Daz Question - GPU not working

Deleted member 54063

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Jun 4, 2017
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What type of render are you trying to do?

Can your GPU handle the size of the scene?

Have you read up on the Daz3D manual rendering?

Has it every worked? If not, watch some tutorials and learn the program.

Your question is very vague, and there are a hundred things that could be happening. Best bet is to just Google the problem, and try various solutions until you find one that works:
 
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Aeilion

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Jun 14, 2017
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There, with what I see I can not say if it works or not because you have only one card and you do not show the computing.
But in any case nothing that shocks me. Try clicking on "3D" and choose "compute" from the drop-down list. If there is nothing then yes there is a problem.
Everything you show does not count in the rendering. Except for the memory and it seems to be used.
 

Rich

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Additional stupid questions:
  1. Are you rendering with iRay? 3Delight won't use the GPU, as I recall. (The fact that it's not using your GPU _and_ isn't maxing out your CPU is not very iRay-like.)
  2. Did you check the log file to see what Daz recorded as it was firing up the render? If there was an error talking to your GPU, there would have been a notation there.
 

a meme

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Sep 26, 2017
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The scene is probably too large for 6 GB of graphics card memory. It's weird that your CPU usage isn't higher though.

Maybe this will help:
 

8873672413434

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According to DAZ, Minimum of 8GB Ram and 980+ For large scenes.
Also, Another thing:
If you are mixing IRay and 3Delight materials, Eg:

IRay Hair, 3Delight eyes, Etc. It will cause more strain. And take longer.

If you are using purely IRay, When you render, Ensure that the "NVidia IRay" is toggled in the top right AUX box. As this speeds things up massively. As in, it used to take me an Hour to render, Then when I clicked that, It takes 5-8mins. All in 720-1080.

If you're purely using 3Delight, Adding Lights to the scene actually makes the render faster. Not sure how or why. Something to do with the Pixels.

Enable the use of DAZ to use your CPU and RAM. This will speed thing also.

If you plan on doing a scene with 2+ People in it, and don't have the minimum for your PC to render it quickly. Instead of waiting 2-12 hours for the render too be done. Render each image individually, Then go into photoshop and splice them together.

Hope this helps.
 

kingscard

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Mar 31, 2017
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Also, keep in mind that everytime you start a render and pause it (the image window is still open but the render engine is stopped), you keep that render in RAM. So if you launch then stop 2 renders to check light or whatever, the third time could be too much for your card.

And don't rely on Win10 GPU usage. Trust GPU-Z or afterburner better.
 

gamersglory

Xpression Games
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If Your doing Iray and have a mix of textures before rendering add the Iray Uber texture to all items to cut render time unless you are sure everything in the render already uses Iray Textures
 

Deleted member 231062

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If Your doing Iray and have a mix of textures before rendering add the Iray Uber texture to all items to cut render time unless you are sure everything in the render already uses Iray Textures
I think you hit the nail. I will try this.

The thing is not that the render time is too high (which I think it is), it's that GPU and CPU are running around 20% during the whole render, and I assumed they should be working at a higher level.

For those saying that I don't have enough memory, the render scene is about 1.5 GB, the GPU has 6 GB and the RAM is 32 GB. I have no other things running and no other render paused. The problem is not memory, that's for sure.

What I was wondering when I asked the question is if there is any kind of limit set by default for rendering. I wanted to uncap that limit. The render is working fine, and the time is not incredibly high, but I think I'm doing something wrong, and that thing is probably mixing different materials/shaders/textures (still not sure which is which, I'm really noob here). Thank you all very much for your responses, I will try them :)