This game is what all the 3d Ren'py dorks THINK they're going to be able to make.
Artist has an excellent, cartoony style that continues to improve, writing is far beyond what you find in most smut games (several characters are slow burn in a way that feels very organic and satisfying; no breaking both your arms, no needing to share the shower so nobody's late in the morning, no getting sloppy drunk, no sleepwalking into your bed, no falling onto your dick, just relationship-building for the most part).
The basic scenario isn't too ground-breaking, but it's well executed, and each significant character has his or her own motivations and personality. There is actual peril, and the writer manages to remind the player of the severity of the stakes, regardless of how much T and A the MC may be drowning in.
Mostly goes easy on the mini-games. I spaz TF out over tedious mechanics in smut-games; If I got through it without bouncing my keyboard, you'll be just fine, trust.
Demonic powers/corruption elements are pretty light, not used in a way that cheapens the story or your/the MC's choices.
A flawed but likable MC who genuinely cares about most of the characters and has a clear and consistent identity that informs his decisions (Damn, a smut writer outperforming 95% of Hollywood).
Dialogue and humor that ACTUALLY feel like they were written by someone who leaves their basement more than once a month.
An older sister who genuinely loves and gets along with the MC and has plenty of wholesome interactions (I honestly didn't think it was possible on this site. I usually don't even much like sister characters, but it's so damn refreshing).
Biggest selling point, a very communicative dev team who are not constrained by Patreon's chicanery and seem genuinely passionate about the project. If someone agreed to pay all of Bread's bills, I wouldn't be surprised if he kept doing this for free. The fanbase's hope, of course, is that the team paces themselves, maintain morale, and end up delivering a quality finished project they're proud of. Far too many threads on this site are getting hit with that dreaded [Abandoned] tag nowadays.
Looking forward to playing the final version and enjoying any future projects Bread works on.
Artist has an excellent, cartoony style that continues to improve, writing is far beyond what you find in most smut games (several characters are slow burn in a way that feels very organic and satisfying; no breaking both your arms, no needing to share the shower so nobody's late in the morning, no getting sloppy drunk, no sleepwalking into your bed, no falling onto your dick, just relationship-building for the most part).
The basic scenario isn't too ground-breaking, but it's well executed, and each significant character has his or her own motivations and personality. There is actual peril, and the writer manages to remind the player of the severity of the stakes, regardless of how much T and A the MC may be drowning in.
Mostly goes easy on the mini-games. I spaz TF out over tedious mechanics in smut-games; If I got through it without bouncing my keyboard, you'll be just fine, trust.
Demonic powers/corruption elements are pretty light, not used in a way that cheapens the story or your/the MC's choices.
A flawed but likable MC who genuinely cares about most of the characters and has a clear and consistent identity that informs his decisions (Damn, a smut writer outperforming 95% of Hollywood).
Dialogue and humor that ACTUALLY feel like they were written by someone who leaves their basement more than once a month.
An older sister who genuinely loves and gets along with the MC and has plenty of wholesome interactions (I honestly didn't think it was possible on this site. I usually don't even much like sister characters, but it's so damn refreshing).
Biggest selling point, a very communicative dev team who are not constrained by Patreon's chicanery and seem genuinely passionate about the project. If someone agreed to pay all of Bread's bills, I wouldn't be surprised if he kept doing this for free. The fanbase's hope, of course, is that the team paces themselves, maintain morale, and end up delivering a quality finished project they're proud of. Far too many threads on this site are getting hit with that dreaded [Abandoned] tag nowadays.
Looking forward to playing the final version and enjoying any future projects Bread works on.