DISCLAIMER: Review was written for version 0.5.1 - At time of writing, I am a supporter of this project.
As is standard for me, the review is going to be pretty long, as I feel it would do an injustice to call a handful of sentences a review, as they are too complex to condense this much information. Reader discretion is advised. But for those who want a quick verdict to base their idea around...
The TL;DR: This game is very well worth your time and might even be worth your support as it stands. To me, this game sets the bar for writing believeable characters that keep you completely spellbound and packs it up in a story that is layered with shades of gray and constantly keeps you thinking about it, even after you have played it. If you look for something with a truly compelling story and characters that actually feel human, then you'll not be disappointed and can expect to invest several hours of characters pitted against each other.
So, Demons of the Hearth. The game caught me by surprise and hasn't left me since. I had a bone to pick with it since I first played it over a year ago (at the time of writing) and it kept pulling me back into its grasp. At first I couldn't exactly pinpoint what exactly my "issue" was, but upon replaying I came to understand that the characters here feel so well written that they kept occupying my thoughts even after playing it, which is something I wouldn't expect an adult game to accomplish. If you are just looking for a quick fap, then you want to look in another direction, but if you want to have actually well-written characters to ponder over, I'll gladly take your coat. But to fully understand that we need to dissect this in smaller chunks, starting out with the Story and writing:
It is probably the biggest selling point to anyone who wishes to have their thoughts challenged. While the premise on the outset is nothing spectacular - with you slipping into the role of a demon lord, now in human form - it's everything that follows this premise that makes it so worthwhile. You'll quickly come to learn that there is a whole lot more at play than what the premise sets out, with factions following their very own agendas that do not necessarily align with any of the other players attending the hearth and paths intersecting in ways that make you question their specific intentions at every crossing, sometimes even with shifts that you may not have seen coming, yet the game hinted at when replaying. This shows some very well thought-out and clever writing across the board.
But those factions are also containing characters that you can interact with, so we should talk about those for a bit:
They are really well written - simple as that. Not only do they all have their own set of beliefs and morals, but they also act on those. Variety truely is the name of the game here and you'll have plenty of time to actually learn about them as people, not just as receptables for your fun bits. Not just that, but their beliefs are actually challenged, not just due to the interaction with the MC, but also because of interactions between each other - after all, each character came to the hearth for their own purposes and to follow their own agenda, those obviously do not have to align with the protagonists'. These characters don't exist solely for the reason for the MC to woo them, but their interactions between each other make them so believeable, moreso than most games I have encountered to this day. It's probably the biggest selling point to the game and some of the best written and most believeable character developments I have come across.
But both story and characters are for nerds, and we're here for the gameplay:
it is quite the typical sandbox arrangement of vising locations to interact with characters or visiting locations to move forward in the story. There's not a whole lot one needs to manage and nothing to pressure you. To me this is always a huge plus, as I hate missing something because of an arbitrary deadline or goal that wasn't made clear enough, yet the sandbox-y nature of the game does nothing to get in your way or to be overly obtuce. You're free to explore at your own pace and can also stumble upon extra events tangentally related to the story that can quickly shine light of some of the side aspects of the world and the characters. With no need to manage any resources, you are free to explore the characters and their events, while the story can be triggered in specific moments by you.
And a story needs to be seen. After all, it's "show, don't tell", so let us talk visuals:
Again, more praise to dish out, it's all quite well put together. You'll see many different places and faces and nothing feels absurdly out of place at any given moment. Despite there being assets you may have seen somewhere already, it is all nicely put into place and it's being worked in quite well. The interface is minimalistic, but that goes in the games favor, as there is nothing that would need to be kept track off. Instead, you have a journal that you can open up to tell at a glance what you'd need to do to advance a character or the story, even telling you if there's side events you can trigger, but only if you ask it to. On the note of visuals, one needs to be aware that there is violence on display and the game does not shy away from showing you that. This can be a point of avoidance for some, but I have personally not found it too weird, not to mention, even the other characters react appropriately to it. It's not just for the player to wonder why this needs to be seen.
But with the talk about the visuals, we might also want to tackle the sexual content:
What is out there is really damn good. The animations are well done and they feel fluent and natural. This is an important factor for adult scenes in any game, as nothing is more of a turnoff than characters whos animations feel stiff and wooden. The content itself is - for the most part - well paced out in terms of both the story and characters. While I could see some argue that the amount of sexual content is sparse compared to other titles available, I feel what is in the game to be perfectly adequate. After all, the story is the focal point of the game and overly massive boinking at every other opportunity would at some point just start to get in the way of that.
Well, with all of that, I still have to touch up on one point that I rarely ever bring up and that one is the music the game uses:
This is a topic I don't generally talk about for a simple reason - more often than not it is just painfully generic. So me talking about it could mean it's either horrible or exceptional. In this case, it is clearly the latter. Not only is each character associated with a specific soundtrack, but basically all scenes are using underlying music to convey the atmosphere or tone of the given event. The choices selected by the developer are all just exceptional. Not a single track feels out of place and I have actually come around to listen to some of the tracks the game uses even when not playing the game. That should give you an indication of how well thought out this is.
So, where does this leave us? Basically at the end of the review. I can safely say that this is one of the few games where I can actively say that I am glad to have played and that I can barely wait to see what will come next. This is one of those moments where I am fully confident in rating the game 5 stars simply because I can't exactly find any faults with it that were major sticklers.
To anyone that made it this far - thank you for your time reading this overly long piece of a review.