- Jun 29, 2018
- 145
- 132
First off, I'm sorry for this being such a long post but I wanted to try to be clear to better explain the steps I'm doing.
I'm having a problem modifying the geometry of clothing for a G3F figure to get a better fit, specifically the issue how it tucks into the clevage and under the breast for busty figures. I've tried a few methods so far but keep running into the same issue. (What pisses me off is I had this working a few months ago but the notes I took don't seem to help now. haha)
Basically with the figure loaded in your scene you add the clothing but as a stand alone item, it's not parented or fitted to the figure. You also turn off "Smoothing" and set the item's resolution to be "Base". You can then use the various translate and scale tools to adjust the shape of the clothing to better fit your figure. In this pic the clothing is not parented or fitted to the figure, it's just loaded into the scene:
After your adjustments you export the clothing as an .obj file. Then you load a new and unaltered version of the outfit, do not fit or parent it to the figure, set it's Smoothing to Off, and also set it's resolution to Base. Then you use update the clothing's geometry (Edit -> Figure -> Geometry -> Update Base Geometry) based on the .obj that you exported.
I know the geometry got updated correctly as now if I load the clothing into a scene (not attaching to a figure) it shows the modified version. Yea, that's what should happen.
The problem that's happening is with posing. If I don't use "Fit To" and just parent the clothing to the G3F figure it looks right but when you pose the figure the clothing stays in a T pose:
If I do use "Fit To" it seems to think the clothing is still the original shape and adds huge adjustments to the item with the modified geometry, giving a really messed up item:
I think I'm doing everything right but I'm missing a step to make sure the adjusted clothing follows the figure's pose and I can't figure out what that is. By the way, I've also done this by loading the adjusted .obj file as a morph in Morph Loader Pro but run into the same issue with it not following the character's pose.
I'm a bit at a loss, anybody have any ideas? Thanks.
I'm having a problem modifying the geometry of clothing for a G3F figure to get a better fit, specifically the issue how it tucks into the clevage and under the breast for busty figures. I've tried a few methods so far but keep running into the same issue. (What pisses me off is I had this working a few months ago but the notes I took don't seem to help now. haha)
Basically with the figure loaded in your scene you add the clothing but as a stand alone item, it's not parented or fitted to the figure. You also turn off "Smoothing" and set the item's resolution to be "Base". You can then use the various translate and scale tools to adjust the shape of the clothing to better fit your figure. In this pic the clothing is not parented or fitted to the figure, it's just loaded into the scene:
After your adjustments you export the clothing as an .obj file. Then you load a new and unaltered version of the outfit, do not fit or parent it to the figure, set it's Smoothing to Off, and also set it's resolution to Base. Then you use update the clothing's geometry (Edit -> Figure -> Geometry -> Update Base Geometry) based on the .obj that you exported.
I know the geometry got updated correctly as now if I load the clothing into a scene (not attaching to a figure) it shows the modified version. Yea, that's what should happen.
The problem that's happening is with posing. If I don't use "Fit To" and just parent the clothing to the G3F figure it looks right but when you pose the figure the clothing stays in a T pose:
If I do use "Fit To" it seems to think the clothing is still the original shape and adds huge adjustments to the item with the modified geometry, giving a really messed up item:
I think I'm doing everything right but I'm missing a step to make sure the adjusted clothing follows the figure's pose and I can't figure out what that is. By the way, I've also done this by loading the adjusted .obj file as a morph in Morph Loader Pro but run into the same issue with it not following the character's pose.
I'm a bit at a loss, anybody have any ideas? Thanks.