This review is written based on the latest (free) version, v0.23. TL;DR in the final "Overall" section.
Storytelling/Premise:
The "selling point" of this game is that it's an open-ended/open-world text game where you can go anywhere and do anything. And, at first, this really worked on me. I got really immersed in the setting, started writing my own journal to keep track of quests and occurrences in Notepad, and had a great time exploring the town. This is where the game shines most, in my opinion. I found myself getting to the bottom of a mysterious missing person case, searching for work, and wondering how I was going to survive as a total outsider in this tiny settlement. But as I kept exploring, I quickly noticed a few problems.
NPCs:
For one, NPCs feel very stiff and repetitive. There doesn't seem to be a whole lot of difference between any of the NPCs, and most of my interactions with them went exactly the same: I would greet them, they would randomly start non-consensually making out with me, I would click the "return to chatting" button, and they'd proceed like it never happened. Sometimes, they'd say "aww c'mon but don't you wanna have sex" and I would just be like "no" and they'd walk away. I don't know if it's a bug that caused all of the NPCs to go straight for a kiss in all of my interactions with them, because it even happened with shopkeepers and whatnot, but since I have no way of knowing personally, I'm just going to assume it's intentional.
In later builds of the game, I would like to see basic NPCs have some variance in how they treat the player. It would be nice if, at the very least, some NPCs would be kinder and less cold to you, while other NPCs will be harsher when trying to assault you.
Progression/Gameplay:
Another issue I encountered is the marked lack of progression. I get it, this is a super early build of the game, but I really wish there was at least some kind of objective to work towards. In my first few in-game hours, I already managed to get myself a nice flat to call home for a meager price of like, 15 silvers, just by asking nicely. It really takes away from the "dystopian hellscape" feeling when my life in a game called "Debasing Grounds" is already more successful than my real one.
I would like some more content about really struggling to survive, having to do immoral and undignified things and put yourselves in dangerous situations. Just anything to really hammer in that you're a literal nobody with nothing to their name, while dangling that carrot of a comfortable life in front of you. Some other job content/gameplay loops would also be nice, allowing PCs to put their various skills to work, but I assume this is planned already.
Sexual Content:
Speaking of struggle, I found the non-consensual content really lacking, both as in "it lacks substance" and "the game lacks it". At first, I was playing the game carefully, assuming that since it was self-proclaimed inspired by other popular sandbox text games, I would have to take similar precautions as I would in those. However, as I previously mentioned in the NPC section, NPCs rarely tried to take advantage of me except for to make out with me at random and then just go back to talking like nothing happened, even in the bad parts of town. I had to go to comical lengths to actually be raped, such as going to a gang-affiliated barbershop and asking the barber to shave my pubes in front of the other customers... then refusing to pay. Even stripping entirely naked seems to have no effect aside from people noting it when you begin a conversation with them.
When a non-consensual scene does happen, it's just not very thrilling either. So far, in the scenes I've encountered, there's two sections. The first one, where they're describing what happens before you're assaulted. In this, you get to choose between four options: "eager", "reluctant", "stoic", or "defiant". Then, depending on the option you chose, the scene is described to you over about one or two paragraphs, depending on the option you chose. Afterwards, your character takes a significant stat hit to anxiety, but nothing else really changes as far as I'm aware.
Though I appreciate the departure of this game from the tedious "combat sex" of its contemporaries, it goes way too hard in the other direction by making sex scenes essentially just a blurb. Even in consensual sex scenes, you basically just get the option to pick the position or randomize it. Aside from that, the (short) text for having sex is the same thing every time. A little interactivity, perhaps even tied in with the existing relationship tracking system, could really go a long way here. In its current state, the sexual content feels like an afterthought.
Overall:
Overall, this game has tons of potential to be one of the most original and open-ended text-based games out there. The storytelling and writing is great, and the game keeps you firmly immersed in its world... until you realize there's less to it than you thought. The game struggles with meaningful content, both sexual and non-sexual. Despite the bleak setting, surviving comfortably in the town is surprisingly simple and easy, though you might die of boredom once you realize you have nothing to fill your character's time with. In its current state, I can't recommend that you play this game unless you're someone who is interested in the genre and wants to play an early version of what may become the next big text game. This is definitely one to watch the development of.