CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
x

Unreal Engine - Delta Zone [v21.0] [DEVOLUTION]

  1. 2.00 star(s)

    Eggtree McGee

    Clearly very early in development, but even as a tech demo its not fun. If an enemy shoots you, you are stunned and your aim is massively thrown off, so good luck fighting back. Your weapon is also extremely inaccurate so you can't snipe.
    I know the whole point of these games is to lose, but there needs to be actual gameplay to make that something.
    I'll wait for this game to be in a better state, but currently its awful. Only pros are it looks very good. Thats what pulled me in, but the gameplay very quickly pulled me out.

    Also this game makes my computer sound like a jet engine and I have a good modern computer so thats a clear sign of poor optimization. Pulling 1.2gb of ram on idle isn't great either
  2. 5.00 star(s)

    YaNotEnot

    One of the best I've ever seen.
    The gameplay is very interesting, I have never seen anything like it.
    Great animations
    И очень понравилась русская реклама и реплики противников. Будто в тарков зашел).
  3. 5.00 star(s)

    hedude

    It's a Tarkov clone with NSFW features. The gameplay is legitimately entertaining, though difficult at first. It takes some practice to learn the mechanics. The roadmap is promising and the updates have been reassuring. Honestly think it's the most promising and most worth supporting on the site. Optimization is already really impressive for a NSFW game. It's not perfect but I have high hopes for the dev team and am solidly behind the project. This could set the standard for future NSFW games
  4. 4.00 star(s)

    CoruscantGuardFox

    TL;DR - This is a hardcore STALKER-ish game that happens to have NSFW elements built around it. It is a nice concept, but needs a lot of polish before it can become a real game.

    Good:
    - Extremely good gun-play, better than some AAA titles
    - A solid gun-build feature that is fun to mess around with
    - Enemies are aggressive or evasive depending on the situation
    - Graphics are nice
    - Gameplay mechanics make a difference during gameplay
    - The NSFW animations are nice

    Bad:
    - Tutorials are really barebones and rarely load
    - AI can sometimes launch towards you cross-forest for sprinting for 3 whole seconds
    - Not enough gun variety to make a truly interesting scavenger gameplay
    - Not enough content to make the game worthwhile

    Ugly:
    - The map is confusing but stays true to hardcore shooters, a simple compass would fix it right up
    - There are simply not enough animation variety, but the tentacle animations are the best I've seen in a Hgame ever
    - Currently in a very sandbox-ish state, barriers that close off areas or the edge of the map are confusing
  5. 5.00 star(s)

    IamAndrea

    With the recent update I'm extremely pleased. A map system that is what Escape From Tarkov strives to become, different zones all connected in each their way. The combat is really nice, and the NPCs are surprisingly sophisticated. Depending on their situation, they may run away while getting shot at in the open, get knocked down and shoot from what looks like a seated or proned position, and push whenever they manage to land a good hit on the player. I see some hooverbikes sitting around the maps, and dislike their concepts, so I've refrained from using them. At least I believe they should be rarer, or obtained through hard work. Graphics look really nice, and the game overall runs stable above 60 fps on a 3060 card. H-Scenes give me Fallout/Skyrim H-Scene vibes, in which there's little to no dialogue and just a free camera. There are quite a few poses, and getting caught isn't insanely punishing, though you will lose a lot of stuff. Great game overall and the development has been surprising. ^^ Much love <3
  6. 5.00 star(s)

    hever50

    Actually progressed very much in development unlike many of the other games on this site that have been in development even longer than this game. Currently at version 15, there is a very solid gameplay cycle and is quite fun to play
  7. 3.00 star(s)

    SuperSudoMe

    This game definitely has potential.

    A. Aesthetics : The girl is attractive, the scenery is ok, the antagonist are believable, and did I say tentacles (Bonus)

    B. Play : Not sure there is any. Not sure there is even a story here. Feels like a sandbox, where a squad of marines and a tentacle monster were dropped and somewhere along the way lost the rules of engagement.

    C. Fun Factor : Meh. Not really fun to run and shoot endlessly with no goal. Is it fun to watch the H scenes, yeah, but that gets old if they do not lead or relate to the story (what story, so they dont)

    I think this game could be something, but it needs some help soon. It already feels a bit bloated and confused with all the parts, repair, etc and no real understanding of how it relates.
  8. 3.00 star(s)

    Nice Kitty

    I spent 2 hours on this game, and after 2 hours of real time, eggs came out of the heroine. I'm not kidding. There are several animations in the game and there are mainly 3 of them. With bandits there are 2 of them
    With their tentacles - 1. And a man, a man, and a woman (heroine) - 1
    The world is huge and I don’t know where to go as a beginner. There are bugs in the game, you fall under the map
    As for me, scenes and animations should be better worked out, and not bet on a huge world and a huge performance problem, my card heats up quickly. There are cheats here, and just for the sake of godmod, it’s worth turning them on, enemies are stupid even at maximum difficulty. And many more problems in the game. But the main problem is that there are no quests, navigation where you need to go. In fact, you just walk around the whole map, study, watch animations and that's it. So far not a great game
  9. 3.00 star(s)

    Fidzius

    [v21.0]

    Strong steps of progress, needs quite a lot of balancing, convenience and functions for the leftover WIP parts.

    Non functional 'parkour' on haphazardly placed rocks and terrain you can get stuck on paired with lag-back movement (forced "unstuck")
    • Awful map- some places have a few entrances, some a single forced path with lots of wasted, cluttered space around them. Very limited and set interaction points: 1 vendor, 1 healing station, sparse (recently consistently placed) chests, unusable vehicles due to noise and overgrown paths. Weird invisible walls and janky terrain makes exploring the same map not fun, and that's without mentioning the fairly vague scribble of a hand-held map. Having some parts of it shuffled run-to-run, more possible access (entry/exit) points and dynamic (openable paths) map would make it so much more.
    • Odd AI behavior- doesn't seem to depend on group tactics and flips between either hounding me or forgetting me. Some figure out my location over hills and other objects, some don't see me even when they blind me with their flashlight just a few steps away.
    • Weight and Volume carry limit your inventory way too much in a difficult to traverse map. THERE'S AN INVESTOR 'CHEAT' FOR THAT
    • 3rd person view is for H-scenes only, there's no other rigging than walking or surrendering outside of scenes.
    • Clothing is paper-mache, getting ruined way too quickly. Simple bushes and twigs keep damaging clothing, getting hit turns you into swiss cheese.
    • Vendors incomplete, their restocks stop renewing and keeping economy, tier upgrades work weird if at all, side quests don't really refresh. Recent (v21.0) Update also made vendors sell multiple stacks of the same items.
    • Bodies (or at least their interaction points) don't despawn and already looted corpses keep piling up.
    • Stunned and fucked. Getting shot leads to being stunned and enemies enemies "rush", which basically teleports them behind you and into your behind. I've downed enough pills to resurrect yet can't resist a single enemy because of a single shot, never felt it being anywhere close to fair.
    • "Survival" needs more balancing, resources feel like pouring from an empty cup into a cracked one.
    It really needs more convenience, balancing and a more dynamic map.

    The current arausal, sleep, sanity, food, hunger, nutrients and cybernetic energy limit the player and discourage longer trips, exploration and while challenging to manage, yet aren't rewarding due to high consumables costs.

    It's okay, not great or good, not awful or bad, waiting for progress!
  10. 5.00 star(s)

    candyate

    We got a classic "low rating because too hardcore" situation. For those who aren't put off by a porn game with actual in depth mechanics, this is a gem. The dev is really ambitious and updates are frequent, I will be keeping an eye on this
  11. 5.00 star(s)

    d3rpityderp

    I'm honestly upset that this has under a 4 star rating cause it really is a game with a lot of potential. It has amazing graphics and a really good combat system that takes time to learn but once you do learn it it become a much more enjoyable experience where youre less focused on trying to see the different sexual experiences and more focused on actually getting items to survive and be better at the game
  12. 3.00 star(s)

    edgartheslayer

    I'm review this game primarily as a porn game first and foremost (v14.0).

    Pros:
    -Good graphics style and sound design.
    -Animations, especially sex animations are very good, although transitions from sex stages could be much smoother.
    -Interesting weapon system and infiltration gameplay.
    -Good optimization (except for graphics) no crashes.
    -The game inherited a great formula for a porn game. You play as protag, fight enemies, able to get grabbed, raped and resist, and doesn't game over on death, birth or even rape. In many ways, it knows what it's doing. Well done.

    Cons:
    -As a porn game, this game starts off very hard. Human Enemies are relentless and can't be resisted at all once grabbed.

    The AI makes little sense. They don't notice you even if you're right in front of them on the open. But then once they lock on to you - they almost always hit you even from far away. They are using some kind of detection threshold, which gets filled the more noise (primarily) you make and the longer you are on their line of sight. It's like they are almost braindead, but suddenly become best snipers in the world when you make them "wake up".

    This can be very frustrating and require quick adaptation. You'll certainly get wrecked the first few tries. I'm a hardcore gamer, so it wasn't an issue to me, but difficulty system needs to be reworked. For a porn game, it's not the worst as it is, but it's close, really. Difficulty is just based on the equipment you have, otherwise non existent.
    Also the adaptive difficulty... why? Just make basic templates (easy medium hard etc.) with sliders for the player to adjust the difficulty freely.

    The saving grace is that they are cowardly and easy to stun once you hurt them some. But that requires slow gameplay and tactical assault.

    -the "rpg" element overall is lame. You only unlock variety for character customization, aside from weapon ugrades and armor. This is a bad idea for this kind of game.

    This is a female protagonist perspective game. You need to let the player feel invested in her from the start, from a porn/immersion perspective. So, instead, make customizations all available, and have unlockables as new areas, some main char corruption value, control over sex (choosing which animation to play, speed and stage), etc. I can go on with many ways how this could be better and with what to reward the player.

    -limited kinks. This is advertised on patreon, which means no bestiality, no non-egg birth, and many more dumb limitations(was really disappointed to see how tentacle disposal works). The fact that we have pregnancy, rape and tentacles is as far as it goes, I predict. But I hope I'm wrong. They should consider secretly making a "fan" patch which you can only get on "pirate" sites.

    -hub is alpha stage material. You only have your "base" (which is a good start), but all you do is view tutorials, stash, buy/sell items, as well as said customization unlocks.

    this could be so much more, but I guess it's still in development. I recommend adding like a mini-town where protag can work simple jobs, including prostitution. Dialogues, romances, NTR. the possibilities are limitless.

    -As mentioned, graphics aren't optimized. I have AMD Radeon RX 6500 XT, which I know is not a high end graphic card, not even close, but I really needed to put everything on as low as it gets, AND turn off all weather effects (clowd, wind, fog etc) just to not overheat my Graphics Card with 41 fps running on 1920x1080. I have to turn off said weather effects everytime I launch the game, which is mildly annoying. I know this is a 'me' problem, but guys, you can do better. Much, much better.

    -main con .. this game is the perfect opportunity for milking supporters. I don't know how it will go, I hope I'm wrong COPIUM, but this looks like one of those projects that's going to be in development for 20 years. Shots fired, devs. Prove me wrong. Get a big team and add content FAST.

    -The save mechanic is ambiguous. It seemingly saves as you were in town the moment you leave on a mission, but I'm not sure. Make a proper quick-save/load system ASAP. This would also help with other issues.

    =================

    Conclusion:
    As it is, the game has merit and works mainly due to the mentioned porn game formula of fight/rape/resist. The overall implementation is decent, but you have to GIT good for real for real.

    Many people, including myself, want to roleplay and kind of "control" how sex, corruption and rape starts and progresses. The game is brutal and makes events too random in this sense. (for example I wanna start slow, get forced into a blowjob, start giving up after a few tentacles sex etc; but no - unless you're already gud, the moment you start playing -you're gunna be serving every dick on the map and lose all equipment).

    Which is good in it's own way, but as a porn game - EVERY PORN GAME's main enemy is taking itself too seriously gameplay wise. And so far, the only way it's avoiding that is with cheats and being not too penalizing for being robbed. It's alright, but leaves much to be desired. I really love the foreplay, pregnant belly and vagina movement.

    EDIT: small player inconveniences to consider:
    1. If you hold shift to run and go through bushes, trees or whatever might slowdown you- upon entering clean terrain, the slowed down speed remains. You have to manually let go of shift and hold it again to resume normal speed.
    Fix: Make it so that the game automatically applies max run speed.

    2. If you don't have any make up, you shouldn't have your face smudged (cosmetic issue).
    Fix: If certain criterias are met (make up specific customizations are set to 0 or off), then face appearance never changes after sex. It doesn't make sense.
  13. 3.00 star(s)

    Perished

    0.14 review. I get the negative reception for this game. I think dev has a passion for both hardcore shooters and H rated games and decided why not both? First of all this is a very ambitious project (demo stage), sex stuff feels secondary, BUT dev has made very quirky development decisions.

    To recap this game before you play:

    - Designed to be a looter / stealth FPS because you can't take multiple enemies simulatenously. Have to utilize guerilla sort of tactics to take down enemies. Suppressor is a must. So don't think this is easy pew pewing just because it has H rated content. Dev has put multiple mechanics to make your life harder, and made hostile combatants better than you in nearly all aspects. Your only weapon is the element of surprise and human brain, can't outplay the guys by peeking the same corners.

    -You loot the available two maps and develop your inventory customize your character(remember it is high stakes your progress hangs by a thread of a guy surprising and raping you), game gets harder and throws much more at you once you upgrade your stuff.

    -Game decides to go to the path of realism but somethings don't make any sense: guys you kill are random lootboxes, don't get to loot the body or take his gun? Most of the enemies are bullet sponges and they always try to rush you, they don't take cover. They always go for suppression and melee raping charge. So you wont feel like a cybernetically enhanced badass lady but a lady with a gun who lost his way trying to survive. Once MC gets raped the guy leaves running but his friends linger and you have a cloak of invisibility allowing you to reposition (immersion-breaking...) Also headshots are rarely an instant kill... Your only gun is a highly customizable M4 platform with tiered weapon parts, and your gun fires all ammos???

    - If you get startled by an enemy, you are 99% done they easily suppress and rape you and leave running after. You lose bunch of loot to him and have to kill him to get it all back. You have to engage at a distance and behind cover to succeed in this game, also required to have right tools for the job. So forget all about COD and BF gunplay, have to take it slow and play cover to cover just to be safe. High ground is your friend whenever available. Therefore I can't say this is designed to be an action shooter. You have to start the shootout most of the time to come on top.

    - Cyberpunk part of the game is body enhancements and that's it, they are OK but tied to neurosuppressor and cybernetic battery soft cap, can't rely on them all the time. So don't expect CP2077 gameplay.

    - There is no quest system integrated yet. 2 large open maps with lootboxes and baddies to shoot at. Gameplay loop is limited to this right now. So dev chose to make the game harder by forcing you to adapt with high stakes and git gud to increase playtime, not much else to do honestly.

    -Pregnancy content is eggs and tentacle porn acting as environmental hazards in bodies of water limiting map traversal, some guys are infected with tentacle DNA and can make you pregnant too.

    -Sex stuff in the game is alright, will get you going a bit but because you die a lot and the variety is limited so it can get tedious after a while. I found myself restarting frequently with a new career because exfil locations are scarce and handheld map is shitty for a "Cyberpunk" themed game.

    I think this game is a demo that you can play for a couple of hours and get bored so you can go back to playing it the next day. It feels rewarding to git gud, has a different feel to it but won't attract players at first glance so I understand the lower ratings. It is just DAMN hard, and it was intended to be this way. It is a mishmash of hardcore shooter, stealth shooter and looter shooter. Could be better with a battle royale experimentish lore. Whatever check it out, you will either hate it or find it OK to keep playing.
  14. 1.00 star(s)

    FadingEX

    Terrible, too hard (harder than a game like this should be) mostly due to aimbot AI, high enemy density/small map, Exit/Exfil REQUIRING a cross map trek (you're all but guaranteed to lose whatever litter you managed to get along the way) and character customization is arbitrarily locked away.

    Ideas to make the game better...
    -AI could fight each other.
    -Female AI to help take the heat off the player.
    -Reduce the amount of items AI can steal from you in one grab.
    -Larger map (just give the player more empty space to get around)
    -Add more exfils.
    -Reduce AI damage to match player damage more closely.
    -Add a melee... please... so that early game isn't impossible.

    Good things...
    -GREAT animations and models.
    -Immersive environment.
    -Cool concept for an H-game.
    -Character Customization exists... (wouldn't know if it's any good though)

    Unfortunately this is basically not even playable just from the tedium alone.
  15. 3.00 star(s)

    abao

    Pros
    • Good models that's animated quite well
    • When youget knocked up, your stomach gradually grows as pregnancy progresses.
    • Lots of interesting gun parts to customize your gun with
    Cons
    • Pretty crappy map design makes it impossible to see the labyrinthine obstacles in pitch black or ridiculous lighting, depending on where you are.
    • Ridiculous enemy design. The trash mob enemy can tank dozens of shots, moves faster than you, and destroys half your inventory on contact
    • You lose your gun parts when you get fucked. So, for all that there's interesting gun parts, you won't actually get to use them.
    • No real objectives; you're just derping around and inting for sex animations
    This would be much better if it's just a simulator sandbox. The animation is great, but the gameply sucks.
  16. 3.00 star(s)

    Karma1233

    I've played through 3 different version releases (free ones, because I don't pay for unfinished games) so I might as well let you all know if this game is worth your disk space.

    Pros:
    -Environments are well designed
    -Graphically, the game looks solid
    -Models of the player, enemies, and weapon are decent
    -Movement feels good, and controls are OK

    Cons:
    -Gunplay is absolutely terrible. This is the one thing most users on here will complain about, shortly followed by the dev gaslighting them because he can't polish the shooting mechanics. It's bad. No other way to put it. As former military, I can tell you that my 9 year old daughter could handle a rifle better than the MC in this game, hands down. Shooting is sluggish, your hands have a stamina meter (which isn't inherently bad), and accuracy is piss poor. You're given very little feedback on if your shots connect, how much damage it does, and enemies can take anywhere from 3 to 20 shots to kill (Random?). Weapon attachments are sparse, and enemies have almost no loot on their bodies. The combat mechanics are absolutely atrocious.
    -Game play needs work. A lot of it. Right now there are two things you can do: Loot and Shoot. If you want to play a looter shooter, go play PUBG, Borderlands, Destiny, etc. There is nothing else to interact with in the world worth interacting with, no other way to combat your enemies, no side objectives, nothing. This is a linear "Point A to Point B" type game, and it kills any momentum you would have had building up.
    -Ero content is rough. While the animations are decent, there's no variety. I'm not a fan of tentacle shit and egg birthing (I know some people are and that's fine), but make your enemies feel more believable and not blatant A.I. doing the same exact shit over and over.
    -Finally, the audio design... It's not the worst I've seen in a game like this, but the voice acting from the enemies sounds like my Slavic friend after he's had 4 too many beers and a concussion. The sounds for gunfire, ambience, and even environmental effects are also lacking. They sound shallow and stock.

    All that said, this game has room for improvement. Maybe in 5 years we will see it bloom into something worth playing - for now though, it's not. Don't waste your time.
  17. 5.00 star(s)

    ukulele

    The most promising game on this site. Serious dev making serious game. Still doesn't have a lot of content like tasks etc, but has hours and hours of playability with amazing gunplay and few but serious quality animations.
    Will be following this for a long time, very excited about its future.
  18. 5.00 star(s)

    thething

    I have played this game for more than a year now and I love it but thats because its my kinda fetish to try my best still fail and get punished.

    Gameplay
    -Difficulty is adaptive so enemies are easy at start but after time you hit your cap where they start to shoot you from miles away so you have to abuse corners, they can't fight them.

    -Considering you are not using dogshit ammo enemies take one bullet to head to kill them.

    -You need to upgrade your weapon so it doesn't malfunction.

    -Corporate enemies on second map which is open area is very difficult to pull of corner strat which can be annoying almost impossible to beat.

    -After you get shot use your pills so you are able to defend yourself, if you dont you get blurred vision and abillity to move or aim for few seconds.

    -After loosing enemy will take your stuff, you can take it back by killing the guy who took your items.

    -Inventory, vendor, money, looting, clothing systems are fine.

    -Theres no goal yet. I created my own which is to unlock every body modification / animation unlock and fully explore both maps.

    -You keep replaying map and gathering more money and attachments each run and store them in safe storage.

    Combat
    -After you get shot use your pills so you are able to defend yourself, if you don't you get blurred vision and not being able to move or aim for few seconds.

    -You can get attachments and customize / upgrade your weapon so it doesn't malfunction and work how its supposed to.

    -If you aim for the head its takes 1-2 bullets to the body about 5 bullets depdens on the enemy and the ammo you use.

    -The stealth mechanic is strange. Enemies spot you very fast unleash you are in the bush which makes you invisible even if the bump into you. If enemies are agroed they can see you almost everytime unless you disengage the combat.

    -Cyberware has only one usefull ability which is electric one but works only on close range but its OP.

    Graphics
    -Graphics are amazing but I would love dev to look more into content and gameplay updates instead of focusing so much on graphics.

    NSFW stuff
    -Animations are great

    -You cannot control scenes only the durations in settings which is rare and I prefer it that way.

    -You can get pregnant and be at disadvantage if you don't push out sperm or take pills. If you do get pregnant you have to pay money at certain spot to remove preg. status (kinda wish there was more to it atleast some kind of animation)

    -The game is about trying your best to survive and avoid getting raped. If you dont like this fetish game is not for you then.
  19. 1.00 star(s)

    Deleted member 5009843

    So, I backed on Patreon when I saw the concept as it checks about every box for me. However, the future is looking bleak. The concept is 19/10 (not a typo). The implementation leaves a lot to be desired.

    Combat
    The combat is a mismash of enemies from a looter shooter with the player being in a tactical shooter. It reminds me of Breakpoint and Ready or Not. Neither of those are a compliment. Devs: Pick one or the other. I'd like a more tactical shooter type experience where a 7.62mm round is pretty much a death sentence to a guy in a t-shirt and jeans. Not running after him mag-dumping him unless that's how it affects the player (after all she's meant to be a cyborg...)

    Enemies shrug off a LOT of rounds and can zero you in about a second. Pinning you with an effect that is blurs the almost the entire screen in seconds AND fucks with your controls. Seriously whomever thought that's great game design has a promising future with Ubisoft and EA. As soon as you're pinned they will sprint at you and insta-grab you. Seemingly no resistance allowed, despite there being the mechanics to fight off a tentacle. The pinning effect is supposed to affect the enemy, which is half true, as they aren't pinned to the same extent that you are and run away without impediment. The other point is that pinning the enemy doesn't work without a suppressor, add one to your gun ASAP (first purchase) as without it you get swamped.

    The stealth mechanic is a joke. Low, still, and in a bush? Yeah they can see you perfectly.

    Cyberware is handy but rapidly becomes too expensive to use due to the cost of battery packs.

    The game economy is trash. That instant grab attack? In the same instant they take pretty much all of your stuff. If you actually get taken out? Well you're really fucked then as you just lost all your armour and your weapon... Weapons are built with around 12 parts, and while lovingly designed it rapidly becomes impossible to get your footing back. Especially as it's all down to RNG as to the quality and type of stuff you get.

    NSFW content.
    This stuff is very well crafted, and well thought out barring the odd things like not being able to fight off human attackers. The eggs you can wind up pushing out are incredibly detailed, seriously I want to be able to pick one up and look at it closely. The designer who did them looks to have some talent! The character is likewise finely detailed (you can see a modeled cervix when gaped...) and if a tentacle hatches you can see it writhing around inside. However this is then pushed back by Ivy's customisation being tied to the broken economy and is a random unlock per body part costing 150e per piece. As 99% of what little you can haul out will spent recreating a gun or buying things to prevent tentacle pregnancy; you can see where it will drag out.

    While there's only a couple of animations for each attacker, that's totally acceptable at this stage of development and shouldn't be held against it.

    On a note about the hatched tentacles: how about a mini-game or something to fish the tentacles out of yourself instead of having to pay 500e to get them removed mid-raid. Or having a benefit to paying the cash out . Say self-removal might injure you due to the critter fighting to stay inside.

    Mr Dev. If you read this please go back to the drawing board and start fresh on the economy and mechanics now while you're at early stages. Particularly the pinning mechanic. You're really on to something and it could be amazing but it's current iteration is frustrating and the antithesis of fun due to seemingly eclectic design decisions. I'll back on patron for another month or two to see if there's any improvement or changes but after that I'll stop.

    Atm, I can't really recommend the game. I'm really hoping that that will change though.

    **Edit**
    I've cancelled my backing, as I went through it again and the instant suppression leading to visual blurring and loss of controls was far too irritating to continue backing. I may check back in a year to see if the devs have realised that it's ruining the game.
  20. 2.00 star(s)

    Quiet Naughty

    Gameplay
    -Enemies are way to hard to handle. As previous ratings suggested already, they shoot you from miles away and hit you directly in the head.

    -The enemies are tanky bulletsponges. I fought 2 of them and ended up reloading 5 times and hit each of them with around 15-20 bullets. And they didn't completely died, they stood back up and tried to run away (looks like something was implemented to try out and left at a realy bad state)

    -It's not fun to get shot since you're unable to do anything after you're hit twice. You end up in a state of losing all mobility and a heavily blurred vision.

    -After ending up beeing fucked your screen is covered in cum even tho noone came on the face of the protagonist. (what?)
    You need to use a tissue to wipe it off but while you're looking for a tissue in your redicilous inventory that has no real sorting whatsoever. You instead end up getting shot again as soon as you recovered since the enemies who took you down are still around.

    -The whole inventory system, trading system, money system. every crucial gameplay mechanic doesn't work properly and is by far the worst I've seen. It makes no sense and only punishes the player.

    -looting is ok.

    -Theres no goal. You go in, get yourself shot at, lose and get fucked. Same with tentacles.

    NSFW stuff
    -The animations are fine and have a decent length considering the fact that they appear when you lose. (ok why the fuck do we see them only as we lose? Why would I want to win in this game then? Seriously, why?)

    -The character model looks fine and nudity looks good.

    -There are character customization options that range from makeup to vagina lips thickness and such but you have to unlock them all by buying it at a trader(maybe also finding it somewhere?in a alpha...yeah. I thought alpha versions are supposed to offer the player the chance to test out what has been implemented). They are mostly useless and only adapts to the already pr-build character. No actual customization.

    Graphics

    -Graphics look pretty good and was one of the main reasons why people even considered this game.

    -World looks good and looks believable. From ponds with tentacles to old building and erradiated zones, everything looks and feels like apost-apocalyptic world.

    Weapons

    -
    The enemie shoots with guns and you shoot with a nerfgun.

    -You can get new attachments for the one gun you own and turn it into something decent. You start off with "scrap" and are supposed to upgrade to "modern" and then to "compound".

    -You only have one gun and even upgraded to "compound" it still sucks.

    -Customization looks good as you can customize every single part of your rifle! Something I and most likely we all have missed in todays fps shooters.

    -Reloading is fucked. Every 5-10 shots your gun is jammed and you're supposed to reload, which takes a few seconds.

    - Heres some math: The enemy needs to die, it takes more than 10 shots but you have to reload your gun every 5-10 shots. Every 5 seconds a new enemy appears from afar comes shooting at you. How fucked are you?

    "All together I would not recommend playing this game and would not consider paying for it at all. The development seems to be focusing on graphics to much. I get that this is the reason people pay the dev but the game just doesn't have anything to offer at all. Except graphics. Theres little to no NSFW stuff to offer and everything in this game is just rape here and rape there. Nothing out of the ordinary and everything gets boring quickly.

    If you want to spend money on great graphics demo and jerk off a few times to rape. Than this is for you.

    Otherwise, don't get fooled by it. Not worth it.

    (This review was made on 10.2 build)