I am working on doing something similar, and I'm having some good results with using blender as an intermediate.
Now I don't have a full solution together, but this is what I'm doing:
Using Daz3d make an Aiko 8 model (based on the Genesis 8 Female you're using). Using the Advanced Pussy Geograft from rendrotica, I get what you see in the first image.
View attachment 3198519
I then Diffeomorphic tool to export it from Daz3d, with both a duf and dbz file.
In Blender I use the plug-in provided by the Diffeomophic tool to import, using the Easy Import Daz button. And I have it merge the geografts. I get what you see in image 2 and 3. The first shows the bones that came in, (with the advanced pussy bones).
View attachment 3198525
You can see that the meshes for the anatomical elements have been merged in, though the eyelashes are still in their own mesh.
View attachment 3198536
I then export it from Blender as a standard FBX file, and import that into unreal. And you can see that in the last image its in, but the materials are messed up. The bones are there, and even the stuff from the geograft are there as well.
View attachment 3198557
I've been able to drag it into a level and have it stand there without too much of a problem. But as you can see there's still more work to be done, but the skeleton.
I'm not so worried about the materials/textures being messed up, I'm going for a cel-shaded/manga look with single tone simple skin and I have to redo the materials anyway. But you should be able to take the textures that go from Daz3d->Blender and recreate them in Unreal. I've done that before when I made a collar for the character you see above.