- May 14, 2019
- 365
- 722
I know some of you are great at explaining/doing tutorials on Daz stuff that even a knuckle head like me can understand...
What I need help with, is how the surfaces/shader asset stuff works.
There are lots of cool shader packs, but when I am in Daz, and click on the surfaces tab, it just looks... like... so... much... gobeltygook that I quickly click away.
Real world example.... (hypothetically, for research purposes )
Suppose you have a dildo asset, https://f95zone.to/threads/the-johnson-2.38301/
and you wanted to change it from fleshy latex to... say something like.... wood
https://f95zone.to/threads/wood-and-marble-iray-shaders.39225/
How do you make that magic happen?
If you can point me in the right direction, I would be very appreciative!
Thanks!
What I need help with, is how the surfaces/shader asset stuff works.
There are lots of cool shader packs, but when I am in Daz, and click on the surfaces tab, it just looks... like... so... much... gobeltygook that I quickly click away.
Real world example.... (hypothetically, for research purposes )
Suppose you have a dildo asset, https://f95zone.to/threads/the-johnson-2.38301/
and you wanted to change it from fleshy latex to... say something like.... wood
https://f95zone.to/threads/wood-and-marble-iray-shaders.39225/
How do you make that magic happen?
If you can point me in the right direction, I would be very appreciative!
Thanks!