I'm guessing the answer is no, but I figured I'd ask anyways... I was wondering if it's at all possible to have the output of a separate camera render inside a scene?
For example, would it be possible the have a prop camera pointed at a news anchor while having an actual Daz3D camera in essentially the same position pointed at the news anchor, then have the output of the Daz3D camera display in a viewport that occupies the same space as a prop monitor?
Obviously, this could be done with post-work outside of Daz3D or even rendering the news anchor from the prop camera first then using that render as the display of the prop monitor. Unfortunately, this doesn't scale very well if you wanted to animate the scene... unless it's a still scene watching the animation on the prop monitor.
This also has me wondering if there's a way to capture multiple angles of the same iRay rendered scene in a single go... seems like something that should technically be possible, since it's already pathing light over all the surfaces in the scene? Unless maybe the camera POV plays into the light pathing calculations that wouldn't allow for a simultaneous multiple camera render?
Hopefully I was able to articulate these questions in an understandable way.
Thanks
For example, would it be possible the have a prop camera pointed at a news anchor while having an actual Daz3D camera in essentially the same position pointed at the news anchor, then have the output of the Daz3D camera display in a viewport that occupies the same space as a prop monitor?
Obviously, this could be done with post-work outside of Daz3D or even rendering the news anchor from the prop camera first then using that render as the display of the prop monitor. Unfortunately, this doesn't scale very well if you wanted to animate the scene... unless it's a still scene watching the animation on the prop monitor.
This also has me wondering if there's a way to capture multiple angles of the same iRay rendered scene in a single go... seems like something that should technically be possible, since it's already pathing light over all the surfaces in the scene? Unless maybe the camera POV plays into the light pathing calculations that wouldn't allow for a simultaneous multiple camera render?
Hopefully I was able to articulate these questions in an understandable way.
Thanks