I know this will probably upset some people, but this game would have benefited greatly being released as a much more linear visual novel than the slightly open world game that it is. In theory the open world aspect of the game might eventually be worth the added complexity, but at the moment the only places where remember it mattering are work(yay grinding money), dodging some guards while streaking, and a few puzzles that felt tedious more than anything. If this game were instead a linear VN where events occurred at set points in the story what would really be lost?
Look at games like Good Girl Gone Bad or the abandoned Katie's Corruption. Both have pretty similar "girl battles corrupting outside influences" type plots, and both felt like there was a decent variety of scenes depending on how much they had been impacted by those forces. Meanwhile, in this game you can have a character that will happily suck a stranger off one minute, then the next have her be anxious about getting seen in revealing clothing. That doesn't really feel better to me.
A recent example I can think of is Lily of the valley. I couldn't get past the first week or so because of all the boring wandering. I recently tried out the unofficial ren'py remake and finished it. All that port did was remove the few RPG elements and walking around, and to me it was a much better game for doing so. When I was playing defenestration I was asking myself if I had actually found everything all the time. Nighttime streaking in the park, the dude with by the slide in the park, the prison, scenes in the shopping mall, most of the quests. I had no idea whether I was missing things in any of those, and that is just off the top of my head.