- May 2, 2018
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Sometimes when I'm trying to get the eyes of a model looking the way I want, I make a primitive and lock both eyes on it then move it to where I want. This all works fine except when it comes to saving and re-opening a scene. Very often when re-opening a scene, the eyes are not locked on properly. If I move the primitive like +1 then -1 in any direction, they snap back to position. This is only really a problem for batch rendering or if I forget to fix the eyes when re-opening a scene.
Does anyone know a way to fix this or a work around? In my experience, if I unlock the eyes or delete the primitive, they snap back to the old position. Maybe there's a better way to do what I'm trying to do? I just don't want to have to manually position each eyeball.
Does anyone know a way to fix this or a work around? In my experience, if I unlock the eyes or delete the primitive, they snap back to the old position. Maybe there's a better way to do what I'm trying to do? I just don't want to have to manually position each eyeball.