HTML - Degrees of Lewdity [v0.5.2.8] [Vrelnir]

  1. 5.00 star(s)

    Just__mate

    I generally dislike text based hentai games

    This is my most played hentai game

    There isn't much else to say, just try it.
    Also if you struggle with money you should work at the café until you can start baking, since the job is absolutely op.

    PS: Stay in school kids.
  2. 4.00 star(s)

    exclusefo

    Set in the fictional country of England, this game emulates the hellscape of living in Birmingham. Unfortunate enough to be born as a Brit, you advance through life by selling various services or your own body on the streets filled with some of the worst people the earth has to offer. Rapists, drug dealers, murderers and French tourists. Day by day you work your ass off, only for all of your effort to culminate in all of your funds getting taken from you by your happenstance crime lord orphanage manager. God bless the Queen.

    I want to start off this review with a simple, but related preface.

    I've tried getting into this game 3 times in the past, and failed almost less than an hour in, every single time. Only in my current attempt did I finally manage to pierce through, or perhaps, wilfully ignore the issues I had with the game in my previous attempts.

    So, what was the wall that was stopping me, in all of my previous attempts?

    Nothing more than the simple fact that this game fucking HATES you. Almost every scenario this game throws at you is meant to demean the player character in one way or another. You're always at a disadvantage, and you always stand to lose. Even when you win, you feel like you lost.
    Now, this isn't inherently a fault. There's intrigue to be drawn from difficult games. A fair challenge can be fun, and overcoming it - as rewarding as it is difficult. The problem arises when your reward is.. nothing? Unless your idea of a reward is watching your character get brutally raped(fair game to you, if this is the case) or fighting back against insurmountable adversity, every encounter eventually just leads to disappointment.

    This is expedited by the fact that there's about 5 NPC's in the entire game that are even remotely decent people. Everyone else is awful, to an almost comical degree. Here’s a few examples:

    The police are a psychic, pseudo-eldritch force that can see your every move, regardless if anyone is nearby or not. They’ll only ever pursue YOU, and none of the people that are constantly trying to attack you or and make you an unwilling sperm receptacle. There isn’t a single interaction in this game that leads to the police helping you in any way, shape or form.

    Almost every teacher in the school you attend to, is more mentally deranged than your average twitter user. You could be getting an impromptu lobotomy in the middle of science class and the teacher would just go “that’s the spirit!”.

    Passed out from stress or fatigue? Well, shucks, buddy! Turns out the hospital you were administered to is run by a doctor who is quite literally the worst person you’ve ever met in your life. How about getting away from the sprawl of the city and relaxing with some yoga class? Woops! Turns out every single person in the class is a minecraft youtuber who’s ready to make you the subject of their sexual allegation apology video.

    I could go on and on, but I think you get the point.

    Now, you might be thinking: “Man, sounds like he fucking hates this game, why did he give it 4 stars?”

    Because this game is one of the most compelling sandbox experiences I’ve ever had. I imagine if you’re into the aspect of getting your ass resized by every person you meet, this would likely be one of your favorite games ever. I had no such interest, and yet, the game still offered me a way through this awful world, to a surprisingly wholesome “end” (end is in quotations because this game does not feature an ending of any sort, as of current).

    Something that isn’t mentioned in the synopsis is that every single sexual attacker can be repelled. While unfair, this game doesn’t actually ever truly force you to surrender. If you plan out your actions, it’s not only feasible, but also pretty easy to stay a virgin if you so wish. Personally, this is the playstyle that appealed to me the most, because the main aspect of this game didn’t appeal to me at all.

    I managed to reach about 90 days in on my 4th run, settled with one of the few nice characters in the game and called it a day. I replayed the game a few more times to see everything it had to offer, out of the sense of completionism and my own morbid curiosity. I enjoyed my time with this game, even though I only drew enjoyment out of a single and very limiting playstyle.

    The fact that a game that would otherwise not appeal to someone like me at all, managed to grip me by the balls and made me enjoy my time with it, speaks to the quality of the potential for the sandbox being presented here. However, the keyword is potential. This game is extremely unfinished. There’s a LOT to do in this game, but the depth in the actions you take are nothing more than a pittance. I know this game isn’t yet finished, but this is something that needs to be said.

    So, all in all, consider the following.

    PROS:
    • It’s free.
    • A lot of things to do, you can easily spend a dozen or so hours trying to explore all the places in this game.
    • Good writing. (Outside of the sex scenes.)
    • The sprite artwork is great, and there’s a lot of mods that add more visuals to the game.
    • Speaking of which, this game has a lot of mod support - most of them are pretty great additions to the game. So much so that I’d be remiss to play the game without them.
    • A very large amount of character customization. A fuck ton of hairs, clothes, different transformations, makeup, you name it.
    • Robin

    NEUTRAL:

    • This game is quite grindy. It might seem strange to put this as a neutral point, but the truth of the matter is that I didn’t mind this aspect of it that much. Granted, after a few long runs, it really started getting old. Furthermore, this is what I meant by the game lacking depth. There’s a lot of repeatable events with minor variations. Generally speaking, the variations run out very quickly and you’re left with a come to Jesus moment of “what the hell am I doing?”
    • Almost everyone is either a rapist or some sort of do-no-gooder. If you like this sort of thing, this is most likely a pro. If you don’t, this is most likely a con. Therefor, neutral. Personally, I’m not a fan, but I’m leaving this here because judging from some of the reviews here, a lot of people like the fantasy of this.
    • The combat system is.. alright. It’s usually quick, and once you understand all of the mechanics - incredibly easy.

    CONS:

    • Browser game. Suffers from the same issues as any other browser game would. I hope you have a good internet connection.
    • You can (almost)never be the aggressor. Yes, the game advertises itself as such, yes, I’m not the primary audience for it, but come on. This removes a very large sense of agency from the player character. There should be at least some, even if infrequent, bouts of dom-play or something. This is a sandbox game, after all. I understand that this is the developer’s intention, but I’m vehement on this point through and through. The game would be better off with more options.
    • The sex scenes. The sex scenes lack almost any sort of eroticism due to the fact that most of them are limited to very few exchanges of words and very robotic descriptions of what’s happening to the character. This sort of writing actually benefits the regular events, but the scenes that should be hot, are neutered down by this very same aspect. If you’re anything like me, watching the simple ol’ dick in the pussy mashing together doesn’t do it for you anymore. See, what makes sexual encounters erotic is the nuances and the context behind them. It’s the small details of leg jolts, muffled moans, quiet pleas, and more - that’s what makes it hot. And in some ways, this game has moments like these, but they’re brutalized by the robotic motions of every sex interaction feeling like you’re refueling your fucking car. What’s worse is that this isn’t only present in the generic encounters. Even the love interests aren’t exempt from this. Oftentimes they’ll have a great leadup to a scene, but then when you get to the sex scene in question, it’s the same as if you were getting your back broken by a random NPC, only that you get ONE more line per thrust. If you’re lucky, that is. There are a few exceptions to this, but they are VERY rare.
    • The way the game handles the save system serves as nothing more than a hindrance. Loading back to a previous save is fine, but loading back to a save before it will exempt you from earning any achievements, which removes your ability to gain perks for a new run. Why does this exist? Is the idea to make the player’s “choices matter”, so that they can’t save scum to an earlier point to avoid consequences? Who cares about that? It’s a singleplayer sandbox game that’s heavily based on the choices you make. Of course the player will want to see the “what if” ‘s. Very bizarre.
    • The amount of encounters feels like fighting off mosquitoes on a camping trip. It gets old very fast. While I’m lukewarm about the combat system itself, the amount of encounters is absurd. I’m aware that they can be vastly lowered by fiddling with the settings, but they disable the perk system, which in turn imply that the developer believes that this is the RIGHT amount of encounters to have. They don’t make the game harder or more challenging, they just make it more annoying.

    There’s many more smaller issues I have with the game, but they’re extremely subjective, so I’ll end it at that.

    To summarize, I like this game. I might even like this game a lot. I can’t believe I’m about to say this about a game that has you get raped every 40 seconds, but.. it has heart. Granted, only if you look at the right places. The rest of it is littered with wild (although fortunately toggleable) fetishes and jank unfinished ideas.

    If you’re not interested in the introductory aspect of this game, much like me, but the idea of persevering in a brutal world seems like a fun idea, maybe give the game a chance.

    If you’re interested in being a neighbourhood bike and getting banged by every living creature in sight, then you’ll probably love this game.

    If you’re not interested in either of the previous two scenarios, it’s probably best you stay away from this game.

    Thanks for reading.
  3. 5.00 star(s)

    Misumiso

    best game so far out of all h game ive played this didn't expect to play it but it got me hooked for some time now hahahaha
    No need for fancy graphic though i wish it could be improved not by using mods and stuff but over its i five out of 5 for me i wish i could rate it higher hahaha
  4. 5.00 star(s)

    freeman566

    This is one of the best 18+ simulation games I have ever played, and byfar the most comprehensive and detailed. I like that you don't have to manage your character's diet or any other tedious details. Much of the focus is on maintaining your character's constantly eroding mental state. I really love the NG+ feature, where each achievement you earn contributes to points that unlock clothing and starting bonuses.
  5. 5.00 star(s)

    cache-coherent

    Extremely well-developed game - it suffices to say that it not only has a wiki full of info, but people even draw fanart for it. The development is going quite steadily, as seen on the git repo. High replay value, too - it takes hours of gameplay to just start feeling like you know what you're doing and can survive in this world - and then you realize there's literally dozens of achievements, some of which aren't even acquirable on the same character. There's a roguelike-like system where you earn coins from achievements that you can use on character creation to get a quicker start.

    Despite the disclaimers in the toppost, it *is* possible to play this game and not be "always in a unfortunate situation". Most of the dangers of the game can be overcome with sufficient stats.
  6. 5.00 star(s)

    Splooshification

    I love the concept of this. Especially the ability to have variations (mods). I'm a very graphics-based player so it would be nice if it became more image focused even though I realize it's a text-based game.
  7. 5.00 star(s)

    ZMaker

    Best H sim I have played. MC stats progress in a lot of ways, it develops physically and mentally. You can dig for an interesting history and there are tons of events to explore. It truly takes advantage of being a text based game and gives plenty possibilities to the player. What can I say? 5/5
  8. 5.00 star(s)

    Zom-kun

    I've been playing this game for over a year and I used to be on his/her Subscribestar before my money ran out. The game is incredibly good, with characters with backgrounds, personalities and a lot of game mechanics. If you think it is possible, you can make it!

    A succubus? SURE
    A cowgirl/cowboy? SURE
    A mix of succubus and cowgirl/cowboy? SURE

    Basically, anything is possible. Even if it isn't possible now, the dev drops frequent updates!
  9. 5.00 star(s)

    Grootbeast

    Amazing game, so many things to do with a lot of replayability. I've been playing for four years now, and there's still stuff I haven't seen. Usually, updates take about a month, but that hasn't been the case recently. But the updates that take longer usually have a bunch of new changes to it, be it QOL changes or a bunch of new events. This game is still fun after all the time I put into it. This is my favorite porn game.
  10. 4.00 star(s)

    rubyq

    It was for a very long time one of my favorites, despite the low graphics. I love the writing and the exploring. But it has its flaws, which let me lose interest over time. the grinding is sometimes too much and in some cases I would like to see more action then just a long wall of text. The fights can get boring after a certain time, because its too repetitive. Its still a very good game, but for a perfect game it would need some adjusting.
  11. 4.00 star(s)

    Shadowraven

    it’s a game where anything can happen at random times. It gives you the freedom to roam around the world without being handheld. Unfortunately, this can also be bad as sometimes you may get stuck in a route or situation for a long time without an answer. However, the more you play, the more you'll understand how to navigate around annoying soft locks and unwanted features.
  12. 2.00 star(s)

    Uldork57

    Should change the title to "Get fucked " since that is what happens to you the whole game. Even with romance routes and attempts to stand up for yourself or escape unwanted encounters, your character will be abused in each way possible.

    I played the mobile version for awhile but ended up dropping the game after one too many rollbacks of progress or dead ends with no escape. Big issue was how easily your progress towards education and paying rent would be side tracked by getting kidnapped or arrested.

    Unless you a very liberal view in what level of torment another can inflict on you out of passion or love. You will feel like shit for trying to do anything in this game. So many NPCs are just rapist and extortionist. So many events force you to get bent or reload to avoid them. So many options seems to exist only to be failed at, in order to cement you as the weakling to be exploited.

    Only reason this game isn't a one star is cause of the amount of options in what content you want to view, even if all that content is you getting abused by either men, women or every single creature with a pulse. I also loved some of the romance options, but couldn't invest time in them due to game mechanics forcing me to do time managment in a game where the content is things going wrong.

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  13. 5.00 star(s)

    Deleted member 4814628

    10 out of 10, bravo

    This game actually managed to utilize the limitless boundaries of text

    With infinite ways of customizing and playing the game, this is one of the best text games out here

    I don't regret playing this, cheer to the devs
  14. 5.00 star(s)

    Eroitch

    Degrees of Lewdity defines what the sandbox experience means in this genre.

    No written story. You write that yourself. A true sandbox with ungodly amounts of customisation and tailoring, which lets you make the experience suit you directly. I don't think I could say there is anything else such to this extent.

    Degrees of Lewdity also manages to be more of a survival game than most you will find. Almost feels like a roguelike at first glance due to the zero handholding you get. You really have to figure out your way around the environment, know what to do, how to progress. It is masterful and manages to stay immersive till exhaustion.

    You will also find the world teeming with content. Several named NPCs with storylines and several minor events you will find throughout the city.

    The dev also tries to bring in as much of the requested content as they can, and they do deliver. Even if not everything, but generally stuff requested by the community does make it into the game one way or the other. I must applaud what Vrelnir does here. This is what a 5/5 experience looks like. Keep it up!
  15. 4.00 star(s)

    Thot Patrol

    [v0.4.5.3]

    I really enjoyed this game. The text based gameplay allows for creativity between the developer and user. Even with that being said, it's mainly limited to text. So if you hate reading, this game may bore you.
    This game keeps me coming back with its endless possibilities, a bunch of different paths you can take. As well as relations you can build. Unfortunately, depending on if you care, you can't necessarily just mind your own business. Evil will always be lurking around the corner and most of the time, you're being taken advantage of. The game does offer the ability to save whenever/wherever. There's tons of weird/different scenarios and even character development. Lots of fetishes/kinks come into play in your journey. Worth a try
  16. 1.00 star(s)

    primeumaton

    This game is great if you like pointless struggle against the inevitable.

    If you like progress and avoiding things via good choice, skill, preparation, or accepting grind to do so: Don't try it.
    You will just get destroyed over and over and over.

    If that is your thing, have fun.
  17. 5.00 star(s)

    CreamsicleRP

    Wow!! Started for the porn, stayed for all the amazing content!! I have an angelic cat girl who has made it to day 150 without passing out while maintaining her virginity. Why? Cause this game is super fun!!

    Now I am pregnant with Black Wolf's Puppies :D
  18. 3.00 star(s)

    Vvsttannat

    This is a review of DoL Plus 0.4.4 (the mod includes a lot of stuff related to QoL, but even then it doesn't change the main game loop that much).

    This game is amazing, but also falls short in some very essential stuff.

    I appreciate the monstrous amount of content that it holds, but I also feel it's deeply flawed in the way it's implemented. It's one thing to expect some effort and repetition from the player when it comes to what's essentially an open-ended sandbox RPG, but the abhorrent grind just makes me want to jump off of a window.

    I've tweaked like 20% of the whole game by manually editing the .html file (because I didn't want to get cut off from earning Feats, even if they actually do seem mostly useless) and the game is still WAY too slow. Mechanics like the Farm's Field Clearing are absolutely bonkers, it took me 20+ in-game days to clear ONE field out of NINE. And that's by focusing on it and forgetting about pretty much everything else.

    If you factor in semi-obligatory stuff like attending School and paying Bailey, it can become an absolute shit-show to do most activities without having to be constantly bothered, so for a considerable part of my first and only playthrough I haven't even tried tackling most of what the game has to offer.

    Honestly, I'd give this 5 stars if the progression systems (both to level up characteristics and other permanent things) were faster. Again, I know you can just cheat normally, but that's not how the game was designed to be played and on top of that you're penalized.
  19. 5.00 star(s)

    labrouette

    A very simplistic yet complex game, the design and artwork works quite good
    the narrative and option are one of the most best point of this experience
    quite difficult to play but if you put a little efforts you'll be rewarded
  20. 2.00 star(s)

    LittleSisterLover

    This is on version 0.4.3.3.

    Of all things, Degrees of Lewdity reminds me of AdventureQuest.

    For those unfamiliar, AdventureQuest is a 2002 flash game loved then for its freeform engagement and multitude of questlines. In present times, AdventureQuest is known more for its inconsistent design choices, lack of player interaction, and massive number of bugs.

    I believe you can see where I'm going with this.

    Let's begin on the last part, because that's always a negative. Degrees of Lewdity is very buggy, regularly forgetting the actions of the player and triggering events that should be impossible in the current circumstances.

    Most commonly this is seen within the clothing and sex system, where the way your clothing is removed or shifted is often illogical. The prime example I have of this is when my character's bra was removed, revealing their...jeans. What's funny about it is the left panel had it right, stating that my breasts were now exposed, but the text for the ongoing interaction simply could not figure it out and for the remainder of the scene no action taken made any sense.

    During sex, penetration sometimes happens through clothing. Your pants can still be on fully (there are stages to removing garments), yet direct contact is still often stated to have happened.

    Clothing is prone to changing colors at random and duplicating in your wardrobe. I owned one pair of white panties one night and the next morning I had three pairs of black. I had four copies of the starting sundress at one point. Something is broken there.

    Shaking the paw of a dog out on a walk takes your "handholding virginity", but eating a woman out doesn't touch your "oral virginity".

    The tutorial encounter states specifically that screaming for help will end the encounter for the tutorial. This isn't exactly true, the encounter always went on for 1-2 more turns afterwards, sometimes allowing the attacker to do something henious and starting me out with significant debuffs. This wasn't an issue in a previous version of the game I played a while ago, wherein the tutorial encounter was always ended immediately.

    Sometimes the amount of money promised and given for tasks does not match with no commentary on why or any acknowledgment of it. For instance, when picking weeds on Danube Street you're promised $120, then paid $100 despite it stating that the employer was satisifed.

    I want to make a special mention of the option to show exact percentages on chance-based actions as well, because it doesn't work. Some places it does, but at an estimate, it does not for around 85% of actions in the game.

    In terms of the inconsistent design, let's talk skulduggery. Skulduggery as a stat generally determines your ability to perform dishonest actions. This includes crimes, lying, cheating on exams, etc. Yet, while skulduggery allows you to talk your way out of chemical manufacturing plants, crack safes, and even convince a doctor to drink their own poison, you know what it can't do? Allow you to steal your identification papers from the orphanage head so you can live freely. Nevermind the fact that withholding them is a crime, because Degrees of Lewdity operates on a whole different reality of what is allowed by anyone but the player.

    Of course, if you want to work in the strip club, you need identification, so there's this whole quest to get a fake ID for it. But of course you can't just use that fake ID to rent an apartment or anything. That'd be ridiculous.

    Speaking of crimes, the police have the omniscient ability to know at all times when a crime is committed - by you at least. Doesn't matter if there are no witnesses, doesn't matter if there is no trace, they know. Of course, the daily sexual assault you undergo is either not a crime or their all-seeing eye doesn't apply there.

    You have social stats for the general opinions your teachers and student peers have of you. I'm not entirely sure what these are supposed to do, because for me they did almost nothing. I would assume that teachers considering me an "ideal student" would result in them siding with me in events. This didn't happen, and they would regularly assign me detention when I did not allow myself to be raped every class. Getting detention then lowers their opinion, so they shortly hated me. The stat for student opinions didn't seem to have much of an effect either, as I would assume that results in students having lower chances to assault you, or other students stepping in when you were assaulted. Neither of these were the case, and every day multiple students would continue to sexually assault me, despite the social menu stating the student body loved me. All I actually saw was the occasional flavortext that I was greeted in the hallway. From my experience, these stats either really do nothing or are largely nonfunctional.

    There are actually a lot more examples I have in mind, but as this would be insufferably long if I went on, let me put it this way: Almost every ounce of content in the game is half-thought out, disjointed, and does not mesh together in any way. Everything is completely separate and nothing plays together.

    Going back to my initial point, what about player interaction? Well, Degrees of Lewdity is all about getting raped. Yea, that's it. Sometimes by people on the bus, sometimes by the doctor, sometimes by the school principal, sometimes by a dog, sometimes by a spider, but it's all about the rape. To be fair to the game, it is initially upfront about this, stating when you open it that it is a game where you'll never be in the dominant position. Of course, that's actually a a bold-faced lie, you're sometimes, inconsistently, in the dominant position. Pass a girl in her locker at school? Feel free to forcefully grope her. Literally anything with Sydney? Time to act like the randomly generated NPC who just raped you three screens ago. Want to have sex with the character you're in a relationship with? Not that one actually, you can't do that. Yes, I'm serious, you cannot initiate sexual encounters with your own lover. If you want to have sex with them, you're going to wait till the RNG hits you with it. Don't worry, there are guides for triggering it on the wiki. Yes, I'm still serious. Oh, you can do NPC's homework for them and sort of act like you're about to assault them. That part is very weird and poorly written though, and you also can't actually do it, you just finish the homework and get paid $5.

    This game desperately needs proactive player content because without it the player is stuck unable to directly engage with the game outside getting raped. Even something as simple as being able to pass a skulduggery check to pick the lock on Robin's door while they sleep, then molesting them.

    So what about the content that is in the game? It's about 5 hours worth - stretched to 40 by several significant grinds and RNG. I would say about the first 10 hours of gameplay left me unable to do anything because I was stat locked. Every single one of the player's stats start as low as possible (with the exception of grades, which start at 'D' rather than 'F', at which point they have neither positive nor negative effects), and raising them is a lengthy chore.

    Once you finally get to the content, it's a very limited amount. Sexual interactions are essentially generic text, where the player's ability to get off is dependant almost wholly on their ability to emotionally invest in the idea of the scenario, and not in any way what the content of the game provides. Now, for the dynamic sex system that is completely fine, good even (provided the bugs with clothing are addressed), but for static text it's very poor. Static text needs to be able to set the scene.

    Let's take, for instance,
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    Part of the issue with the content and associated grind is it isn't intended to be completable. The developer seems to view this game as a roguelite of sorts, intending you to complete a few objectives and restart with some NG+ bonuses those objectives unlocked. There are a lot of issues with the system, but let's start with this: The objectives and your ability to start with bonuses only relate to your most recently saved game. If you are keeping saves for certain events or just scenes to re-view (you know, as if it were a porn game), or are running multiple characters, the system will not work. Of course, the mere idea that in a game with a 35 hour grind players are intended to restart regularly is absurd, but here we are.

    I have a lot of things I can say about Degrees of Lewdity that I cannot possibly fit in here. What I do like is the idea of an open sandbox where you can define yourself, meet characters, and take action. But Degrees of Lewdity really is not that kind of game. It's a buggy mess of inconsistent mechanics and contrived scenarios, where the player is not capable of deciding on a path due to a devotion against agency and any real variation in content. It is not a sandbox nor an RPG, leaving you with no roleplaying potential.

    Degrees of Lewdity in its current state is honestly no more than a proof of concept at best. It's a bold claim, but I honestly believe it needs a complete overhaul and has a desperate need for design documentation.

    Play if you're looking only for a temporary immersion into submission, and wanting for nothing else from the title.