- Nov 14, 2020
- 13
- 14
Hello!
Help me please, I've been racking my brains for several days.
I created a scene in a blender, transferred a character from a daz studio into it. When rendering in cycles, the scene is rendered normally, but the character's skin is a problem. Looks like plastic. In daz, it looks much more realistic.
Can anyone advise on how to properly handle the character's skin after importing from daz to blender (which nodes to use?) To make it look realistic? Or do you use third-party software to create skin textures?
Below is an example of what happened. Looks good, but not very realistic.
Thank you!
Help me please, I've been racking my brains for several days.
I created a scene in a blender, transferred a character from a daz studio into it. When rendering in cycles, the scene is rendered normally, but the character's skin is a problem. Looks like plastic. In daz, it looks much more realistic.
Can anyone advise on how to properly handle the character's skin after importing from daz to blender (which nodes to use?) To make it look realistic? Or do you use third-party software to create skin textures?
Below is an example of what happened. Looks good, but not very realistic.
Thank you!