Hey, everybody. So I've been working on several scenes for a game I'm making and, in the interest of saving time during the rendering process, I've been using manfriday's render queue to render while I'm at work/asleep (same thing really ). My problem is that half the time, my iRay renders using render queue come out completely black or nearly black seemingly from a gpu crash or memory error or something. I've tested it by rendering the same image individually and having it come out fine, but when it's tossed in the queue, 50% of the time it comes out as if I added no light to the scene at all. What's also weird is that sometimes renders much further down in the queue render without a hitch. For the current scene I'm working on, all the render settings are the same in each individual render so it's not like I'm drastically changing things between shots.
This even happens if it's the first render in the queue so I wouldn't expect my gpu to run out of memory yet. What also weird is sometimes I can fix the problem by just loading up the scene individually in Daz Studio, moving the camera in some way, resetting to its original position, saving the file again, then rendering and it'll work manually or queued. I have no idea why this is happening. Worst case scenario, I can do that manually with every scene I'm making, but since I have quite a backlog to get through and they all take several minutes to load, this readjustment alone, not even counting rendering, would probably take me like a week. Has anybody run into this problem before and maybe know about a simpler fix for it? Note: I updated all my nvidia drivers. I've attached some images for comparison. I changed nothing about any settings between the two. I just moved the camera, reset it to the position I originally had it at, then re rendered and voila. No error. I really hope someone can help me. It'll save me a lot of time. And sanity.
You don't have permission to view the spoiler content.
Log in or register now.