- Jul 26, 2020
- 19
- 85
I'm trying to understand how the lighting is done in this scene (and more generally in the game Being a DIK). The bright and even lighting is a style I like (and I'm not the only one), but I can't quite figure out how it's done.
In the image below I can see:
I've read that
This does provide an even lighting, but I see a few issues:
In the image below I can see:
- Sharp shadow directly beneath the bed, suggesting there's a light source above
- Sharp shadow behind Maya, suggesting there's a light source pointing at her
- Yet her front is not lit brighter than the rest of the scene

I've read that
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are a way to get the nice, even lighting I'm looking for. Below is an attempt to start replicating the above scene. I put a ghost light just below ceiling level covering the room:
This does provide an even lighting, but I see a few issues:
- The light below the bed is soft, not sharp
- There's no shadow under the desk