Cons :
- A game which is limited by its own system. I think it has a very interesting way of handling encounters. But what makes it interesting , also makes it boring .
- All kind of encounters are handled by the same combat system. And so , it is nearly impossible to differentiate one character from others. All of them have same lines. Behave in same way. Excluding the 6-7 main specific characters, which only vary in a very minor way from other threat/people.
- Also the frequency of violent encounters are too damn high. I know there is a setting to the game to reduce those, but they pretty much the main feature of the game.
- Game is very punishing for the kind of game it is. It is very difficult to achieve a specific thing that you are up to achieve in a single run. Not only is the event discovery impossible , there are no clues and only way to find them is through wiki.
- Too text heavy , and obviously it is supposed to be, because it is a text game. But in series of repetitive texts , the important ones are often lost.
- Lack of feelings, all feelings are reduced to numbers. No feelings description whatsoever in spite of it being a text game.
Pros :
- its a manager game , with high risk element.
- There are many many events , if you count them separate. (I don't)
- A game which is limited by its own system. I think it has a very interesting way of handling encounters. But what makes it interesting , also makes it boring .
- All kind of encounters are handled by the same combat system. And so , it is nearly impossible to differentiate one character from others. All of them have same lines. Behave in same way. Excluding the 6-7 main specific characters, which only vary in a very minor way from other threat/people.
- Also the frequency of violent encounters are too damn high. I know there is a setting to the game to reduce those, but they pretty much the main feature of the game.
- Game is very punishing for the kind of game it is. It is very difficult to achieve a specific thing that you are up to achieve in a single run. Not only is the event discovery impossible , there are no clues and only way to find them is through wiki.
- Too text heavy , and obviously it is supposed to be, because it is a text game. But in series of repetitive texts , the important ones are often lost.
- Lack of feelings, all feelings are reduced to numbers. No feelings description whatsoever in spite of it being a text game.
Pros :
- its a manager game , with high risk element.
- There are many many events , if you count them separate. (I don't)