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Deciding to take a crack at things...

Carmen Sandiego

Active Member
Game Developer
May 17, 2017
893
1,269
Update: After reinstalling Skyrim and testing it out as an avenue for early scenes I decided that it's too much of a pain in the ass to deal with. I don't know how I've dropped several hundred hours into that game when it crashes so often... was egregiously bad this time tho, if I didn't know any better I'd swear it was on purpose. Then I don't even know if people would've agreed to let me use their mods but in any event I'll just use daz to make my own stuff. I've been playing around with it and it's not that hard, I just need to get a few more resources.

So, question, not that many people are liable to answer... I've still been working on the game itself which is going well, would you rather I post an update once I have some renders to go with the gameplay (no idea when that will be) or release an "alpha" without the renders but with the story and mechanics "complete"?
 

Carmen Sandiego

Active Member
Game Developer
May 17, 2017
893
1,269
I know, I know, not another post. This will be the last one for a while, at least the last "double" post.

Game is still in progress, all previous question, minus doomed Skyrim attempt, are still relevant/in play; but since said attempt didn't seem viable I've been working with Daz and finally got around to rendering something. I just wanted to post it and show what images should look like as I'm going to be going for this or better. It's a default scene, I didn't do shit but pick the angle and render. As always, tell me what you think. Ok, no more posts from me, here, unless somebody pops up.

Enjoy.
 
Last edited:

Carmen Sandiego

Active Member
Game Developer
May 17, 2017
893
1,269
New image. It's a pretty bad, in my opinion at least, but it was good for testing purposes. I built the body and it's most likely how the twin of the mc will stay, not so sure about the face and hair tho. Probably going to make her slightly wider in the hips too. I know about how images will look now so that's good as well. Updates about the game/story coming soon. Maybe even an actual alpha. Combat will probably stay how it is now since nobody commented on it, will see how things work out.

Now, here's a bad render for you to enjoy :)
 

Carmen Sandiego

Active Member
Game Developer
May 17, 2017
893
1,269
I hate to post again so soon but I got around to getting some anatomical assets and I've run into an issue I need help with. I didn't want to edit the above post because it wouldn't have been seen as fast and I'm hoping to get help now. But since I'm posting again and the game is in a good spot I'll finally give more details on what the game is about.

For the help tho, when applying the vagina to the body it works but if I then apply a texture to the body, or apply the vagina over a texture that's already there, the textures do not mesh/blend. Which is fine, I understand why (although I feel like the vagina mesh takes up way more leg space than it needs...) how do I fix it? If this was photoshop I'd just create an opacity mask or something, but it's not. So, Daz pro's and aficionados, what do I do? See attached picture for more detail.

As for the game itself, in the spirit of how things are posted around here...

Game Info:
Updated: Working on that.
Genre: Adventure, RPG, 3DCG, Seduction, Corruption, Big Tits, Incest, Sex, Date Sim(I'm not sure date is the right word)
Censorship: None
Version: .01a
Developer / Publisher: Working on that too
Platform: Windows
Language: English
Synopsis:

*Opening setting: Van Nutt, California*

Being the horny bastard that you are, a lonely 20 year old male in a house full of hot women, every day is a battle against perversion and corruption into moral indecency.

Your twin sister, who you used to be very close with, became distant and grew up into one of the hottest chicks in town... Only to become a tsundere, desperately trying to understand her feelings for you as you two constantly find yourselves in precarious situations.

Your little sister on the other hand is more than happy to shower you with pure unconditional love. Shadowing you wherever you go, if she can, which is quite odd since she should be getting ready to go off to college. She also seems to have no concept of "boundaries" when it comes to you, she'd walk in the bathroom while you took a shit if you didn't lock the door.

Meanwhile your mom is the hottest milf you've ever seen. Rumor has it she was supposed to get into porn but never did, supposedly she met your dad at the audition but no casting tape was ever found. The secret workings of how the world just missed out on a porn star. Having lost your father in an accident, your mother is naturally very loving towards you.

Despite the influx of love, even the tsundere kind, you manage to maintain your sanity in the midst of incestous temptation. However, one day while enjoying the fruits of the family garden (your family owns a dispensary) you see a "hallucination" that talks to you. This "talk" prompts you to embark on a journey of debauchery and licentiousness, to triumph over the seven deadly "sins", where the safety, or destruction, of the world rests in your sack.

Gameplay: You take control of Dope as he becomes the Champion of Lust (not sure it'll stay that way but that is his class, for now), I wouldn't change his name but you'll be allowed to, but I wouldn't, as you explore in a party of 3. Your actions will influence the story as you either gain or lose corruption/purity. The game will have multiple paths and depending on what you do depends on how the game ends. The game will have no "bad" ending but if you follow the corrupt route, don't expect shit to end with sunshine and rainbows. Also depending on your morality level, certain npc's may or may not join your party. Equally so, depending on your friendship (date sim) with a character they still may or may not join you. This means you will have to play the game multiple times to see all the content. It will play like an old school RPG, Chrono Trigger specifically, with a specialized weapon and armor system. For example, "knives" aren't knives, they're dildo's. One of the classes, the exehibihionist, armors are trenchcoats. Skills match the archetype of the classes, and each character has a different element which will result in different techs being generated even if the same classes are combined.

Patreon: When I eventually set one up, as I've always said, my game and all future games released on patron will be free. Assuming my game is good, and I want it to be good, people are going to request it and somebody will eventually leak it. You can't stop pirates, "they've" been trying to stop the bay for years, mf is still alive and kicking. Not only can I not stop you, I don't want to, aside from being on that side of the sea myself from time to time... a lot, I want all the publicity I can get. So how my patreon will work is the upper tiers will get increasingly more say in how the game gets developed. For example, I only have 6 or so characters ready, basically the starting party and family. Oh yeah, the final boss. But everything else is up for debate. I know what I'm going to do with Lust but I don't know what I'm going to do with the other 6 "sins". I don't know about what other party members I want to add, what kind or archetype they should be or how they should look. I mean I can figure this stuff out, but once I make a patreon and I have patrons, even if it's only dollar patrons, I'll ask them and they'll get to decide. If they have no thoughts/don't care, I'll put what I want. But as I see it there is no point in mt giving patrons early releases of somethings that's going to be leaked anyway. This way they can at least have an active role in the game development.

As far as actual development goes, I'm pretty happy with where I'm at. Still VERY early on but I've come across some free resources that seem to be tailor made for what I need. I'll have pretty much everything customized to the game except enemies and some sprites. I've also spent too much money on Daz resources so it'll stay that way for a while, but the enemies/sprites I have are still decent tho. Speaking of, and concerning patrons, another type of question I'd ask my patrons is what type of enemy I should introduce next (I'm planning on nymphs, dryads, sirens, and such) and if they'd want the enemies to be nude/scantily clad, or fully clothed.

Ok, I'm done for now. Going to sleep. Hopefully I'll wake up to an answer about my Daz issue. I'm pretty sure I could've said more about the game, but I'm fucking sleepy and basically talking to myself in here anyway. Cheers.
 

Carmen Sandiego

Active Member
Game Developer
May 17, 2017
893
1,269
New render, I figured out the problem with my issue so that's one thing solved. I think my renders are getting better, I shrunk this one in interest of space but I think it's ok. I do want to figure out how to get the hair to render better tho. This will also def be the twin and I'm changing the other character to "Lust". I had some clipping issues with this render, didn't notice until after the fact so I'll need to pay attention to that. Nothing much else to update, enjoy.
 

Carmen Sandiego

Active Member
Game Developer
May 17, 2017
893
1,269
Another render I did before passing out. I actually wasn't going to get this but it was on sale so... Dunno if I'm going to actually use this models for the game. Then if I do, not sure if there will be any sexy time pictures because I dunno if I can get a vagina morph to work with those legs. I also found the assets I'll be using to make my succubi, as well as assets to make a dryad and water nymph. Didn't buy them, just found them, gonna try and catch them on sale. Anyway here's the render, enjoy.
 

revan335

Member
Aug 5, 2016
291
277
Holy hell you're renders have improved. Well done. In the Pure path, will there be romance and impregnation endings with the family?
 

Carmen Sandiego

Active Member
Game Developer
May 17, 2017
893
1,269
Holy hell you're renders have improved. Well done. In the Pure path, will there be romance and impregnation endings with the family?
Thanks! There will definitely be romance endings for the family in the pure path, as well as the corrupt and neutral paths. Just the nature of those endings will be very different. I'm also going to implement a new game+ system so people can replay the game easier in order to get all the content.
 

Carmen Sandiego

Active Member
Game Developer
May 17, 2017
893
1,269
New render of both sisters. I'd appreciate if people could comment and tell me if they look sufficiently different. I wanted them to look alike, but different enough to be distinguishable. I may tweak the one on the left a bit more tho. Comment, seriously. Render came out ok, had some slight clipping with the hand but I didn't see it until 20 mins in and didn't care by then. I also think a light source was too close and caused wird reflections on the glass. I think I need to have more iterations too in order to make the image smoother, but all and all a good render. Probably my best so far. I'll most likely end up re rendering this scene and using it in the game. Enjoy.
 

Carmen Sandiego

Active Member
Game Developer
May 17, 2017
893
1,269
Announcement, to followed by big update!

So, for the announcement, fuck this game, I quit, I'm done. The update is there is no update, jokes on you, suckers.

I kid, seriously tho, I'm happy to announce that I'm about...... 80-90% ready to release an actual alpha demo. I've poked around the forums and based on what people have said I think you will like the game. I need to create a few more environments, and populate them with monsters, but after that I'll be ready to upload what I'll call .o1a of the game.

As to what that will include, no story yet, buuuut you will be able to explore the world to see how the game will flow. The overworld (the map) is 95% finished, you can interact with everything although the majority of stuff isn't "enterable" yet it will tell you what stuff is in order to give you an idea of what to expect in the future. You will start at level 1, you can explore the house, find some equipment, explore town, fight monsters, level up (monsters will give lots of xp to expedite leveling) then after you've explored you can look for a "boss", if you didn't see it already, and fight it to really test out combat. You'll know the boss when you see it because it'll have a world sprite. Don't fight it underleveled, or do, your choice.

Should be ready within a day or so, maybe less.

Since I haven't uploaded any renders lately, here's a look at the world map. Remember, it's the world map and it's compressed, badly.
 

Carmen Sandiego

Active Member
Game Developer
May 17, 2017
893
1,269
Well shit, so much for a day or so...

However, finally, I have finished enough to release the .01 update. Actually, can you call the first release an update? Probably not.

Anyway, I would've released sooner but I didn't like the idea of dropping the player in with no direction so I added a quest... which made shit far more complicated than initially thought. However, because I made the quest how I did, it's seriously a simple quest, I'm now setup to make multiple path branching quests. If you care, reset and complete the quest in different ways to see how dialogue progresses. The quest is not story related but I might keep it. Apart from the quest, which you have to complete to leave the house, there are various places to explore and boss to fight. Maybe even to kill. I will start implementing story elements in the next update, which means renders, yah. Please give the game a try and tell me what you think.



Walkthrough below:

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