Hello! I enjoy the premise of the game quite a lot so far. The whole hypnosis portion got me pretty off guard and corruption is always nice to play with. I'll try to convey things that jumped out the most for me:
- Although I know you intend to give the world more interactivity in time, I did feel that for immersion's sake, objects around need to have some small dialogue/thought about them or so when interacted with, just to give the player more context of what they're seeing.
- Maybe I'm missing the context, but even though it's a dystopian future, I feel that maybe there's -too much- garbage and destruction around when you're navigating the map. I feel specially the hospital should be more pristine, since it seems to be one of their main facilities in the city, even if houses, pubs and markets aren't.
- I enjoy the idea of gaining lust and intelligence as stats, and feel that it could even be a situation where it's rather conditioning vs. intelligence rather, where the more you give in to lewd activities, more you go towards your sexual conditioning, and the more you try to recover your memories and do what you were tasked with doing, more you go towards intelligence.
- Furthering my previous point, although I know conditions for events can get pretty crazy in rpg maker, I personally enjoy being a little bit of a completitionist and experiment with things, so after I finished I wondered even if the game wouldn't benefit from making it so although you can indulge in being more sexual driven and give in to you trance, you could always have option to go back on track and talk to the people needed to recover your life and mission, where they'd say something along the lines of "What happened? You've been gone for a while", etc. And slowly undo the conditioning through more proactive mission, even if they do involve the use of sexual manipulation as a tool or not, while on the other hand, there could also be the possibility of being on track and going to "redo" the damage you did to your brain, possibly even doing things you had done before to start off from the bottom again, but with the context of whoever is conditioning them having a stance of being more like "I knew you couldn't keep yourself away for long" or "Your condition is too strong to resist". Maybe even going as far as to undoing the implants eventually to try and get rid of that mental trigger she has with touching/exposing her breasts, but being able to fall victim to it again. (Phew that was a wall of text.) But anyway, just the idea of being able to play both sides and get yourself either corrupted or uncorrupted at will seems interesting, with context for it to actually happen without being like "Oh man, now I don't have enough quests to actually do that anymore" or feeling like you missed your chance.
- One thing I really feel it's needed too is a little bit of an unspoilery "walkthrough"/log of possible interactions and possibilities and quests added to the game so far. So this way one can play blind for a few times and if they feel frustrated about trying everything there is to see, they can check the guide and see what there -is- to see before they finish testing the demo. It would also help on development since you wouldn't have people missing things you added.
- I had some dialogue choices grayed out that I couldn't quite figure whether there was a chance to do them or not, like for instance with the supreme leader, and some other option on a dialogue I can't remember. I couldn't tell if I had to do something else to try that or not.
- I also couldn't understand what the point was with the guy creeping in the park, I caught him 2 times and then he was just gone, and resetted when I got back. I'm assuming that's not something that's fully done yet?
- I feel there should be more chances to be ambushed in the tunnels, but I'm assuming that's about to come, specially with that "stay in the waitress dress" option.
- I really enjoy the waitress mini-game and how it turns out when you go fully lustful and flash yourself out.
- I'm not sure whether this is just not developed yet or if it was a mistake, but when you go to the clothing store, if you decide not to make a decision about the jacket and go back to the dormitory, the guy who gave it to you has it back on his model when he's resetted to talk to his friend, and even after you give the jacket to the store clerk, it's still the same. I also felt there should be an option to just be nice and find another way to recover your clothes/buy new ones, and just give the guy his jacket back when you don't need it anymore.
- Overall I really enjoy the artstyle, and using rpg maker isn't really a bad deal. Maybe try to implement a quick acess to the maps on the main screen rather than operating menus in time, for one thing, and make the world a little more interactable even if just to add a little bit of immersion for the most part rather than a full usage to all of the objects, and don't feel discouraged to pursuit the storyline and style you've been pursuing so far, because it's pretty great (although I still feel it would all benefit from a conditioning vs. intelligence "meter" where you can struggle back and forth to either deliver with your mission or fall for lust, over and over again). Also I love the title, don't let people bully you for it!
tl;dr: Please, keep up the good work!