The project I'm making is solely first person, and I've found the easiest way to do all of this is to simply create your main character, and "parent" the camera to where his head is. I try to line it up directly between the eyes, where the lens is, not the bulky body of the camera. But I fully fleshed out the character, as the nude main character, then hide the head and eyes and everything else visible in the in the camera's vision, before saving it as a scene subset.
For quicker workflow I've also saved the character in various forms of dress too, whether its the everyday outfit, sleepwear, etc. as seperate scene subsets, so I don't have to do that after loading it into a scene.
For the camera I also widened the field of vision a bit, I also was messing around the other day trying to fiddle with the depth of field, and moved the focal length and that widened things considerably, but i'm already hundreds of renders in so I abandoned it. But I'd just play around with the cameras settings prior to saving the character so the field of view is constant.
The main problems I run into are shadows and reflections. In my project I want the main character to be faceless, and relatively generic, so it isn't that big of a problem not having him in reflections and stuff, just moving the characters around a bit for the desired effect, i've even moved a mirror in a scene a little lower so you can't see the head but see his body for instance. With shadows you have to make sure alot of the character isn't visible in certain scenes, or else you'll see a headless shadow across the image, also have to make sure the shirt and anything else isn't visible for the same reasons.
But Having it parented to the head helps me in alot of areas, since Instead of moving the camera, which I can really mess up, I find it easier to move the character and his head, when you move the head the camera moves with it. You can pose the character etc. and it's just easier for me to operate with the perspective view knowing that once i put the character in the scene where i want it, its just a matter of moving the head until i get the shot needed.