Currently trying out v0.5
The game is a mess of poorly thought out seemingly random events which provides little to no value when actually found.
The general quality of the game is subpar. The renders are low quality and not the best of models seeming blurry and lacking texture and clarity. The writing is uninspired for the most part and functions much as air filler. The story I get lost in because I need to click around so much to find new events that I forget were I was with the different characters as there is no consistency. One moment you have a heart to heart and the next they are robots - also the repeatable events like walking in the rooms have no effects outside that and character completely forgets about it in between events: "Oh you have walked in on me naked 27 times now, what a coincidence!"
The biggest issue is the lack of direction and the false promise of the developer. At the start of the game you get instructed that the iHelp option is there to guide in case of need. Sure there are some events that are listed there - also when not even able to be triggered for some reason. A lot of events are not listed and progressions are impossible to keep track of.
That only helps to make it more infuriating to try and figure out what the developer wants me to do next.
I am not sitting here with the experience of figuring out what to do, like: "I need to distract the teacher, what is the best plan?" but instead frustrated at trying to guess what the developer might have thought should be done and where that might be, making the option to just scan every scene of an unknown trigger - maybe a new thing or maybe something already clicked that needs to be clicked x number of times.
The layout of the in game world is also confusing even after spending a decent amount of time forcing myself to try and complete the game. Completely resorting to use the overview at all times, where I would normally feel pretty confident at navigating around.
Then there is choices; I don't feel like I have really made any. It is either choose to do nothing and then we can choose that again tomorrow or choose to do the next thing.
I am really trying with this game but man it is not great. I often find myself making a save, hovering over the delete button and then shouting internally.
Besides my frustration with the structure of the game, the idea of game it self I will describe it with a quote from the MC of the game himself and his friend:
"MC: Sounds perfect to me!
A few minutes later...
MC: This is so boring...
Mike: A little more time to see if we can finish our work
MC: What a drag...."
I would not recommend this game without someone making a walkthrough.
The game is a mess of poorly thought out seemingly random events which provides little to no value when actually found.
The general quality of the game is subpar. The renders are low quality and not the best of models seeming blurry and lacking texture and clarity. The writing is uninspired for the most part and functions much as air filler. The story I get lost in because I need to click around so much to find new events that I forget were I was with the different characters as there is no consistency. One moment you have a heart to heart and the next they are robots - also the repeatable events like walking in the rooms have no effects outside that and character completely forgets about it in between events: "Oh you have walked in on me naked 27 times now, what a coincidence!"
The biggest issue is the lack of direction and the false promise of the developer. At the start of the game you get instructed that the iHelp option is there to guide in case of need. Sure there are some events that are listed there - also when not even able to be triggered for some reason. A lot of events are not listed and progressions are impossible to keep track of.
That only helps to make it more infuriating to try and figure out what the developer wants me to do next.
I am not sitting here with the experience of figuring out what to do, like: "I need to distract the teacher, what is the best plan?" but instead frustrated at trying to guess what the developer might have thought should be done and where that might be, making the option to just scan every scene of an unknown trigger - maybe a new thing or maybe something already clicked that needs to be clicked x number of times.
The layout of the in game world is also confusing even after spending a decent amount of time forcing myself to try and complete the game. Completely resorting to use the overview at all times, where I would normally feel pretty confident at navigating around.
Then there is choices; I don't feel like I have really made any. It is either choose to do nothing and then we can choose that again tomorrow or choose to do the next thing.
I am really trying with this game but man it is not great. I often find myself making a save, hovering over the delete button and then shouting internally.
Besides my frustration with the structure of the game, the idea of game it self I will describe it with a quote from the MC of the game himself and his friend:
"MC: Sounds perfect to me!
A few minutes later...
MC: This is so boring...
Mike: A little more time to see if we can finish our work
MC: What a drag...."
I would not recommend this game without someone making a walkthrough.