Same here. Probably has to do with the skills bug.Anyone knows console command to change maximum health of the MC?
Tryied health_hero_max = And this command not work.
Maximum HP is only 23 on 32 lvl.
Shitty fighting balance as ever. How much i tried this game Dev never fixed this dead balance.
That is only video about cheat money via console)You must be registered to see the links
Same here. Probably has to do with the skills bug.
Hacking maximum health would make the game playable again, but I can't find the variable.
Boosting EXP simply makes the enemies stronger.
Use Unren(which can be downloaded even from F95Zone)How do you add power to an HP in-game?
URM works as well.Use Unren(which can be downloaded even from F95Zone)
unpack 1 and 2 choices from menu wait close Unren
and find on this path \game\g_script\core\war this file war_core_new_base.rpy
open it in notepad and find this line View attachment 4989297
I aredy changed it to 999
it is base ammount of HP all HP which adds from upgrade of stats goes + to this
so set which you like and save.
Launch your game and play
In menu you will see oroginal HP + upgraded, but when you start fight it will be the same number which you modified in this file + upgraded stat
PROOF
View attachment 4989308
URM works great for easy small games with small amout af variables, but bigger games can get problems with URM. Stopped using it with all renpy games after problems with few games. Some games like SpaceJourneyX, it was the last game i tried to use URM but corrupted save data with it.URM works as well.
SJX specifcially warns about that, due to all the custom code. It has nothing to do with complexity, as normally you can just edit variables or values (cash, stats, RP, etc.), but changing tags can be much more dangerous and can break paths. Changing stats and caps in this game is just fine. Doesn't touch the persistent file or saves, so extremely low risk.URM works great for easy small games with small amout af variables, but bigger games can get problems with URM. Stopped using it with all renpy games after problems with few games. Some games like SpaceJourneyX, it was the last game i tried to use URM but corrupted save data with it.
So use URM carefully.
It was my first time playing SpaceJourneyX and i was hooked on it fast, Restarted NG because of it. Yeah cases are different and i don't think there will be problem, but bacause code in russian many will have problems. Also most variables without names. I hope at least this time i can clear all content, last time it was not possible.SJX specifcially warns about that, due to all the custom code. It has nothing to do with complexity, as normally you can just edit variables or values (cash, stats, RP, etc.), but changing tags can be much more dangerous and can break paths. Changing stats and caps in this game is just fine. Doesn't touch the persistent file or saves, so extremely low risk.
The hard part for me is that some of the code is in Russian...
When there's something I want to change, and I can't find the variable, I just search for the current value. It makes it much easier. Numbers are the same in most languages, and almost always in code.It was my first time playing SpaceJourneyX and i was hooked on it fast, Restarted NG because of it. Yeah cases are different and i don't think there will be problem, but bacause code in russian many will have problems. Also most variables without names. I hope at least this time i can clear all content, last time it was not possible.
Do you know Mutant stat is still not used in mechanics? Strange it can be upgraded this wasy if it is useless.
I think 70% of times i search something it is numbers not words, also it is search mostly words from the start as i remember. so if there is something at the start of the word and you searrch original word which is after it is alway hard to find, numbers are more easy, except when there are too much of them.When there's something I want to change, and I can't find the variable, I just search for the current value. It makes it much easier. Numbers are the same in most languages, and almost always in code.