Unreal Engine Demon Journey [Demo v0.2] [LiveTorch]

BingoDingo123

Member
Jan 24, 2022
322
350
There is another scene if you walk into water puddle inside the cave. You can check out changelogs freely on my Patreon to decide if you want to try it.

I would really appreciate some critique about animations with monsters because maybe there is something I can improve that I overlooked. Gameplay wise I'm still working hard implementing other mechanics!

Also I would like to thank you all for the kind words and support, I didn't anticipate that my first ever game would be received so well, I hope you will become satisfied with my progress as the development goes forward.
The animations are fine, but I'd recommend adding a fast forward and/or skip button because the cave huggers can grab you multiple times in a row and it's annoying to sit there waiting.
 

Artix0

Well-Known Member
Modder
Jun 26, 2017
1,005
1,748
I would really appreciate some critique about animations with monsters
As Bingo mentioned I think the animations are looking pretty great but confused what the controls are or if these aren't implemented yet?

If there aren't any yet, I'd highly recommend either UI buttons or hotkeys to cycle through each stage of the animation, including to go backwards from the cumshot to the final loop anim.

The cumshot will need to enter a post-cum loop so that the scene doesn't end before the player wants it to, and that way they can either press the End button/key, or go backwards to previous loops if they're not done viewing the animation :BootyTime:
 
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Arikania

Well-Known Member
Feb 10, 2023
1,226
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Demo ver. 2
- Main menu: clicking "Setting" or "Load": the color change of the buttons indicate that the clicks are being processed, but they have no effect.

- In-game: "Press "E" to interact" with a Goblin: no effect.
 
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poyane

Newbie
Apr 20, 2018
66
96
Such bad behavior from this community on a fresh spawned game, and most of all in an early dev stage, poor kids frustrated lol. I'd love seeing them trying anything else than just fapping on content provided by some courageous dev.

Your game is kinda broken in some aspect ATM, but surely in few releases, it'll be nice. I've nothing else to say that hasn't been said already about your animations or some actions that don't work yet.

Keep improving LiveTorch, a game such as Breeding Laboratory came from far in lot of aspect and now is a great product. I'm confident in your project ;)

EDIT : Oh ! i've forgot to say one thing... Keep those belly bulges ! I do like what you've done + the climax scenes, it's really well made ! (y)(y)
 
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Arikania

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Feb 10, 2023
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I feel the same. This is, imo, a game to keep an eye on, and I download and play it whenever i find an update. However, in order to improve the game, the dev relies on feedback. So not all criticism about the game is intended as a rant. Mine sure isn't, anyways.
 
Jun 28, 2023
23
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There is another scene if you walk into water puddle inside the cave. You can check out changelogs freely on my Patreon to decide if you want to try it.

I would really appreciate some critique about animations with monsters because maybe there is something I can improve that I overlooked. Gameplay wise I'm still working hard implementing other mechanics!

Also I would like to thank you all for the kind words and support, I didn't anticipate that my first ever game would be received so well, I hope you will become satisfied with my progress as the development goes forward.
I would really like to give you feedback on those animations, but I can't. Because I literally can't see them. The demo is terribly unoptimized, the lighting and visibility are poor, and that filter/shader really doesn't help. The caves are, except for the crystals, pitch black for me. I genuinely have no idea what's in there aside from those crystals.

Recommendations: at the very least, make a gamma slider and a few basic graphics options. Preferably optimize the game. Because if it runs this bad right now, I don't want to know what kind of NASA servers I'll need to run the full thing. Ran plenty of 'hungry' games, I really don't understand why a demo would run this bad.

Anyways, good luck with it, and have fun.
 
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