BreadManGames

Satan's Baker
Game Developer
Oct 17, 2021
1,474
12,099
635

zmatrt

Newbie
Jan 12, 2022
67
92
142
I think the right balance between player exploration and impetus for the story to be completed can be struck, the game exists as an endless summer but in the finished product I feel like giving stakes and risks for the story is important, and I think we can find the amount of time/days in game where it's a factor but not a stressful one for the player to consider
My Only concern with this is are the limitations of the game's engine you are working with, for all it's strengths and weaknesses it's still an RPG and the amount of leeway you have to work with is very risky as it can easily close you down to a set of perfect sequences to complete the objectives and the player can find itself without much flexibility. I remember hating playing the Visual Novel parts of Persona 4, with the calendar and unique missable events. And going back to the RPG stuff, there's not much you can give the player to play with beyond browsing menus.
 
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manul527

Member
Jun 8, 2022
155
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Buried by boobie and ass stickers most likely haha


Dear Haha, that's not how development works in projects this size unfortunately
Really appreciate you respecting your time and not falling off the proyect after this long, you have no idea how many other artists keep leaving proyects because of the lack of commitment, it upsets me. If there is Leslie content I dont care how long it takes.. if waiting comes with more scenes.. its welcome for me.
 

BreadManGames

Satan's Baker
Game Developer
Oct 17, 2021
1,474
12,099
635
My Only concern with this is are the limitations of the game's engine you are working with, for all it's strengths and weaknesses it's still an RPG and the amount of leeway you have to work with is very risky as it can easily close you down to a set of perfect sequences to complete the objectives and the player can find itself without much flexibility. I remember hating playing the Visual Novel parts of Persona 4, with the calendar and unique missable events. And going back to the RPG stuff, there's not much you can give the player to play with beyond browsing menus.
For sure the limitations of RPGM is something we gotta keep in mind, and to clarify just because the time limit is something I want and feel like it would improve the story, it doesn't mean it's a guaranteed thing that will be in the final version. If we get to that point and there's more negatives than positives to it, we won't do it. It's just something I'm keeping in mind

Really appreciate you respecting your time and not falling off the proyect after this long, you have no idea how many other artists keep leaving proyects because of the lack of commitment, it upsets me. If there is Leslie content I dont care how long it takes.. if waiting comes with more scenes.. its welcome for me.
I love that I get to do what I do, and I love drawing and animating and writing for Leslie haha so yeah, I'm not going anywhere
 

uugeli

Newbie
May 28, 2024
94
112
119
For sure the limitations of RPGM is something we gotta keep in mind, and to clarify just because the time limit is something I want and feel like it would improve the story, it doesn't mean it's a guaranteed thing that will be in the final version. If we get to that point and there's more negatives than positives to it, we won't do it. It's just something I'm keeping in mind
While I understand that the time limit would create more immersion, I do think it would be nice to give players the choice in this in the same manner that we can choose if we want to fight or not.

I was always fan of more exploration and hated time limits since playing Fallout 1 and although it is a great game the second one is so much better because the limit is off even though the story tells you your village is destroyed.
 
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Morioh1999

Member
Dec 2, 2019
350
278
203
You could just have Lilith plant an explosive device somewhere within the city limits, only giving Jon clues when he taps another ass.

I've set the final scene for you.

Leslie *biting her lip while staring at Jon's massive wang* I know it's to save the city, honey. Will you respect me in the morning?
Jon *staring at her boobs* Uh-huh
Ashley *drooling on the floor in a puddle of cum* Soooo goooooooodddddd

BUT!!! Plot Twist!!!

While riding Jon, Leslie grabs an invisible Lilith, kissing her on the mouth and rubbing her butt. Leslie is an angel, and she's known about Lilith the whole time, just playing dumb. She convinces Lilith to stop the bomb by licking her clit. Jon becomes the emperor of the world thanks to the Savage Wang. I get more Ashley and Goth Chick scenes.
you should write fanfics. i would gave a tissue, a paperclip, a 1 cent coin and a chip as a payment
 
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Zakko

Lead Developer of Demon Deals
Game Developer
Jun 4, 2017
455
6,889
695
Progress Log - 2024/08/11

2 weeks of good jumps, but the giga-event takes it's toll haha - super small jump this week representing half of the enormous event I'm working on. I was working as fast as I could and got 57 images done, which is more than I'm usually able to in a full week, but it's still only half of what this event needs so the rest will have to wait until I return. As I said last log, I'll be out of town this coming week so no Progress Log next Sunday, no stream tomorrow, BUT - there will be a new Teaser on Wednedsay. Gotta get that out to y'all haha

Take care of yourselves, I'll see y'all in a week!

- Breadman
ProgressLog_24_post.jpg
This progress log serves as a good example of why not all visual progress is created equal. Despite Bread doing way more images this week than normal, it looks like less was done due to the size of the event.
That's why you should only use it as a general guide to guesstimate where development is at.
 
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CoconutBayBro

Member
Nov 8, 2022
151
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145
The bigger the patreon the slower the development, lately I've been wondering if we'll ever see acclaimed games like this one ever finished when it's all in the devs interest to keep dragging everything as long as humanly possible.
Alright Firstly, the devs don't have a patreon page since their rules are strict for incest games. Their main income is through Subscribestar which even as an alternative isn't big as patreon.
Secondly the devs have prioritized quality instead of quantity. So if they decide to rush through things, the game will obviously suffer through a downgrade in art, story and animations. The devs interacting and addressing queries in the thread showcases that they're committed to the project. The development isn't to the expectation of the devs but it is what it is until they find a proper way to speed up the process without the sacrifice in quality.

The best advice I can give is that there are so many other games to check out and pass your time with, so come back when the update is ready(y)
 
Mar 17, 2019
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The bigger the patreon the slower the development, lately I've been wondering if we'll ever see acclaimed games like this one ever finished when it's all in the devs interest to keep dragging everything as long as humanly possible.
Your first and only message is to complain about the speed of development in a hand-drawn game with one of the best texts on the site.Sit back and wait quietly, leech.
 
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