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No, sorry, I'm busy with other stuffabout you pipeline of zbrush to daz
Do you have both 4.6.2.120 and the latest version of DAZ installed? Then you use 4.6.2.120 to make the HD morph. Then once you're done, you close 4.6.2.120, then load up the latest version of DAZ and use the custom HD morph you made in your renders?Shit it was the longest search in my entire life but here it is
DAZStudio_4.6.2.120_Win64
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GoZ DAZ 4.6.2.120(118)
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Multi-Resolution Morph Support
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Create HD via old version and save. Then use it wherever you want.Do you have both 4.6.2.120 and the latest version of DAZ installed? Then you use 4.6.2.120 to make the HD morph. Then once you're done, you close 4.6.2.120, then load up the latest version of DAZ and use the custom HD morph you made in your renders?
Thanks for the plugin and 4.6. Seems to work OK (the plugin in Daz 4.6). I have a problem though. It does not seem to apply the reverse deformation, i.e. the morph imports OK at the desired subdiv, but when I apply the morph 100% it explodes. I've tried with and without reverse deformation and I can't get it to do anything other than explode.
Thank you very much for this small guide, I created over 125 models to sell them. This is my next step, HD characters.It's just like making a regular morph except you have to export your figure from this old version, with the sub division level you want.
Open it in some other app add your hd details.
Then when using morph loader pro back in this old version of daz you have to say yes on the morph subdivision and then set it to the same subd that you exported it as. That's really it.
Tada, you now have an hd morph. Save it and you can now apply it back in the latest version of daz.
My big nonsense post was because I had exported from a newer version of daz and the it doesn't work that way. You have to export and make your morph in this version.
When I imported my morph in 4.6 with the HD add-on (after exporting from 4.6 as .obj), I had to change from Catmark to Catmark (Legacy) to prevent it exploding. It's like it's missing or blanked out subd info it needs. The morph is .obj of course, which doesn't have subd info. No idea how to solve this. If anyone knows, that would be cool.My big nonsense post was because I had exported from a newer version of daz and the it doesn't work that way. You have to export and make your morph in this version.
I'm not sure what other program you used to edit your exported files but you need to make sure that, at least for object files, that the file that you import back is listing the vertices in the same order that daz is expecting.When I imported my morph in 4.6 with the HD add-on (after exporting from 4.6 as .obj), I had to change from Catmark to Catmark (Legacy) to prevent it exploding. It's like it's missing or blanked out subd info it needs. The morph is .obj of course, which doesn't have subd info. No idea how to solve this. If anyone knows, that would be cool.
I used mudbox. There's no option to save the .obj any other way. It's something to do with the subd, for sure. I import other morphs fine with this program.I'm not sure what other program you used to edit your exported files but you need to make sure that, at least for object files, that the file that you import back is listing the vertices in the same order that daz is expecting.