Okay. Then I will try to focus on morph only for now

My idea is to automatically make a new daz profile (copying the main instance, so it includes addons like mesh grabber) but point it to a virtual library folder where you can choose to link only a subset of the morphs. This is kinda the same approach modern game mod organisers use with their virtual filesystems (example: mod organizer 2 or vortex). This way you do not actually have to move anything, you just make a few links.
I got a prototype working that can analyze a .duf file (like a scene) and create a profile with a library that include only the morphs needed to load that specific scene. This speeds up the loading and manipulation of characters significantly. It can also include morphs based on type: like all morphs in 'Actor'>'Chest'>'Real world'.
Now I just need to make an actually working gui

Your gui is amazing, I hope I can manage to create something half as nice
