IncineratedMulan

Member
Game Developer
Mar 23, 2018
379
1,605
Nadia in your room says she gives you 5 Rubles for the bottle of liquor but doesn't actually give you any money, after I worked enough for the 5 rubles I could only buy Vodka which isn't what was asked for at all. Getting back to my room I can tell the roommates that we party tonight but nothing happens, only way to pass time is going to sleep and that just starts a new day...

I'm enjoying the art and the story so far only wish it wasn't on the cancer known as RPGM either way I'll keep playing until the updates slow down and I completely forget about this game or I get so insanely frustrated with the game engine that I rage quit ^.^
This quest is unfinished, I left it in because I've already coded it, but unfortunately was unable to draw art in time. I should have deleted it entirely from this version, sorry)
 

Gloub

New Member
Oct 8, 2017
7
6
Hello everyone for my first comment here!
I really enjoyed this game, the gamedesign is amazing and I really had some laughts with the dialogs.
Keep going tovarich this is awsome!
Power to the soviets, all the power to the soviets, and long live the proletarian dictatorchip!
 

Ankhesenamun

Member
Dec 17, 2017
363
1,197
Woah, that banner is GORGEOUS! Big Blade Runner vibe going on there, and the concept sounds VERY interesting. I am afraid to try it yet, however, because I don't want to enjoy and get into the game only to have it abruptly end. Let's see how it develops, and maybe then I can put something in your tip jar.
 

Arrngrim

Member
Oct 22, 2017
258
737
@FreshMulan Nice work so far friend. The concept is good and you've set the groundwork for a nice choose-your-own-adventure of going full slut or being a (I'm guessing) double-agent. Hope to see more from you!

I guess I got to the end of the demo in that I couldn't seem to complete the Ghost of communism and Enemy within quests, also the side story liquor quest is not complete-able at the moment as well?

So yeah, thanks again for the game!
 
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IncineratedMulan

Member
Game Developer
Mar 23, 2018
379
1,605
@FreshMulan Nice work so far friend. The concept is good and you've set the groundwork for a nice choose-your-own-adventure of going full slut or being a (I'm guessing) double-agent. Hope to see more from you!

I guess I got to the end of the demo in that I couldn't seem to complete the Ghost of communism and Enemy within quests, also the side story liquor quest is not complete-able at the moment as well?

So yeah, thanks again for the game!
Yep, that's it for this demo, I`m glad you liked it)
 

Kendra

Member
Apr 10, 2017
491
444
Well, i've checked this out and...Artwork was quite good :FeelsGoodMan: But the game in her main plot was totally not :FeelsBadMan:
Maybe someone like stuff like that, but i'm not even close (it was done for me after that scene in the park).
 

IncineratedMulan

Member
Game Developer
Mar 23, 2018
379
1,605
Well, i've checked this out and...Artwork was quite good :FeelsGoodMan: But the game in her main plot was totally not :FeelsBadMan:
Maybe someone like stuff like that, but i'm not even close (it was done for me after that scene in the park).
I`m sorry you felt that way
 
Last edited:

StrangeRobin

Newbie
Mar 23, 2018
22
20
Hello! I enjoy the premise of the game quite a lot so far. The whole hypnosis portion got me pretty off guard and corruption is always nice to play with. I'll try to convey things that jumped out the most for me:

- Although I know you intend to give the world more interactivity in time, I did feel that for immersion's sake, objects around need to have some small dialogue/thought about them or so when interacted with, just to give the player more context of what they're seeing.

- Maybe I'm missing the context, but even though it's a dystopian future, I feel that maybe there's -too much- garbage and destruction around when you're navigating the map. I feel specially the hospital should be more pristine, since it seems to be one of their main facilities in the city, even if houses, pubs and markets aren't.

- I enjoy the idea of gaining lust and intelligence as stats, and feel that it could even be a situation where it's rather conditioning vs. intelligence rather, where the more you give in to lewd activities, more you go towards your sexual conditioning, and the more you try to recover your memories and do what you were tasked with doing, more you go towards intelligence.

- Furthering my previous point, although I know conditions for events can get pretty crazy in rpg maker, I personally enjoy being a little bit of a completitionist and experiment with things, so after I finished I wondered even if the game wouldn't benefit from making it so although you can indulge in being more sexual driven and give in to you trance, you could always have option to go back on track and talk to the people needed to recover your life and mission, where they'd say something along the lines of "What happened? You've been gone for a while", etc. And slowly undo the conditioning through more proactive mission, even if they do involve the use of sexual manipulation as a tool or not, while on the other hand, there could also be the possibility of being on track and going to "redo" the damage you did to your brain, possibly even doing things you had done before to start off from the bottom again, but with the context of whoever is conditioning them having a stance of being more like "I knew you couldn't keep yourself away for long" or "Your condition is too strong to resist". Maybe even going as far as to undoing the implants eventually to try and get rid of that mental trigger she has with touching/exposing her breasts, but being able to fall victim to it again. (Phew that was a wall of text.) But anyway, just the idea of being able to play both sides and get yourself either corrupted or uncorrupted at will seems interesting, with context for it to actually happen without being like "Oh man, now I don't have enough quests to actually do that anymore" or feeling like you missed your chance.

- One thing I really feel it's needed too is a little bit of an unspoilery "walkthrough"/log of possible interactions and possibilities and quests added to the game so far. So this way one can play blind for a few times and if they feel frustrated about trying everything there is to see, they can check the guide and see what there -is- to see before they finish testing the demo. It would also help on development since you wouldn't have people missing things you added.

- I had some dialogue choices grayed out that I couldn't quite figure whether there was a chance to do them or not, like for instance with the supreme leader, and some other option on a dialogue I can't remember. I couldn't tell if I had to do something else to try that or not.

- I also couldn't understand what the point was with the guy creeping in the park, I caught him 2 times and then he was just gone, and resetted when I got back. I'm assuming that's not something that's fully done yet?

- I feel there should be more chances to be ambushed in the tunnels, but I'm assuming that's about to come, specially with that "stay in the waitress dress" option.

- I really enjoy the waitress mini-game and how it turns out when you go fully lustful and flash yourself out.

- I'm not sure whether this is just not developed yet or if it was a mistake, but when you go to the clothing store, if you decide not to make a decision about the jacket and go back to the dormitory, the guy who gave it to you has it back on his model when he's resetted to talk to his friend, and even after you give the jacket to the store clerk, it's still the same. I also felt there should be an option to just be nice and find another way to recover your clothes/buy new ones, and just give the guy his jacket back when you don't need it anymore.

- Overall I really enjoy the artstyle, and using rpg maker isn't really a bad deal. Maybe try to implement a quick acess to the maps on the main screen rather than operating menus in time, for one thing, and make the world a little more interactable even if just to add a little bit of immersion for the most part rather than a full usage to all of the objects, and don't feel discouraged to pursuit the storyline and style you've been pursuing so far, because it's pretty great (although I still feel it would all benefit from a conditioning vs. intelligence "meter" where you can struggle back and forth to either deliver with your mission or fall for lust, over and over again). Also I love the title, don't let people bully you for it!

tl;dr: Please, keep up the good work!
 

IncineratedMulan

Member
Game Developer
Mar 23, 2018
379
1,605
Hello! I enjoy the premise of the game quite a lot so far. The whole hypnosis portion got me pretty off guard and corruption is always nice to play with. I'll try to convey things that jumped out the most for me:

- Although I know you intend to give the world more interactivity in time, I did feel that for immersion's sake, objects around need to have some small dialogue/thought about them or so when interacted with, just to give the player more context of what they're seeing.

- Maybe I'm missing the context, but even though it's a dystopian future, I feel that maybe there's -too much- garbage and destruction around when you're navigating the map. I feel specially the hospital should be more pristine, since it seems to be one of their main facilities in the city, even if houses, pubs and markets aren't.

- I enjoy the idea of gaining lust and intelligence as stats, and feel that it could even be a situation where it's rather conditioning vs. intelligence rather, where the more you give in to lewd activities, more you go towards your sexual conditioning, and the more you try to recover your memories and do what you were tasked with doing, more you go towards intelligence.

- Furthering my previous point, although I know conditions for events can get pretty crazy in rpg maker, I personally enjoy being a little bit of a completitionist and experiment with things, so after I finished I wondered even if the game wouldn't benefit from making it so although you can indulge in being more sexual driven and give in to you trance, you could always have option to go back on track and talk to the people needed to recover your life and mission, where they'd say something along the lines of "What happened? You've been gone for a while", etc. And slowly undo the conditioning through more proactive mission, even if they do involve the use of sexual manipulation as a tool or not, while on the other hand, there could also be the possibility of being on track and going to "redo" the damage you did to your brain, possibly even doing things you had done before to start off from the bottom again, but with the context of whoever is conditioning them having a stance of being more like "I knew you couldn't keep yourself away for long" or "Your condition is too strong to resist". Maybe even going as far as to undoing the implants eventually to try and get rid of that mental trigger she has with touching/exposing her breasts, but being able to fall victim to it again. (Phew that was a wall of text.) But anyway, just the idea of being able to play both sides and get yourself either corrupted or uncorrupted at will seems interesting, with context for it to actually happen without being like "Oh man, now I don't have enough quests to actually do that anymore" or feeling like you missed your chance.

- One thing I really feel it's needed too is a little bit of an unspoilery "walkthrough"/log of possible interactions and possibilities and quests added to the game so far. So this way one can play blind for a few times and if they feel frustrated about trying everything there is to see, they can check the guide and see what there -is- to see before they finish testing the demo. It would also help on development since you wouldn't have people missing things you added.

- I had some dialogue choices grayed out that I couldn't quite figure whether there was a chance to do them or not, like for instance with the supreme leader, and some other option on a dialogue I can't remember. I couldn't tell if I had to do something else to try that or not.

- I also couldn't understand what the point was with the guy creeping in the park, I caught him 2 times and then he was just gone, and resetted when I got back. I'm assuming that's not something that's fully done yet?

- I feel there should be more chances to be ambushed in the tunnels, but I'm assuming that's about to come, specially with that "stay in the waitress dress" option.

- I really enjoy the waitress mini-game and how it turns out when you go fully lustful and flash yourself out.

- I'm not sure whether this is just not developed yet or if it was a mistake, but when you go to the clothing store, if you decide not to make a decision about the jacket and go back to the dormitory, the guy who gave it to you has it back on his model when he's resetted to talk to his friend, and even after you give the jacket to the store clerk, it's still the same. I also felt there should be an option to just be nice and find another way to recover your clothes/buy new ones, and just give the guy his jacket back when you don't need it anymore.

- Overall I really enjoy the artstyle, and using rpg maker isn't really a bad deal. Maybe try to implement a quick acess to the maps on the main screen rather than operating menus in time, for one thing, and make the world a little more interactable even if just to add a little bit of immersion for the most part rather than a full usage to all of the objects, and don't feel discouraged to pursuit the storyline and style you've been pursuing so far, because it's pretty great (although I still feel it would all benefit from a conditioning vs. intelligence "meter" where you can struggle back and forth to either deliver with your mission or fall for lust, over and over again). Also I love the title, don't let people bully you for it!

tl;dr: Please, keep up the good work!
Wow, Thank you for taking your time to write this, a lot of good ideas.

-Garbage. this hospital is for general public, the elite doesn't go there and they do not care in what state the hospital is. I thought that excessive amounts of destruction will send this message, but maybe I will make this more obvious through dialogues and object interactions.

-Guy in a park is just a little thing, he exists to make the game feel more "lively". As for the other issues (jacket, party quest and possibly even more things), they are just unfinished.

Thx again, I truly appreciate this, looking forward to making this ideas a reality!
 

Raizeki

Newbie
Feb 18, 2018
72
13
Can someone tell me where and / or how do I get resistance information for the main quest? I'm stuck in this part and I can not progress in the game, and I can not get into the plant either ( Sorry for bad english, i using translator google)
 

IncineratedMulan

Member
Game Developer
Mar 23, 2018
379
1,605
Can someone tell me where and / or how do I get resistance information for the main quest? I'm stuck in this part and I can not progress in the game, and I can not get into the plant either ( Sorry for bad english, i using translator google)
This is the end of the current version
 

grapedog

Active Member
Feb 24, 2018
517
602
which H scenes are available currently? just the drunken fisherman and the flashing yourself as a waitress?
 

grapedog

Active Member
Feb 24, 2018
517
602
love the idea behind the game so far, and love the art work, though to parrot another poster, it would be nice to have the MC get more choice into who/where/when she does her naughty work. Just getting forced into it starts to get boring considering a huge portion of the games on this website are all similar in that regard. And nothing turns me away from a game quicker than a stupid MC who just turns into a dickhole for silly/no/dumb reasons. I enjoy games where you have the super slutty option, the not-at-all-slutty option, and the in between... and different endings that take that into account. Someone who is not super slutty might have to grind a little more perhaps, a job that doesn't debase her daily. Anyhow, i do love the work, and the art, please keep it up!
 
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IncineratedMulan

Member
Game Developer
Mar 23, 2018
379
1,605
love the idea behind the game so far, and love the art work, though to parrot another poster, it would be nice to have the MC get more choice into who/where/when she does her naughty work. Just getting forced into it starts to get boring considering a huge portion of the games on this website are all similar in that regard. And nothing turns me away from a game quicker than a stupid MC who just turns into a dickhole for silly/no/dumb reasons. I enjoy games where you have the super slutty option, the not-at-all-slutty option, and the in between... and different endings that take that into account. Someone who is not super slutty might have to grind a little more perhaps, a job that doesn't debase her daily. Anyhow, i do love the work, and the art, please keep it up!
Thank you, I understand that, and I`ll give more choices in next versions.
which H scenes are available currently? just the drunken fisherman and the flashing yourself as a waitress?
Fisherman, waitress, hospital, shower starts a quest with tunnel event, hospital lab, tunnel event changes a bit depending on whether or not you've been hypnotised.
 

Dole

Well-Known Karen
Apr 28, 2017
3,085
2,554
0.1.1 bug

I get this bug when I enter the subway at the beginning:

Uncaught TypeError: Cannot read property 'setDimensions' of null
 
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ilovenudemods

Came for the tits, stayed for the story.
Donor
Apr 10, 2018
507
909
How's the playtime on this? Since it says early access, is it worth getting into as it stands or should I wait a bit? I hate cliffhanger endings! Looks promising from what I can tell.
 

IncineratedMulan

Member
Game Developer
Mar 23, 2018
379
1,605
How's the playtime on this? Since it says early access, is it worth getting into as it stands or should I wait a bit? I hate cliffhanger endings! Looks promising from what I can tell.
If you`ll skip through all the text, it should be 1-1.5 hours of gameplay. Whether or not it's "worth getting into as it stands" is not for me to decide.
 
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3.90 star(s) 104 Votes