Games like lust Epidemic and Treasure of Nadia both use Daz3d interiors as tilesets in RPGmaker mv, how do you make into sprites?
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How much would cost me? To pay you to make a video tutorial on what you just said?For rendering you just use an orthographic camera with an angle between 37 and 45 degrees (from looking straight down). Just pick whatever looks the best to you. I personnaly like the look of something between 37 and 40.
As for turning it into tiles, you will need photoshop or gimp for that. For photoshop (i dont use gimp sorry), you just create a grid with 48 by 48 pixels, and place your rendered assets into that grid. Each square is one RPGMaker tile. I'm not sure what size a tileset is, but google is your friend for that.
Second option is just not using a tileset all together, and instead use paralax mapping. With this you pretty much just create the whole scene and use it as a background picture in RPGmaker. Then place invisible boxes over the picture to determine if some part can be moved on or not. Just look up paralax mapping, there are a ton of tutorials for this. You would create a second separate picture for the parts you could walk under (like the lampposts, trees, etc.)
To create this background you got two options again. First one is rendering each element separately. The biggest advantage is that its easier to make everything align with the grid (you still are sort of limited by the grid in your placement), and you can just copy paste the same object multiple times. Largest downside is that the scene will look like separate elements. The tree in front of the house wont drop a shadow on the house for example. You can add those all in photoshop, but thats a lot of work. There might be an option in DAZ to render only a single element while being effected by everything in the scene (you would get the shadow of the tree, but not the tree itself), but no idea how.
Second option is just creating your whole scene in DAZ and render it all in 1 go. For this you need to find a way to create a grid overlay in DAZ for your cameraview, so you can align all your assets with the grid. I assume you can do that somehow, but no clue how. Largest benefit is that you can create the whole scene, and make it really look like everything belongs together. I think this is the what NLT does for his Lust epidemic and Treasure of Nadia.
I see. I just can't find the videos, but I'm going to keep looking, thanks!I'm not really interested in making video tutorials, besides there are already tons of videos for the part that might be confusing (paralax mapping). I'm happy to help you if you got some further questions though.
What part specifically are you wanting a tutorial for?I see. I just can't find the videos, but I'm going to keep looking, thanks!