full XP' vs. 'killed so many times it's routine so worth a lot less XP' situations.

Automation would have helped probably, but I was more interested in telling my story than sweating the game mechanics, which I DID have a very good handle on, so that helped move things along. And back then computers were a lot less capable, but at least they were good for things like designing character sheets...

But I digress. Rolemaster is now very dated, but it's still my fave RPG from back in the day, even if I haven't done pen and paper in a couple of decades... I'm a huge Planescape: Torment fan as well, but that computer game is also very dated. I did get the Enhanced Edition on GOG though a few years back.

That is where I draw a bit of my inspiration from though, well that and tv/movies...

(repost)


These days, I just play solitaire, a couple of turn based games, and porn games that I find here on F95Zone. Oh, how the mighty have fallen!
:p
I didn't say the charts weren't good. They were awesome, but it took so long to get anything done. (Mind you, when we played AD&D, I had the hit rolls consist of d20 & % so we could do hit locations). And Palladium System - Recon had some serious hit locations.... I mean 'big toe', seriously?
 
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5.00 star(s) 2 Votes