- May 2, 2020
- 10
- 1
I'll start with my actual question, context below.
Question
What other animation software do some devs use to easily import their daz scene to, and export it back to render. I've seen "IClone" pop up here and there but not sure if it actually offers that much more. It doesn't have to be free, as long as it's decent animation software where you can easily import and export daz from then I'm happy.
Context
While I'm not an expert at making animations, I know how to do it in like Blender, where it's an absolute joy to fine tune your animation loop.
I also use DAZ Studio a lot to make frame by frame scenes, and while I think the software is trash in many ways, it simply offers too much content (easy fitting/placement/rendering) to not use it.
Rarely I see games with actual good/complex animations that go beyond the 2 keyframes with bezier interpolation, but when I do see them I wonder how they ever managed to do that in DAZ Studio, assuming they even use it. They definitely use it for content + iray rendering at least, as it's easy to tell. Maybe they use other software to animate it? They "simply" export their daz scene to it, animate it, then import it back to daz to render it there.... I have tried this with blender, but it just doesn't work good enough, not to mention that the actual "rig" you get in blender is unusable anyway when importing a gen 8 character.
DAZ Studio has keyframes, and that's about it. There's no layering, there's not an easy to use graph view to change timing, there's no filtering either and you basically get EVERYTHING thrown in your face in a single window. It's hard to navigate/work in scene too as the "select" and "move" functions are separate...not to mention that TCB filtering (bezier curves) is completely broken with morphs and scales, and 90% of the time causes it to crash anyway as it ends up interpolating something to an infinite value...And don't get me started on their barely implemented/broken FK and IK system that rarely ever does what you want it to do...The preview system is also a joke, where even the "play all frames" function was missing for quite a long time...All of this leads me back to my main question.
Hope anyone can help me out here, it would be greatly appreciated.
Question
What other animation software do some devs use to easily import their daz scene to, and export it back to render. I've seen "IClone" pop up here and there but not sure if it actually offers that much more. It doesn't have to be free, as long as it's decent animation software where you can easily import and export daz from then I'm happy.
Context
While I'm not an expert at making animations, I know how to do it in like Blender, where it's an absolute joy to fine tune your animation loop.
I also use DAZ Studio a lot to make frame by frame scenes, and while I think the software is trash in many ways, it simply offers too much content (easy fitting/placement/rendering) to not use it.
Rarely I see games with actual good/complex animations that go beyond the 2 keyframes with bezier interpolation, but when I do see them I wonder how they ever managed to do that in DAZ Studio, assuming they even use it. They definitely use it for content + iray rendering at least, as it's easy to tell. Maybe they use other software to animate it? They "simply" export their daz scene to it, animate it, then import it back to daz to render it there.... I have tried this with blender, but it just doesn't work good enough, not to mention that the actual "rig" you get in blender is unusable anyway when importing a gen 8 character.
DAZ Studio has keyframes, and that's about it. There's no layering, there's not an easy to use graph view to change timing, there's no filtering either and you basically get EVERYTHING thrown in your face in a single window. It's hard to navigate/work in scene too as the "select" and "move" functions are separate...not to mention that TCB filtering (bezier curves) is completely broken with morphs and scales, and 90% of the time causes it to crash anyway as it ends up interpolating something to an infinite value...And don't get me started on their barely implemented/broken FK and IK system that rarely ever does what you want it to do...The preview system is also a joke, where even the "play all frames" function was missing for quite a long time...All of this leads me back to my main question.
Hope anyone can help me out here, it would be greatly appreciated.