Just to reiterate we're currently undergoing a few, as Zakko called it, "Growing Pains" to ensure that work done now saves us a lot of time in the future as the game expands. That means finishing up commissioned characters, ensuring the code is stable for later additions, making sure family members progress at a similar rate, and of course preplanning the larger plot with wiggle room to course correct if we need to as characters are gradually voted in. Sabrina's arc was a learning experience for us when constructing a solo arc, and gave us an idea of what kind of time table that alone could entail.
Ideally with the 3 of us working in tandem, we can get more builds out faster than before, and certainly quicker than Bread could have done alone. It's not a promise, but a goal we want to set for ourselves. We want to make the best game we can, as fast as we can without sacrificing quality. I'm sure you're all probably tired of us saying that by now, but I felt it was worth mentioning again since the concern of release cycles came up.