DAZStudio.exe caused ACCESS_VIOLATION in module "C:\Program Files\DAZ 3D\DAZStudio4\libs\iray\libiray.dll" at 0033:00000000F266BBDB, mi_plugin_factory()+2658315 byte(s)
What version of Daz are you on? When and how is happening? What assets are you using?DAZStudio.exe caused ACCESS_VIOLATION in module "C:\Program Files\DAZ 3D\DAZStudio4\libs\iray\libiray.dll" at 0033:00000000F266BBDB, mi_plugin_factory()+2658315 byte(s)
We figured out that i's an error from "OOT" hair products, found the fix on Squarepegs discord server.What version of Daz are you on? When and how is happening? What assets are you using?
If you're expecting people to help you troubleshoot, some details would be helpful.
Hence why I asked what version of Daz he was using.We figured out that i's an error from "OOT" hair products, found the fix on Squarepegs discord server.
How can I fix it?We figured out that i's an error from "OOT" hair products, found the fix on Squarepegs discord server.
It doesn't workIf your OOT hairs are crashing Daz, Try replacing one file with this more recent version. The location of the file should be in your library>Data>outoftouch>OOT Hairblending 2> OOT Hairblending 2 Hair. Be sure to remove the underscores from the attached file.
Worked perfectly for me. Thanks!If your OOT hairs are crashing Daz, Try replacing one file with this more recent version. The location of the file should be in your library>Data>outoftouch>OOT Hairblending 2> OOT Hairblending 2 Hair. Be sure to remove the underscores from the attached file.
Personally it was Matthew Hair for G8M that caused Daz to crash, the method of putting none in transmitter color visibly works on several hairs, you don't need any textures on the transmission color and now no more crashes for meIt doesn't work
I found this solution for OOT hair assets (I think it works for other assets too):
"Select the hair, open the Surfaces pane, select the hair there"(all surfaces, most of the time)", and type transm in the filter box - click the little icon/nano-thumbnail next to the colour picker for the transmitted Colour and select None."
Source from Richard here:You must be registered to see the links
works like a charmIt doesn't work
I found this solution for OOT hair assets (I think it works for other assets too):
"Select the hair, open the Surfaces pane, select the hair there"(all surfaces, most of the time)", and type transm in the filter box - click the little icon/nano-thumbnail next to the colour picker for the transmitted Colour and select None."
Source from Richard here:You must be registered to see the links
They tried opening a .duf file, and with the file saying so many things are missing, my immediate guess is that they downloaded a duf file from someone/somewhere and don't actually have the assets being used in said duf file.At first glance, I'd say you've decompressed the asset files incorrectly (either not all of them, or you've put them in the wrong place).
I have the assets , i am figuring out where to place . I am trying to open the file form this thread: 3D-Daz - Fan Art - Y3DF 3D Characters for DAZ Studio (only Bad Boss_The Tan_Circle) - Y3DF Fan Art | F95zoneThey tried opening a .duf file, and with the file saying so many things are missing, my immediate guess is that they downloaded a duf file from someone/somewhere and don't actually have the assets being used in said duf file.
No, you don't. You have the .duf files for the characters. They contain the recipe of the model itself. Morphs, textures, etc. But not the assets themselves. You need to buy (or pirate) the original asset(s) on your own. The OP of the linked thread included the used files in the .rar file. It's the "Download for [Name] X Character.JPG". For example:I have the assets , i am figuring out where to place . I am trying to open the file form this thread: 3D-Daz - Fan Art - Y3DF 3D Characters for DAZ Studio (only Bad Boss_The Tan_Circle) - Y3DF Fan Art | F95zone
Understood i will get these . Thanks you for helping and have a nice day.No, you don't. You have the .duf files for the characters. They contain the recipe of the model itself. Morphs, textures, etc. But not the assets themselves. You need to buy (or pirate) the original asset(s) on your own. The OP of the linked thread included the used files in the .rar file. It's the "Download for [Name] X Character.JPG". For example:
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This will answer the question ...DAZStudio.exe caused ACCESS_VIOLATION in module "C:\Program Files\DAZ 3D\DAZStudio4\libs\iray\libiray.dll" at 0033:00000000F266BBDB, mi_plugin_factory()+2658315 byte(s)