Hi everyone, I'm starting to learn how to use Daz3D and i noticed that all the pin ups from this forum have a perfect quality. I know you have to edit the rendered picture afterwards, but here is my problem:
When i render a picture with Daz3D, latest version, the result is filled with pixels and bad quality..i use
Max Samples (15000) ,
Rendering Quality (5.0),
Rendering Converged Ratio (98.0%).
Besides, all default.
My graphic card has 4GB , and it's also NVIDIA. I have 8GB RAM, and i7.
Here is an example of that photo:
View attachment 225942
Not much more than has already been said...
The most important thing is to make sure it's rendering your GPU and not your CPU. Download
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and keep it open while you're render, if workload of GPU Processor if 90% or upper this means your GPU is rendering the scene, if not, you're using the CPU that are much more slower and can produce white points or poor quality.
As you've already been told, your graphics card is a little small with only 4GB of VRAM, if you also use Windows 10, those 4GB stay at about 3.5GB, very easy to surpass when rendering a scene ... when you can, try to update your graphics, my recommendation: look for a good offer and jump directly to a 1080Ti (11GB... but with W10 you can use about 9GB), you'll be delighted with its performance and surely won't have to worry about low memory problems again (unless you use very, very large scenes or with many characters).
About the parameters you have described....
Max Samples (15000) > Put at default (5000), and set Max Time to 0.
Rendering Quality (5.0) > Default, 1.0, is enough.
Rendering Converged Ratio (98.0%) > Default, 95%, is usually enough, but if you notice that some scenes do not look good (they will be dark scenes) you can upload it as you have done to 98%... it's not recommended to upload it to 100%, that 2% extra can mean a lot of extra rendering time without noticeable improvement.
Set Render Quality Enable in ON (At least for starters, then with more experience you can play with leaving that parameter OFF and specifying yourself how many iterations you want DAZ to do.)
For lighting, I recommend this:
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They give very good results and are very easy to use, when you add them to the scene you can select them as if they were cameras and move them easily.
Put a "GridSoftBox" in front of your character, beside your main camera (pointing to the character), then add "RingLight" and put it on the back, a little elevated, pointing to the character.
These two lights will help you give more depth to your character (it won't look so flat) and avoid some annoying shadows.
(It will also help to have more light and avoid problems in the rendering)
(BTW, if you use these lights and you think they are good for you, let me know and I will explain how to change the color, intensity, etc ...)
Good luck with your render!