Iirc, almost every character have like 4-5 paths, hers include mending the relationship, turning the dude into a cuck who is forced to watch the sheep gal be fucked by the MC (her idea) and getting into an exclusive relatioship with her while her husband just leaves.I haven't played in a while, so I just wanted to ask has there been a method added in which you are able to sleep with the sheep lady at the tavern without making her the town bicycle.
Honestly you probably ran into the same bug I had when I did played a while back where the outcomes of her content were switched around for some reason and the only path that wasn't switched up was when you make her husband into a cuckold if I remember correctly. So that meant if you explicitly choose options to maker her slutty she'd end up devoted to you at the end of the chain rather than slutty and vice versa.I haven't played in a while, so I just wanted to ask has there been a method added in which you are able to sleep with the sheep lady at the tavern without making her the town bicycle.
There are a lot of weird things going on in this game.
First, proofreading is lacking. Way too many repetitions and lack of coherence in the introduction.
Characters' genders keep switching in the same sentence and are very often misspelt.
But I finally finished the intro, thought I would take a stroll around the city before meeting the nobles, and after talking to the tailor, it's day 7.
I thought we were in a walled city. 7 Days to go to the market and back is a lot.
Why have a time-of-day mechanic then?
Also, my life pool keeps changing constantly.
Thanks for the answer.I agree most of the early stuff (and by early, I am being generous lol) is not well written/lacks proofreading. I am not a native speaker, and I didn't have great tools to fix grammar, typos, among other stuff (nowadays I use grammarly). Abbadon, in particular, has many mistakes with their gender.
About why days advance like that, it's mostly to make it coherent with the main story: Otherwise, you end up repairing the castle and fulfilling months' worth of adventures in a few days. Days, in this case, are more lore than actual days in-game; you can assume that most of the time, nothing interesting is happening, which is why time progresses like that in this regard.
NGL it's a choice that some people may like, and others don't. It's not a perfect solution to that situation. Most time-skips happen when you advance quests (or in this case, exploring)
We might add some of it soon, we are working on some ideas on how to implement it with a few characters (either you getting pregnant by one, and you getting someone else pregnant)When will preg content be added? I'm not accusing or tapping my foot, I'm just wondering where the game is on that particular fetish.
As someone who looks for the particular tag- My suggestion/opinion before visuals are important, menus and text, from conception to birth (whether there is a child at the end, or not-fully grown NPC, or that could just be a tally ex. (2) children) The most interactive thing about pregnancy would be lactation ex. you get a potion of healing milk in your inventory, or text: "your breasts are bursting with milk" The primal visual is the 'sperm fertilizing the egg' it acts as information and satisfaction.We might add some of it soon, we are working on some ideas on how to implement it with a few characters (either you getting pregnant by one, and you getting someone else pregnant)
Encourage them to fix their bugs, side stories blocking players from using things like the shop properly in the beginning of the game, and the clusterfuck they call a UI first.As someone who looks for the particular tag- My suggestion/opinion before visuals are important, menus and text, from conception to birth (whether there is a child at the end, or not-fully grown NPC, or that could just be a tally ex. (2) children) The most interactive thing about pregnancy would be lactation ex. you get a potion of healing milk in your inventory, or text: "your breasts are bursting with milk" The primal visual is the 'sperm fertilizing the egg' it acts as information and satisfaction.
...another simple implementation, a pointless question that doesn't change anything, "[is the character] happy or sad about the news (of being pregnant)?" it's a weird buffer that adds weight, and comparable to seeing a "Do you want to continue?" text.
Sure, I'll antagonize the active dev after they kindly replied to a question. What a wonderful idea. Perhaps I'll also insult my waitress and call my mechanic a whore.Encourage them to fix their bugs, side stories blocking players from using things like the shop properly in the beginning of the game, and the clusterfuck they call a UI first.