The idea is really neat and has potential. I would love to see being a successful title.
But unlike any other review, I do not judge by potential.
I judge it but what it is now.
The good:
The dev is VERY active in the community.
The breeding/descendant mechanic is great! I like this idea a lot.
The transformation/different body types are simply awesome. Big, BIG thumb up there!
Missions are alright.
For some reason, it is written well enough. Not the usual anime-shit that is effectively for children.
The bad:
The visibility and speed. While having certain races that have specific perks that improve them, I think it would be nice to have them as breedable perks.
It suffers from the same elements that RPG maker usually suffer from.
1. The traveling is really unfun. Big maps and corridors. That combined with that enemies can ambush and get a first hit, it can get really annoying.
Enemies can capture and poison, meaning just avoiding does not work. They will aggro when to close and need to be engaged first.
2. Classes feel similar, if not identical. This is hard if not impossible to solve in an RPG style. But the buffs, stances do not feel any rewarding, if we consider that the CC of enemies is insane. Just doing enough damage to kill enemies ASAP is King. There is no real strategy, when enemies just kidnap, posses or corrupt the team.
Missing attacks. This is just a middle finger to any player. There is no skill, no compensation, just RNG. This should be reworked.
But unlike any other review, I do not judge by potential.
I judge it but what it is now.
The good:
The dev is VERY active in the community.
The breeding/descendant mechanic is great! I like this idea a lot.
The transformation/different body types are simply awesome. Big, BIG thumb up there!
Missions are alright.
For some reason, it is written well enough. Not the usual anime-shit that is effectively for children.
The bad:
The visibility and speed. While having certain races that have specific perks that improve them, I think it would be nice to have them as breedable perks.
It suffers from the same elements that RPG maker usually suffer from.
1. The traveling is really unfun. Big maps and corridors. That combined with that enemies can ambush and get a first hit, it can get really annoying.
Enemies can capture and poison, meaning just avoiding does not work. They will aggro when to close and need to be engaged first.
2. Classes feel similar, if not identical. This is hard if not impossible to solve in an RPG style. But the buffs, stances do not feel any rewarding, if we consider that the CC of enemies is insane. Just doing enough damage to kill enemies ASAP is King. There is no real strategy, when enemies just kidnap, posses or corrupt the team.
Missing attacks. This is just a middle finger to any player. There is no skill, no compensation, just RNG. This should be reworked.