Review will be updated as time goes on and more stuffs are implemented into the game.
For being in Alpha, this is honestly a pretty tight and generally enjoyable game - Combat is well done with damage models being superior to many AAA games IMO (though I could do without the enemies spotting me from a city block away on foggy days as well as being shot from beneath the floor when hiding in a room on the 2nd floor).
The gun tinkering is expansive yet limited to having everything be an assault rifle-style of firearm; pistols, shotguns, SMGs, and long rifles would be nice to see implemented into the game eventually (pistol barrels and shotgun rounds don't really count).
The hover scooters are deathtraps; any obstruction at speed will knock you off, damage your health, and leave you vulnerable to any nearby enemies. Lost a good, ongoing character because of a rock hidden in low grass.
Enemy types and variations would be nice to see expanded upon at some point in the future (such as mutants (not to be confused with tentacle-infested humans), roving tentacled horrors, etc...).
A larger variety of birth types and animations would also be nice to see (human, mutant, tentacled horror, etc...). More consequences for giving birth, both bad as well as possibly good, would make for an interesting gameplay experience (Increased spawn rate and quantity of hostiles? roving friendly NPCs? skirmishes between said friendly NPCs and hostiles?).
The animations in the game are well done and deserve some praise. The graphics performance of the game is generally good; there are moments where FPS drops dramatically (likely due to enemies spawning) but runs smooth otherwise.
Prone/crawling would be nice to have in the game. Not really sure why it hasn't been included.
Character editor is alright but could use some more options (skin/eye/hair colors/styles, ethnicity, skin marks (freckles, scarring, etc...) ). Would be nice to change her pose and rotate/zoom so I can see what the sliders are doing.
The frequency at which clothes are damaged by walking through shrubbery is honestly annoying; it makes sense if you're running through it, but is a bit too high when you're just walking casually through a bush or next to a tree.
At this time, there are no meaningful missions to perform.
Do the irradiated areas even serve a purpose or are they just there to drain your sanity and make you see the paralysis demons? Would be nice to find higher-tier loot in these areas.