Daz Studio GUI Display Question

Falcon6

Active Member
Mar 15, 2018
650
4,227
Did searches in user manual, Google, etc, but can't find answer. Why is my center Viewport model "black" while my Aux Viewport one is showing the iRay preview correctly? I can normally still see the model in Texture Shaded mode for the main center Viewport, but occasionally (like in this screencap) the center model goes "black" with no textures. Settings are.....

1. Both Viewports set to Perspective View. The Model is selected (highlighted) in the Aux Viewport Scene tab.

2. Main Viewport set to Texture Shaded...Aux Viewport set to iRay Preview

3. I have an HDRI Preset loaded and 1 extra Spotlight active. It only seems to happen when I load certain HDRI's (but I may be wrong about that being the problem?)

4. Render Setting is Dome and Scene (so I can presumably see both the HDRI and Spotlight lighting)

I can usually find my own answers using searches, but not having success this time. Thanks for any insight.

(Edit: Using Daz Studio 4.12 Pro)

ScreenHunter 06.jpg
 

Falcon6

Active Member
Mar 15, 2018
650
4,227
Ctrl l will toggle the lights
Thanks! I never knew they might automatically get turned off in the Viewport display depending on what I "loaded" for a scene. Ctrl l worked fine. Appreciate your help while I'm still learning Daz. (y)
 

mickydoo

Fudged it again.
Game Developer
Jan 5, 2018
2,446
3,557
Thanks! I never knew they might automatically get turned off in the Viewport display depending on what I "loaded" for a scene. Ctrl l worked fine. Appreciate your help while I'm still learning Daz. (y)
I was on my phone so I kept it short (sorry), basically, it's the spotlight doing it, not the HDRI, if you remove it (the spotlight) or set it to dome only it doesn't happen, hence the confusion.
 

Falcon6

Active Member
Mar 15, 2018
650
4,227
Changing Render Settings to Dome Only doesn't seem to make a difference in getting the Texture Shaded to return to the main Viewport (I'm using Daz Studio 4.12 Pro if it makes a difference). The only way I can get the main Viewport Texture Shaded to display again is to either use the Ctrl l, or fully delete the spotlight from the scene tab, as you recommended (just turning it off using the eye icon in the Scene tab won't work either). No biggie 'cos I now know how to get the Texture Shaded to display again using Ctrl l, so that works for me. Of course, I'm still relatively new to Daz, so there might be something else I'm "doing" (or not doing) that is contributing to it all.

But thanks again. At least I have a way to see the Texture Shaded again in the main Viewport. It was a royal pain trying to make adjustments to the model when it was all black 'cos I couldn't see the changes being made (and the iRay display in the Aux Viewport would go all fuzzy too, so it was no help either "in the moment" of the changes being made).