I am trying to make a game in UE4 and using daz characters.
What I tried so far:
1. the official daztounreal bridge from daz3d
which works great, replacing the mannequin to the daz mesh and the default mannequin animations seem to work great with it.
problem is with the official daztounureal bridge that it doesnt import the genitalia correctly which results in floating genitalia infront of the character and missing textures like so:
alright I thought lets try something else.
2. I read on here and other places to use diffeomorphics tool instead of the bridge.
that again works great to import the character from daz to blender and then merge the genitalia into the mesh. problem with that is once you export it to unreal the character looks fine and great but then you can't really use that character for animations because of the different rigging.
last two days im looking into turning the daz characters rig in blender to a rigify rig and then maybe try to export that to unreal. that for now seems like a bigger headache than anything else though with the lack of information on how to do that with daz models. tools I tried are mannequinstools which doesnt really work for custom meshes like daz as far as I can tell.
what i am trying to ask here. how the fuck do I get a daz character to work properly in unreal? blender would be nice to use as well for later adding hair and clothings and stuff. is there no actual guide or tutorial? what tools should I use? should I bother with using diffeomorphic? rigify? uefy2? should I just try to get the official bridge to work?
like does anyone here has an actual working workflow for daz to unreal or preferable daz to blender to unreal?
What I tried so far:
1. the official daztounreal bridge from daz3d
which works great, replacing the mannequin to the daz mesh and the default mannequin animations seem to work great with it.
problem is with the official daztounureal bridge that it doesnt import the genitalia correctly which results in floating genitalia infront of the character and missing textures like so:
alright I thought lets try something else.
2. I read on here and other places to use diffeomorphics tool instead of the bridge.
that again works great to import the character from daz to blender and then merge the genitalia into the mesh. problem with that is once you export it to unreal the character looks fine and great but then you can't really use that character for animations because of the different rigging.
last two days im looking into turning the daz characters rig in blender to a rigify rig and then maybe try to export that to unreal. that for now seems like a bigger headache than anything else though with the lack of information on how to do that with daz models. tools I tried are mannequinstools which doesnt really work for custom meshes like daz as far as I can tell.
what i am trying to ask here. how the fuck do I get a daz character to work properly in unreal? blender would be nice to use as well for later adding hair and clothings and stuff. is there no actual guide or tutorial? what tools should I use? should I bother with using diffeomorphic? rigify? uefy2? should I just try to get the official bridge to work?
like does anyone here has an actual working workflow for daz to unreal or preferable daz to blender to unreal?