D
dogk22
Guest
Guest
Optix is a 'fast low-level API for ray tracing' and if you have an nVidia card with CUDA cores (and you should if you're playing with iRay) turn it on. Things render faster, especially when manipulating the active viewport in iRay mode.I don't know much about optix prime accelleration, so I have no opinon on that. Others might, or maybe google it...
3840x2160 is 4x as big as 1920x1080 not 2x loli'm going to have to look into this mitchell/gaussian setting
specs-
i7 4790 4 ghz
32gb ram
gtx 980 ti gaming
i feel like my renders take forever but i have no frame of reference since im new to this.
some basic things that have speeded it along a little, is making sure that its actually using my card to render and not the cpu, also i click the optix prime accelleration thing? but i have no idea if it does anything or if my card even supports it.
i tend to want to let my renders actually finish, although i've seen they are "never really done" you can just stop them whenever, but i don't understand that. however i've accepted it sort of.
but the two biggest tips i've found so far
1. render the image twice as big. im wanting my renders at 1920/1080, so i'm rendering them at 3840/2160, and stopping them around a half an hour in, instead of rendering an image at 1080 and stopping 1 hour in. then a simple image reduction, to the size you want, will end up getting rid of alot of noise and cleaning it up, so it basically looks the same as the hour long render.
2. "neat-image", its a stand-alone program, but you can also get it as a plugin for photoshop. but using it i feel alot more confident ending renders early. simply find a spot in the image of a decent size where nothing is really going on, and you can create a "noise profile" and then with a click of the mouse and a simple slider you can adjust the noise reduction pretty well.
my only gripe with neat-image is while it tends to clean everything up, it can also dull things slightly, like characters skin textures and such. but if you need to just render a room or area and you don't need perfect pristine quality, doing those two steps can give good results.